Use Isle Return and talk to the Furball to complete the vision
and start the next one.
Go up to the exclamation mark and talk to the Creature Comforter.
Make a home for animals, then talk again and you get
3 Makeshift Nets.
Switch to Capture mode, click the empty box next to Item, and choose the
Makeshift Nets.
The nearest animal is an Opo-Opo. Go east through the tunnel
that goes to the main part of the island, and keep going east from the tunnel
until you see an Opo-Opo near the river. Catch it. If it takes multiple tries
and you run out of nets, you will need to craft more. It's in the "Restraints"
category in the Sanctuary Crafting Log. Each requires 1 Island Branch
(available from Tualong Trees) and 2 Island Vines (best gathered from Island
Apple Trees).
After you catch one,
use Isle Return, talk to the Creature Comforter, and
feed the animal as instructed.
Animals will have leavings once a day at daily reset time (even if you don't
feed them).
Talk to the Creature Comforter to complete the vision.
Animal caretaking can be automated later.
For now, you can release the animal back to the wild if you don't want
to feel obligated to care for it. To do so, talk to the Creature Comforter and
choose "Review status of animals in the pasture", then right-click on the
animal and choose "Release", then check the checkbox and click Yes.
Use Isle Return and talk to the Furball to complete the vision
and start the next one.
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Build Workshops
Go to the exclamation mark and ask the Pathfinder to cut away the vegetation.
Then gather the following.
List of Islekeep's Stone Hammer Material Sources
Craft the Islekeep's Stone Hammer, then gather the following.
You will need to make two workshops. The list below shows the number of
items to gather for both.
List of Workshop Material Sources
Use Isle Return, check on one of the empty lot Logboards, and construct a
Workshop. Then talk to the Pathfinder to complete the vision, talk to the
Furball to start the next vision, then build the second
workshop. It won't be ready until later.
Schedule Three Macuahuitls
Talk to the Tactful Taskmaster, review the workshop agenda, and
schedule three runs of Island Macuahuitl.
If you don't have enough time left in the current cycle, click the next number
in the upper left to go to the next cycle's agenda.
Only schedule three runs of Island Macuahuitl at this time.
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Expand, then Renovate Cabin and Build Landmark
To add new empty plots, you first need to craft the
Basic Mammet-sized Builder's Tools. Gather the following:
List of Basic Mammet-sized Builder's Tools Material Sources
Then talk to the
Pathological Pathfinder Mk. II and spend 500 Cowries to clear the land.
Now, gather materials to build a Landmark and renovate the Cozy Cabin.
This guide will have
you build the Towering Tree Fort since it uses a material that you haven't
gathered yet.
List of Towering Tree Fort and Cabin I to II Renovation Material Sources
29x
Palm Logs
(from Palm Trees
- for a total of 30 in your inventory since you should already
have one from earlier. This also gets you the Palm Leaves that you need.)
5x
Islewort
(from Cotton
Plants since they are near the Copper Ore)
First, go to the landmark site (north of the pasture) and build the
Towering Tree Fort. Then go to the cabin and check on its Logboard and
renovate it.
Don't Expand the Cropland and Pasture Yet
After you renovate the cabin, there will be exclamation marks at the Cropland
and Pasture to expand them, but don't do this yet. It costs Cowries to expand
them, and you should hold on to your Cowries for other purposes for now.
Gather 12 Palm Logs to Schedule 4 More Macuahuitls
To help with the final push to Rank 5,
gather 12 Palm Logs, then schedule
4 Island Macuahuitls in the workshops.
If the second workshop isn't done yet, just schedule them
in the first workshop.
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Complete the Second Workshop and the Landmark, and Get Workshop EXP
Come back to the island after the Second Workshop's completion time. Check on its
Logboard to complete it,
and if production hasn't yet started on the
last Macuahuitls that you scheduled, you can change your schedule so
that both workshops are producing Macuahuitls at the same time.
After the Landmark's completion time, check on its Logboard to complete it.
After the Workshop has finished producing the Macuahuitls that this guide
instructed you to schedule (for a total of 7 production runs of Macuahuitls),
talk to the Tactful Taskmaster to get your EXP.
If you have been following this guide, this should be enough to get you to Rank 5.
If you haven't ranked up yet, you can gather materials to schedule more crafts
in the Workshop.
Part 2, Rank 5: Automation with the Granary
You can now build the Granary, which will automate gathering for you (but
will only bring back small numbers of items at first).
Before you can do that, you first need to craft the
Islekeep's Shovel.
Gather Logs from Mahogany Trees This Time
When gathering logs this time, gather from Mahogany Trees so you can get a new
material.
