Island Sanctuary Minimum Effort Guide

If you're not in a rush and you want to unlock all the Island Sanctuary exclusives with a minimum of effort, this guide is for you.

Part 0: Unlock Island Sanctuary

Before you can unlock Island Sanctuary, you have to complete the final quest of Endwalker (quest title: "Endwalker").

Next, speak to the Clueless Crier near the Old Sharlayan Aetheryte (X:11.9 Y:11.0) to begin the quest "Seeking Sanctuary".

At the Moraby Drydocks in Lower La Noscea, talk to Baldin until you are on the island. Talk to Tataru until the quest is completed.

Part 1: Working toward Automation

Early on, there is some unavoidable effort, but you will eventually be able to automate things on the island.

Build the Cabin

Talk to the Felicitous Furball until the Islekeep's Index appears on the screen. You can now ride a mount, but can't fly yet. Click the flashing icon and choose Gather mode. Click the ⚙️ in the upper-right of the Islekeep's Index and display Vegetation, Trees, and Rocks/Mineral Deposits.

Speed Things Up with Island Sprint

When not riding a mount, you can use the Island Sprint duty action, which has a shorter cooldown than regular Sprint, to be constantly sprinting while you're on the island.

Gather the following:

List of Islekeep's Stone Hatchet Material Sources
2x Stones (from Smooth White Rocks)

Map Location of Island Stones and picture of Smooth White Rock

3x Palm Leaves (from Palm Trees)

Map Location of Palm Leaves and picture of Palm Tree

2x Island Branches (from Tualong Trees)

Map Location of Island Branches and picture of Tualong Tree

Use the Isle Return duty action, then talk to the Furball. Click the hammer 🔨 icon in the Islekeep's Index to open the Sanctuary Crafting Log, then craft the Stone Hatchet (Your minimum Island EXP afterward: 370).

Where Did the Node Go?

Nodes disappear after you gather from them, but they will reappear after you gather from 11 other nodes. If you can't find the type of node that you need, gather something else first, then go back.

Talk to the Furball until the building site appears. Then gather the following:

List of Cozy Cabin I Material Sources
5x Stones (from Smooth White Rocks)

Map Location of Island Stones and picture of Smooth White Rock

10x Palm Logs (from Palm Trees - this also gets you the 10x Palm Leaves that you need)

Map Location of Palm Logs and picture of Palm Tree

5x Vines (from Island Apple Trees)

Map Location of Island Vines and picture of Island Apple Tree

5x Sand (from Submerged Sand/Mound of Dirt - choose "Display Soils" to show them on the map)

Map Location of Island Sand and picture of Submerged Sand and Mound of Dirt

(Your minimum Island EXP afterward: 620)

Use Isle Return, check on the Cozy Cabin Logboard, and click the Construct button. Check the Logboard again to fully complete the construction. (Your minimum Island EXP afterward: 1370, Your minimum inventory afterward: 5x Apples)

Talk to the Felicitous Furball to complete the Vision. (Your minimum Island EXP afterward: 870, Your minimum Seafarer's Cowries afterward: 500, Your minimum Island Rank afterward: 2, Your minimum inventory afterward: 5xApples)

Don't Spend Seafarer's Cowries at the Cowrie Exchange yet!

The Cowrie Exchange is now available, but don't spend blue Cowries there yet. You will need to spend them on other things to progress. (If you can't resist buying some things from the Cowrie Exchange, just be sure to keep at least 500 Cowries on hand.)

Talk to the Felicitous Furball to start the next Vision.

Start the Cropland

The Produce Producer from Island Sanctuary in Final Fantasy XIV

Go up to the exclamation mark and talk to the Produce Producer. Clear the ridge, then talk again and you'll get 5 Pumpkin Seeds. Switch to Sow mode, click the empty box next to "Item", and sow 1 seed. Then switch to Water mode and water it. Talk to the Produce Producer to complete the task. Water at least once every 36 hours and they will be ready in 48 hours.

What if I don't want to tend crops?

Crop caretaking can be automated later. For now, feel free to remove the seeds if you don't want to feel obligated to tend them. To do so, switch to Cull mode and check on seeds to remove them.

Use Isle Return and talk to the Furball to complete the vision and start the next one.

Start the Pasture

Go up to the exclamation mark and talk to the Creature Comforter. Make a home for animals, then talk again and you get 3 Makeshift Nets. Switch to Capture mode, click the empty box next to Item, and choose the Makeshift Nets.

Location of Opo-Opo on Island Sanctuary

The nearest animal is an Opo-Opo. Go east through the tunnel that goes to the main part of the island, and keep going east from the tunnel until you see an Opo-Opo near the river. Catch it. If it takes multiple tries and you run out of nets, you will need to craft more. It's in the "Restraints" category in the Sanctuary Crafting Log. Each requires 1 Island Branch (available from Tualong Trees) and 2 Island Vines (best gathered from Island Apple Trees).

After you catch one, use Isle Return, talk to the Creature Comforter, and feed the animal as instructed. Animals will have leavings once a day at daily reset time (even if you don't feed them).

Talk to the Creature Comforter to complete the vision.

What if I don't want to tend animals?

Animal caretaking can be automated later. For now, you can release the animal back to the wild if you don't want to feel obligated to care for it. To do so, talk to the Creature Comforter and choose "Review status of animals in the pasture", then right-click on the animal and choose "Release", then check the checkbox and click Yes.

Use Isle Return and talk to the Furball to complete the vision and start the next one.

Build Workshops

Go to the exclamation mark and ask the Pathfinder to cut away the vegetation. Talk to the Pathfinder again to proceed in the quest.

Then gather the following.

List of Islekeep's Stone Hammer Material Sources
3x Stones (from Smooth White Rocks)

Map Location of Island Stones and picture of Smooth White Rock

4x Vines (from Island Apple Trees)

Map Location of Island Vines and picture of Island Apple Tree

2x Island Logs (from Tualong Trees)

Map Location of Island Logs and picture of Tualong Tree

Craft the Islekeep's Stone Hammer, then gather the following.

Gathering for Two Workshops

You will need to make two workshops. The list below shows the number of items to gather for both. Click the Isleventory button in the Islekeep's Index to see how many of each item you have.

List of Workshop Material Sources
20x Limestone (from Smooth White Rocks - Requires Islekeep's Stone Hammer from previous step)

Map Location of Island Limestone and picture of Smooth White Rock

20x Palm Leaves (from Palm Trees)

Map Location of Palm Leaves and picture of Palm Tree

10x Vines (from Island Apple Trees)

Map Location of Island Vines and picture of Island Apple Tree

20x Island Logs (from Tualong Trees)

Map Location of Island Logs and picture of Tualong Tree

10x Sand (from Submerged Sand/Mound of Dirt)

Map Location of Island Sand and picture of Submerged Sand and Mound of Dirt

Use Isle Return, check on one of the empty lot Logboards, and construct a Workshop. Then talk to the Pathfinder to complete the vision, talk to the Furball to start the next vision, then build the second workshop. It won't be ready until later.

Schedule Three Macuahuitls

Talk to the Tactful Taskmaster, review the workshop agenda, and schedule three runs of Island Macuahuitl. If you don't have enough time left in the current cycle, click the next number in the upper left to go to the next cycle's agenda. Only schedule three runs of Island Macuahuitl at this time.

Expand, then Renovate Cabin and Build Landmark

To add new empty plots, you first need to craft the Basic Mammet-sized Builder's Tools. Gather the following:

List of Basic Mammet-sized Builder's Tools Material Sources
10x Limestone (from Smooth White Rocks)

Map Location of Island Limestone and picture of Smooth White Rock

10x Vines (from Island Apple Trees)

Map Location of Island Vines and picture of Island Apple Tree

10x Copper Ore (from Bluish Rocks)

Map Location of Island Copper Ore and picture of Bluish Rock

Then talk to the Pathological Pathfinder Mk. II and spend 500 Cowries to clear the land.

Now, gather materials to build a Landmark and renovate the Cozy Cabin. This guide will have you build the Towering Tree Fort since it uses a material that you haven't gathered yet.

List of Towering Tree Fort and Cabin I to II Renovation Material Sources
20x Limestone (from Smooth White Rocks)

Map Location of Island Limestone and picture of Smooth White Rock

41x Palm Logs (from Palm Trees - for a total of 51 in your inventory since you should already have 10 from earlier. This also gets you the Palm Leaves that you need. The extra logs will be used after you build the landmark and renovate the cabin.)