Gather the following:
List of Islekeep's Shovel Material Sources
After you have crafted the Shovel,
you should gather the materials for the Better Builder's Tools:
List of Better Builder's Tools Material Sources
Craft the Better Builder's Tools, then use Isle Return,
go to the southern exclamation mark, and pay 1000 Cowries to add two
facility sites and one landmark site.
You can now gather materials to build a Granary.
It won't be ready right away, but
once you check on its logboard to complete its construction, you will be able to pay
Seafarer's Cowries to schedule Granary excursions, which will
automatically bring back materials.
Build Two Granaries Now!
The list below only shows the quantities
for one Granary, but you can—and should!—build two Granaries now.
(If you build the
workshop now instead, you have to wait until Rank 7 to build the second
granary, which is not recommended by this guide.)
For a truly minimum-effort experience, you can use the first
Granary to get the materials for the second Granary, but that could
take weeks. If you feel too impatient for that, feel free to gather double
the quantities in this list.
You will need to gather the following to build a
Granary:
List of Granary Material Sources
After you have all the materials for the Granary,
use Isle Return and go to one of the empty
facility sites, check on the Logboard, and choose to build the Granary.
If you gathered enough for both Granaries, check on the other logboard and
start the second one (which won't be ready right away).
The Granary mammets will only be able to bring back materials that you have
gathered already, so you should gather one of each of the following
things to make sure that
they have a chance of being brought back in Granary expeditions:
- Cabbage Seeds (from Partially Consumed Cabbage)
- Pumpkin Seeds (from Lightly Gnawed Pumpkin)
- Clam (underwater, from Large Shell - displayed as "Aquatic Resources" in Islekeep's Index settings)
- Laver (underwater, from Seaweed Tangle - displayed as "Aquatic Resources" in Islekeep's Index settings)
- Coral (underwater, from Coral Formation - displayed as "Aquatic Resources" in Islekeep's Index settings)
- Rock Salt (from Crystal-banded Rock)
- Popoto Set (from Wild Popoto)
- Parsnip Seeds (from Wild Parsnip)
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Part 3: Check Your Island Once a Week
If you have the patience,
you can let the Granary supply all
the materials that you need for further progress. Set a destination that
will bring back materials that you need, pay for
7 days, come back in a week and talk to the Excitable Explorer to find out
what the granary brought back. Change the destination each week until you
have all the materials you need for the next steps. Once you have both
Granaries, you can set two different destinations to
get a wider variety of materials each week.
Specific steps for each rank are listed below, but
in general, after you receive the materials from your Granaries,
first check if you can craft any new tools, and craft them if you have the
materials, or schedule Granary excursions to get the materials if you don't
have enough for the new tools.
Then, if you craft a new gathering
tool, gather the
new
materials unlocked by the new tool. If you craft Mammet tools,
don't do the pasture and cropland expansions until rank 7,
but do talk to the other Mammets with exclamation marks
to add new facility and landmark locations.
The priority for new/renovated buildings/landmarks is
New Granary > Granary Renovation > New Landmarks > Cabin Renovation >
Everything Else.
If you have done all of the above at a given rank,
try scheduling as many crafts in the workshops as possible, and
get the Efficiency bonus by
following each item with a different item from the same category
(e.g. Potion → Firesand). Check your Workshop on your next weekly
check-in, and when you rank up, repeat the process outlined in this paragraph.
If you want to put more than a minimum effort into Island Sanctuary at this
point, check out the Island Sanctuary Guide
for more information. Otherwise, read on for the rank-specific minimum effort
guides.
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Rank 5
Before you reach Rank 6, your priority is to build the second Granary if you
have not yet done so, and also build both Landmarks, since Landmarks
increase the amount of materials that the Granaries bring back.
Therefore,
for your weekly check-ins on the island at rank 5, send your Granary to
get materials for the second Landmark and second Granary.
When you have enough of a given material, switch to
another destination that brings back other required materials.
Landmarks increase the number of materials that the Granaries bring back, so you
might want to do that first. Be sure to check on the Landmark logboard
to complete the construction.
If you don't
gather anything manually, this could take a few weeks.
After the Landmark and second Granary are done, schedule as many crafts in the
Workshops as possible. On subsequent weekly check-ins, talk to the Granary
Mammet to get your materials, then talk to the Workshop Mammet to get your
cowries and EXP. Repeat this until you rank up.
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Rank 6
At Rank 6, you can optionally clear your workshop agendas to conserve materials
for the new crafts and renovations that you can do.
You can
craft the Copper Scythe, which unlocks three new materials:
Cotton Boll, Hemp, and Sugarcane. Craft the new tool and gather those
materials (see island
sanctuary materials for maps of their locations).
You can also renovate your Granaries, so after you have gathered the three
new materials (one of which is required for the renovations), you can send
your Granaries to get the renovation materials.
Lastly, you need to renovate your Workshops. This doesn't increase EXP,
but new tool recipes only become available after all buildings are renovated.