Map Location of Palm Logs and picture of Palm Tree

15x Vines (from Island Apple Trees)

Map Location of Island Vines and picture of Island Apple Tree

15x Island Logs (from Tualong Trees)

Map Location of Island Logs and picture of Tualong Tree

5x Islewort (from Cotton Plants since they are near the Copper Ore)

Map Location of Islewort and picture of Copper Plant

5x Copper Ore (from Bluish Rocks)

Map Location of Island Copper Ore and picture of Bluish Rock

First, go to the landmark site (north of the pasture) and build the Towering Tree Fort (you will have a material deficit if you build the wrong one). Then go to the cabin and check on its Logboard and renovate it.

Don't Expand the Cropland and Pasture Yet

After you renovate the cabin, there will be exclamation marks at the Cropland and Pasture to expand them, but don't do this yet. It costs Cowries to expand them, and you should hold on to your Cowries for other purposes for now.

Schedule 4 More Macuahuitls

To help with the final push to Rank 5, schedule 4 more Island Macuahuitls in the workshops. If somehow you have a material deficit, click the Material Allocation button to see how many materials you need, then gather whatever is needed. If the second workshop isn't done yet, just schedule them in the first workshop.

Complete the Second Workshop and the Landmark, and Get Workshop EXP

Come back to the island after the Second Workshop's completion time (check on the Logboard to see the completion time). Check on its Logboard to complete it, and if production hasn't yet started on the last Macuahuitls that you scheduled, you can change your schedule so that both workshops are producing Macuahuitls at the same time.

After the Landmark's completion time, check on its Logboard to complete it.

After the Workshop has finished producing the Macuahuitls that this guide instructed you to schedule (for a total of 7 production runs of Macuahuitls), talk to the Tactful Taskmaster to get your EXP. If you have been following this guide, this should be enough to get you to Rank 5.

If you haven't ranked up yet, you can gather materials to schedule more crafts in the Workshop.

Part 2, Rank 5: Automation with the Granary

You can now build the Granary, which will automate gathering for you (but will only bring back small numbers of items at first). Before you can do that, you first need to craft the Islekeep's Shovel.

Gather Logs from Mahogany Trees This Time

When gathering logs this time, gather from Mahogany Trees so you can get a new material.

Gather the following:

List of Islekeep's Shovel Material Sources
3x Island Log (from Mahogany Trees this time, NOT Tualong)

Map Location of Island Log and picture of Mahogany Tree

3x Vines (from Island Apple Trees)

Map Location of Island Vines and picture of Island Apple Tree

4x Copper Ore (from Bluish Rocks)

Map Location of Island Copper Ore and picture of Bluish Rock

After you have crafted the Shovel, you should gather the materials for the Better Builder's Tools:

List of Better Builder's Tools Material Sources
10x Tinsand (from Submerged Sand)

Map Location of Island Tinsand and picture of Submerged Sand

10x Limestone (from Smooth White Rocks)

Map Location of Island Limestone and picture of Smooth White Rock

10x Palm Logs (from Palm Trees)

Map Location of Palm Logs and picture of Palm Tree

10x Clay (from Mound of Dirt)

Map Location of Island Clay and picture of Mound of Dirt

10x Copper Ore (from Bluish Rocks)

Map Location of Island Copper Ore and picture of Bluish Rock

Craft the Better Builder's Tools, then use Isle Return, go to the southern exclamation mark, and pay 1000 Cowries to add two facility sites and one landmark site.

You can now gather materials to build a Granary. It won't be ready right away, but once you check on its logboard to complete its construction, you will be able to pay Seafarer's Cowries to schedule Granary excursions, which will automatically bring back materials.

Build Two Granaries Now!

The list below only shows the quantities for one Granary, but you can—and should!—build two Granaries now. (If you build the workshop now instead, you have to wait until Rank 7 to build the second granary, which is not recommended by this guide.) For a truly minimum-effort experience, you can use the first Granary to get the materials for the second Granary, but that could take weeks. If you feel too impatient for that, feel free to gather double the quantities in this list.

You will need to gather the following to build a Granary:

List of Granary Material Sources
10x Palm Logs (from Palm Trees)

Map Location of Palm Logs and picture of Palm Tree

10x Island Log (from Mahogany Trees this time, NOT Tualong)

Map Location of Island Log and picture of Mahogany Tree

5x Vines (from Island Apple Trees)

Map Location of Island Vines and picture of Island Apple Tree

10x Clay (from Mound of Dirt)

Map Location of Island Clay and picture of Mound of Dirt

10x Copper Ore (from Bluish Rocks)

Map Location of Island Copper Ore and picture of Bluish Rock

After you have all the materials for the Granary, use Isle Return and go to one of the empty facility sites, check on the Logboard, and choose to build the Granary. If you gathered enough for both Granaries, check on the other logboard and start the second one (which won't be ready right away).

The Granary mammets will only be able to bring back materials that you have gathered already, so you should gather one of each of the following things to make sure that they have a chance of being brought back in Granary expeditions:

  • Cabbage Seeds (from Partially Consumed Cabbage)
  • Clam (underwater, from Large Shell - displayed as "Aquatic Resources" in Islekeep's Index settings)
  • Laver (underwater, from Seaweed Tangle - displayed as "Aquatic Resources" in Islekeep's Index settings)
  • Coral (underwater, from Coral Formation - displayed as "Aquatic Resources" in Islekeep's Index settings)
  • Rock Salt (from Crystal-banded Rock)
  • Popoto Set (from Wild Popoto)
  • Parsnip Seeds (from Wild Parsnip)

Now that the Granaries are being built, you don't need to manually gather any more materials if you don't feel like it. You can wait for the Granaries to be done, then let them gather the materials to build a new landmark in the vacant landmark plot. See the next section for further details.

Don't schedule anything in the workshop for now, since you would have to manually gather materials to be able to schedule anything.

Part 3: Check Your Island Once a Week

If you have the patience, you can let the Granary supply all the materials that you need for further progress. Set a destination that will bring back materials that you need, pay for 7 days, come back in a week and talk to the Excitable Explorer to find out what the granary brought back. Change the destination each week until you have all the materials you need for the next steps. Once you have both Granaries, you can set two different destinations to get a wider variety of materials each week.

For the new landmark, all three landmarks require 15 Island Logs, and since both Granary destinations that bring back Logs also bring back Islewort and Vines, the Towering Tree Fort may be the best choice to minimize the time you have to wait before the Granaries bring back enough materials. Once you have enough Logs, you can then send the Granaries to the Mossy Mountains to get Limestone, and Fatal Falls or Bending Beaches to get Palm Logs.

Specific steps for each Island Rank are listed below, but in general, after you receive the materials from your Granaries, first check if you can craft any new tools, and craft them if you have the materials, or schedule Granary excursions to get the materials if you don't have enough for the new tools. Then, if you craft a new gathering tool, gather the new materials unlocked by the new tool. If you craft Mammet tools, don't do the pasture and cropland expansions until rank 7, but do talk to the other Mammets with exclamation marks to add new facility and landmark locations. The priority for new/renovated buildings/landmarks is New Granary > Granary Renovation > New Landmarks > Cabin Renovation > Everything Else. If you have done all of the above at a given rank, try scheduling as many crafts in the workshops as possible, and get the Efficiency bonus by following each item with a different item from the same category (e.g. Potion → Firesand). Check your Workshop on your next weekly check-in, and when you rank up, repeat the process outlined in this paragraph.

If you want to put more than a minimum effort into Island Sanctuary at this point, check out the Island Sanctuary Guide for more information. Otherwise, read on for the rank-specific minimum effort guides.

Rank 5

As mentioned above, before you reach Rank 6, your priority is to build the second Granary if you have not yet done so, and also make sure to build a second Landmark, since Landmarks increase the amount of materials that the Granaries bring back.

Therefore, for your weekly check-ins on the island at rank 5, send your Granary to get materials for the second Landmark, and the second Granary if you didn't build it yet. When you have enough of a given material, switch to another destination that brings back other required materials. Landmarks increase the number of materials that the Granaries bring back, so you can build it before the second Granary if you wish. Be sure to check on the Landmark logboard to complete the construction. If you don't gather anything manually, it could take a few weeks to have enough materials to build the second Granary if you haven't build it yet.

After the Landmark and second Granary are done, schedule as many crafts in the Workshops as possible. On subsequent weekly check-ins, talk to the Granary Mammet to get your materials, then talk to the Workshop Mammet to get your cowries and EXP. Repeat this until you rank up.

Rank 6

At Rank 6, you can optionally clear your workshop agendas to conserve materials for the new crafts and renovations that you can do.