After the renovations are complete, check on the
Logboards to fully complete the renovations.
Then schedule as much as you can in the workshops.
Rank 7
At Rank 7, start by crafting the new Islekeep's Bronze Gig, and go gather
Jellyfish, Islefish, and Squid
(see island
sanctuary materials for maps of their locations).
Then send the Granaries to gather the materials needed to
renovate your Cabin. After the renovation is complete, check on the Cabin
Logboard to fully complete the renovation.
This unlocks pasture and cropland automation.
This is optional, but the pasture and cropland provide exclusive materials
that can't be obtained any other way. If you don't use the pasture and
cropland, it will take longer to rank up because you will have fewer materials
for workshop crafts.
If you want to use the pasture and cropland,
talk to the
pasture and cropland Mammets and ask them to expand the pasture and cropland.
You will have to do this multiple times, until they no longer have exclamation
marks. Once you have done this, you can craft restraints to
capture small and medium wild animals
(see Island Sanctuary wild animals
for maps of their locations),
and you can buy seeds from the cropland Mammet and
plant seeds (plant two of each type for now).
Craft a lot of Island Sweetfeed, then
talk to the cropland and pasture
Mammets to assign caretakers to the animals you've caught and the seeds you've
planted. Technically, you only have to talk to the cropland and pasture
Mammets every other week.
If you haven't already, you might want to schedule a Granary for the new beach
destination, since there is a new Granary-exclusive material from that new
destination.
Then build a new Landmark, then a new Workshop.
Then schedule as much as you can in the workshops.
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Rank 8
Focus on renovating your Granaries first, then renovate your Workshops.
You can also craft restraints to capture large animals
(see Island Sanctuary wild animals
for maps of their locations).
Then schedule as much as you can in the workshops.
Rank 9
Craft the new tool and gather a Beehive Chip, Coconut, Resin, and Wood Opal
(see island
sanctuary materials for maps of their locations).
After that, build a new landmark. It doesn't matter which one. They all give
the same increase to Granary output.
Then schedule as much as you can in the workshops.
Rank 10
Rank 10 unlocks flying, which lets you gather Multicolored Isleblooms
(see island
sanctuary materials for maps of their locations).
Then schedule as much as you can in the workshops.
Rank 11
You can purchase new seeds from the pasture mammet, so be sure to plant some.
Then schedule as much as you can in the workshops.
Rank 12
You can craft a new set of Mammet tools (if not, check on all the exclamation
marks until it's unlocked). After you craft it, talk to the Mammet in the
middle of the island to open the caves.
There you can gather Coal, Effervescent Water, and Glimshroom.
If you haven't already, you might want to schedule a Granary for the new cave
destination, since there is a new Granary-exclusive material from that new
destination.
Then schedule as much as you can in the workshops.
Rank 13
Craft the new tool and gather Marble, Mythril Ore, Shale, and
Spectrine (see island
sanctuary materials for maps of their locations).
Next, renovate both Granaries.
Finally, renovate the Cabin.
Then schedule as much as you can in the workshops.
Rank 14
Buy the new types of seeds from the pasture Mammet and plant them.
Then renovate your workshops.
Then schedule as much as you can in the workshops.
Rank 15
Craft the new Mammet tools, then talk to the Mammet to expand your hideaway.
Next, build a new Landmark. Again, it doesn't matter which one.
Finally, build a new Workshop.
Then schedule as much as you can in the workshops.
Rank 16
Talk to the Mammets who have exclamation marks, then craft the new Mammet
tools, and talk to the Mammet again to expand the cave.
Then gather the new materials: Hawk's Eye Sand and Yellow Copper Ore
(see island
sanctuary materials for maps of their locations).
Then schedule as much as you can in the workshops.
Rank 17
First, craft the new Pickaxe, then gather 3 Durium Sand and 4 Gold Ore.
Then craft the Chisel, and gather a Crystal Formation
(see island
sanctuary materials for maps of their locations).
Then renovate the Cabin, then schedule as much as you can in the workshops.
Rank 18
Renovate your Granaries,
buy the new seeds from the cropland Mammet and plant them,
then schedule as much as you can in the workshops.
Rank 19
Renovate your Workshops, then you can unlock Felicitous Favors.
These are special requests from the Felicitous Furball to complete
certain workshop handicrafts in exchange for Felicitous Tokens, which
you can exchange for rare rewards. You get more tokens for efficiency
bonuses, so be sure to schedule the requested items after something in
the same category to get the bonus.
Rank 20
You now have access to all Island Sanctuary exclusives at the
cowrie exchange. You can continue to do a weekly check-in to schedule
Felicitous Favor crafts and other crafts in the Workshop to generate cowries
and tokens. Exchange the tokens for Sanctuary Materiel Coffers
for a chance to get rare rewards. Congratulations!