You can craft the Copper Scythe, which unlocks three new materials: Cotton Boll, Hemp, and Sugarcane. Craft the new tool and gather those materials (see island sanctuary materials for maps of their locations).

You can also renovate your Granaries, so after you have gathered the three new materials (one of which is required for the renovations), you can send your Granaries to get the renovation materials.

Then pay the pasture and cropland mammets to expand the pasture and cropland, even if you don't plan on using them, because some upgrades are only possible after you fully expand them. The expansion takes two hours. You can click the Manage Hideaway button and choose the cropland and pasture to see the completion time.

Lastly, you need to renovate your Workshops. You will get EXP for completing the renovations, and some tool recipes are only available after you complete all available building renovations. After the workshop renovations are complete, check on the Logboards to fully complete the renovations.

Then schedule as much as you can in the workshops.

Rank 7

Once you rank up, you might want to clear all workshop schedules so you can conserve materials for upgrades at this rank.

Then craft the new Islekeep's Bronze Gig, and go gather Jellyfish, Islefish, and Squid (see island sanctuary materials for maps of their locations).

Then, if needed, send the Granaries to gather the materials needed to craft the Bestest Mammet-sized Builder's Tools. After you craft them, talk to the Mammet in the hideaway area behind the buildings and pay to expand.

After the new plots are available, build a new workshop. You can't build a third Granary yet.

Also build a new Landmark (you can choose whichever Landmark you prefer) and check on the logboard when it's done. This will increase your Granary yields.

Then, if needed, send the Granaries to gather the materials needed to renovate your Cabin. After the renovation is complete, check on the Cabin Logboard to fully complete the renovation.

Then pay the pasture and cropland mammets to expand the pasture and cropland, even if you don't plan on using them, because some upgrades are only possible after you fully expand them. The first expansion takes two hours (if you didn't already do it at rank 6), and the second takes four hours. You can click the Manage Hideaway button and choose the cropland and pasture to see the completion time.

Once you have done this, craft the Mammet-sized Pastureworker's Tools and the Mammet-sized Cropworker's Tools to unlock the automation feature.

This makes pasture and cropland automation available once you have fully expanded the pasture and cropland. This is optional, but the pasture and cropland provide exclusive materials that can't be obtained any other way. If you don't use the pasture and cropland, it may take longer to rank up because you will have fewer materials for workshop crafts.

You now have the option to capture animals for the pasture (see below for capturing instructions; for recommended animals to capture, refer to kd3's Island Sanctuary sheet in the "6.5 Pasture Suggestions" tab). However, the restraints that are used to capture animals are not guaranteed to work, so you may need to craft many of them before you have filled your pasture. If you want to truly put in the minimum effort, you will have to wait until rank 20, when you can craft flawless restraints, which are guaranteed to capture the animals that you use them on.

You can also plant seeds in the cropland, and assign mammets to take care of them.

However, you may wish to wait to start planting seeds and capturing animals, because you will need to assign workshop crafts to cover the Cowrie cost of automation (more details below), and you may prefer to conserve materials instead. If you do decide to automate, you only need to check the pasture and cropland every other week (but it might be easier to just check them each week if you are doing weekly check-ins). To do this with the minimum possible effort, you will need:

  • at least 140 animal feed per week, which requires 140 Island Apples for Sweetfeed, or 94 crops grown in the cropland for Greenfeed
  • 8 of each type of seed per week (there are 10 available types of seeds at this rank, and 20 cropland slots, so you should plant 2 of each type of seed in the cropland; note that six of the seed types must be purchased from the cropland mammet)

Furthermore, it will cost 2100 Seafarer's Cowries per week to automate. To cover this, make sure to always schedule a full week of Granary expeditions on your weekly check-in, and schedule a minimum of 20 handicrafts (keeping in mind that agendas with the efficiency bonus will produce two handicrafts). That way, you can check the Workshop and Granary each week to get 2000 Seafarer's Cowries from the Challenge Log, as well as however many Cowries your handicrafts earned.

One strategy for this is to start by entrusting two of each type of seed to the pasture mammets (purchase 4 or 5 of each seed type from the pasture mammet) so you can build a stockpile of produce for crafting animal feed. Once you have at least 94 total crops (they don't all need to be the same type), you can then craft 47 batches Island Greenfeed (each batch produces 3 Greenfeed, for a total of 141 Greenfeed), then capture animals (see below for more details) and entrust them to the pasture caretakers using Greenfeed as the feed.

As mentioned above, the restraints used to capture animals are not guaranteed to work, so you may need to craft a lot of them. If you would prefer to have a lower-effort way to capture animals, you will have to wait until rank 20 (the maximum rank) to unlock the flawless restraint crafting recipes, since flawless restraints are guaranteed to work.

If you want to start capturing animals now, you can craft restraints to capture small and medium wild animals (see Island Sanctuary wild animals for maps of their locations; large restraints become available at a higher rank), and you can buy seeds from the cropland Mammet and plant seeds (as mentioned above, plant two of each type for now - you can buy Isleberry, Onion, Tomato, Wheat, Corn, and Radish from the Pasture Mammet, and get Cabbage, Pumpkin, Popoto, and Parsnip from Granary expeditions (see island sanctuary materials for maps of the Cabbage, Pumpkin, Popoto, and Parsnip seed locations if you have never gathered them before)).

If you decided to start the cropland and pasture at the same time, you will only be able to craft Island Sweetfeed at first, so craft as many of those as you have apples for, then talk to the cropland and pasture Mammets to assign caretakers to the animals you've caught and the seeds you have in your inventory. After you have gotten some harvests from the pasture, start making Island Greenfeed to use instead of Sweetfeed, since it uses fewer materials. Greenfeed improves your animals' mood more than Sweetfeed, so it will give you a better chance of getting more leavings from pasture animals.

NOTE! Automating the pasture and cropland means that you will not receive EXP from gathering materials from the pasture and cropland. To receive that EXP, you would have to check the animals and water the crops once a day, which goes against the philosophy of minimum effort! Therefore, this guide assumes that missing out on this EXP is acceptable to those who wish to put in the minimum effort.

After you have done the above, schedule as much as you can in the workshops so you can rank up on one of your next weekly check-ins. If you haven't already, you might also want to schedule a Granary expedition for the new beach destination, since there is a new Granary-exclusive material from that new destination.

Rank 8

Start by crafting the Islekeep's Bronze Beakaxe, then gather at least one Iron Ore, Leucogranite, and Quartz (see island sanctuary materials for maps of their locations). This will allow the Granaries to bring back these new materials.

Then, renovate your Granaries, and when they are done and you have checked their logboards, renovate your Workshops and check their logboards when they are done.

You can also craft restraints to capture large animals (see Island Sanctuary wild animals for maps of their locations). Again, these are not guaranteed to work. You can optionally wait until rank 20 (maximum rank) to craft flawless restraints to always capture each animal on the first try.

Then schedule as much as you can in the workshops.

Rank 9

If your buildings haven't been fully renovated, do that first. Once you do, the Felicitous Furball will have an exclamation mark above its head. Talk to it to complete "The Perfect Paradise" vision. Then you can talk to the Curious Courier to start "The Land, Wind, and Sea" quest. You will receive the Isle Farmhand's glamour set as a reward.

The Felicitous Furball will have another exclamation mark over its head. Talk to it to unlock the new Iron Hatchet recipe. Then craft the new tool and gather a Beehive Chip, Coconut, Resin, and Wood Opal (see island sanctuary materials for maps of their locations).

Then craft the Bestest Mammet-sized Builder's Tools, then go to the exclamation mark and talk to the Pathological Pathfinder Mk. VI to pay cowries to expand the hideaway.

After that, build a new landmark. You can build whichever landmark you prefer.

Then schedule as much as you can in the workshops.

Rank 10

Rank 10 unlocks flying, which lets you gather Multicolored Isleblooms (see island sanctuary materials for maps of their locations).

Then schedule as much as you can in the workshops.

Rank 11

You can purchase new seeds from the pasture mammet: Island Paprika Seeds and Island Leek Sets. Check your inventory to see which produce you have the largest quantity of. If you are using the automation feature in the cropland, dismiss the gardeners from some of the cropland plots with the produce that you have the largest quantities of. Then switch to Cull mode and remove the desired crops. Then you can either set up automation using the new seed types, or plant them by hand.

Then schedule as much as you can in the workshops.

Rank 12

If you have built and upgraded all buildings to the maximum, you can check on the exclamation mark in your Cozy Cabin to complete the current vision.

You can optionally talk to the Curious Courier to start a new sidequest that gives you a glamour set on completion.

Otherwise, go back to the Felicitous Furball and check on the next exclamation mark to begin the next vision.

For the new vision, there will be quest destination near the middle of the island, south of the big mountain. Go to the northeast part of the blue circle on the map and examine the sparkling Point of Interest. If the Point of Interest doesn't disappear after you check on it, look for another one to the northeast. After you find the correct Point of Interest, there will be an exclamation mark at the Cozy Cabin. Use Isle Return to go there, and talk to the Felicitous Furball to proceed.

Then there will be an exclamation mark near the middle of the island, where you found the sparkling Point of Interest earlier. Talk to the Determined Digger there, and you will receive the crafting recipe for Mammet-sized Spelunking Tools. Craft them, then talk to the Determined Digger and say "Open Sesame!" After the cutscene, there will be a cave entrance in the wall nearby.

In the new caverns, you can gather Coal, Effervescent Water, and Glimshroom (see island sanctuary materials for maps of their locations).

After you gather those new materials, you might want to schedule a Granary for the new cave destination, since there is a new Granary-exclusive material from that new destination.

Then schedule as much as you can in the workshops.

Rank 13

Craft the new tool and gather Marble, Mythril Ore, Shale, and Spectrine (see island sanctuary materials for maps of their locations).

Next, renovate both Granaries. You can optionally renovate the cabin at this time, or you can leave it as it is for now. It doesn't prevent progress at this point. Then schedule as much as you can in the workshops.

Rank 14

The pasture Mammet now sells Runner Bean Seeds, Beet Seeds, Eggplant Seeds, and Zucchini Seeds. Cull at least four pasture plots, but make sure that you have at least one of each seed type (both the old seed types and the new seed types) growing in the pasture. If you are using the automation feature in the cropland, dismiss the gardeners from the desired plots. Then switch to Cull mode and remove the desired crops. Then you can either set up automation using the new seed types, or plant them by hand.

Double-check that you have renovated your Granaries and other buildings to the maximum. If not, focus on renovating the Granaries, then the Workshops. You don't have to renovate your Cabin yet if you don't feel like it.

Then schedule as much as you can in the workshops.

Rank 15

Craft the new Bestestest Mammet-sized Builder's Tools, then talk to the Mammet to expand your hideaway. Next, build a new Landmark. Again, it doesn't matter which one. Finally, build a new Workshop, then renovate it to the maximum level.

Don't worry about upgrading your Cabin if you haven't yet. You can do so if you wish, but it won't prevent progress if you leave it how it is for now.

Then schedule as much as you can in the workshops.

Rank 16

Talk to the Mammets who have exclamation marks, then craft the new Mammet tools, and talk to the Mammet again to expand the cave. Then gather the new materials: Hawk's Eye Sand and Yellow Copper Ore (see island sanctuary materials for maps of their locations).

Then schedule as much as you can in the workshops.

Rank 17

First, craft the new Pickaxe, then gather 3 Durium Sand and 4 Gold Ore. Then craft the Chisel, and gather a Crystal Formation (see island sanctuary materials for maps of their locations).

Then renovate the Cabin, then schedule as much as you can in the workshops.

Rank 18

Renovate your Granaries, buy the new seeds from the cropland Mammet and plant them, then schedule as much as you can in the workshops.

Rank 19

Renovate your Workshops, then you can unlock Felicitous Favors. These are special requests from the Felicitous Furball to complete certain workshop handicrafts in exchange for Felicitous Tokens, which you can exchange for rare rewards. If you schedule something with an efficiency bonus, it will produce two of the handicraft instead of one, which means that you get two Felicitous Favor tokens per efficiency bonus. Be sure to schedule the requested Felicitous Favor items after something in the same category to get this bonus.

Rank 20

At Rank 20, you have access to all Island Sanctuary exclusives at the cowrie exchange.

You can also craft Flawless restraints, which are guaranteed to capture the animals that you use them on, so if you haven't used the pasture so far, now is the time to capture animals and set up pasture automation for a minimum-effort experience.

If desired, you can continue to do a weekly check-in to schedule Felicitous Favor crafts and other crafts in the Workshop to generate cowries and tokens. Exchange the tokens for Sanctuary Materiel Coffers for a chance to get rare rewards.

Congratulations!