Use Isle Return and talk to the Furball to complete the vision
and start the next one.
Go up to the exclamation mark and talk to the Creature Comforter.
Make a home for animals, then talk again and you get
3 Makeshift Nets.
Switch to Capture mode, click the empty box next to Item, and choose the
Makeshift Nets.
The nearest animal is an Opo-Opo. Go east through the tunnel
that goes to the main part of the island, and keep going east from the tunnel
until you see an Opo-Opo near the river. Catch it. If it takes multiple tries
and you run out of nets, you will need to craft more. It's in the "Restraints"
category in the Sanctuary Crafting Log. Each requires 1 Island Branch
(available from Tualong Trees) and 2 Island Vines (best gathered from Island
Apple Trees).
After you catch one,
use Isle Return, talk to the Creature Comforter, and
feed the animal as instructed.
Animals will have leavings once a day at daily reset time (even if you don't
feed them).
Talk to the Creature Comforter to complete the vision.
Animal caretaking can be automated later.
For now, you can release the animal back to the wild if you don't want
to feel obligated to care for it. To do so, talk to the Creature Comforter and
choose "Review status of animals in the pasture", then right-click on the
animal and choose "Release", then check the checkbox and click Yes.
Use Isle Return and talk to the Furball to complete the vision
and start the next one.
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Build Workshops
Go to the exclamation mark and ask the Pathfinder to cut away the vegetation.
Talk to the Pathfinder again to proceed in the quest.
Then gather the following.
List of Islekeep's Stone Hammer Material Sources
Craft the Islekeep's Stone Hammer, then gather the following.
You will need to make two workshops. The list below shows the number of
items to gather for both. Click the Isleventory button in the Islekeep's
Index to see how many of each item you have.
Use Isle Return, check on one of the empty lot Logboards, and construct a
Workshop. Then talk to the Pathfinder to complete the vision, talk to the
Furball to start the next vision, then build the second
workshop. It won't be ready until later.
Schedule Three Macuahuitls
Talk to the Tactful Taskmaster, review the workshop agenda, and
schedule three runs of Island Macuahuitl.
If you don't have enough time left in the current cycle, click the next number
in the upper left to go to the next cycle's agenda.
Only schedule three runs of Island Macuahuitl at this time.
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Expand, then Renovate Cabin and Build Landmark
To add new empty plots, you first need to craft the
Basic Mammet-sized Builder's Tools. Gather the following:
List of Basic Mammet-sized Builder's Tools Material Sources
Then talk to the
Pathological Pathfinder Mk. II and spend 500 Cowries to clear the land.
Now, gather materials to build a Landmark and renovate the Cozy Cabin.
This guide will have
you build the Towering Tree Fort since it uses a material that you haven't
gathered yet.
List of Towering Tree Fort and Cabin I to II Renovation Material Sources
41x
Palm Logs
(from Palm Trees
- for a total of 51 in your inventory since you should already
have 10 from earlier. This also gets you the Palm Leaves that you need. The extra logs
will be used after you build the landmark and renovate the cabin.)
5x
Islewort
(from Cotton
Plants since they are near the Copper Ore)
First, go to the landmark site (north of the pasture) and build the
Towering Tree Fort (you will have a material deficit if you
build the wrong one). Then go to the cabin and check on its Logboard and
renovate it.
Don't Expand the Cropland and Pasture Yet
After you renovate the cabin, there will be exclamation marks at the Cropland
and Pasture to expand them, but don't do this yet. It costs Cowries to expand
them, and you should hold on to your Cowries for other purposes for now.
Schedule 4 More Macuahuitls
To help with the final push to Rank 5,
schedule
4 more Island Macuahuitls in the workshops.
If somehow you have a material deficit, click the Material Allocation button
to see how many
materials you need, then gather whatever is needed.
If the second workshop isn't done yet, just schedule them
in the first workshop.
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Complete the Second Workshop and the Landmark, and Get Workshop EXP
Come back to the island after the Second Workshop's completion time (check on the
Logboard to see the completion time). Check on its
Logboard to complete it,
and if production hasn't yet started on the
last Macuahuitls that you scheduled, you can change your schedule so
that both workshops are producing Macuahuitls at the same time.
After the Landmark's completion time, check on its Logboard to complete it.
After the Workshop has finished producing the Macuahuitls that this guide
instructed you to schedule (for a total of 7 production runs of Macuahuitls),
talk to the Tactful Taskmaster to get your EXP.
If you have been following this guide, this should be enough to get you to Rank 5.
If you haven't ranked up yet, you can gather materials to schedule more crafts
in the Workshop.
Part 2, Rank 5: Automation with the Granary
You can now build the Granary, which will automate gathering for you (but
will only bring back small numbers of items at first).
Before you can do that, you first need to craft the
Islekeep's Shovel.
Gather Logs from Mahogany Trees This Time
When gathering logs this time, gather from Mahogany Trees so you can get a new
material.
Gather the following:
List of Islekeep's Shovel Material Sources
3x Island Log
(from Mahogany
Trees this time, NOT Tualong)
After you have crafted the Shovel,
you should gather the materials for the Better Builder's Tools:
List of Better Builder's Tools Material Sources
Craft the Better Builder's Tools, then use Isle Return,
go to the southern exclamation mark, and pay 1000 Cowries to add two
facility sites and one landmark site.
You can now gather materials to build a Granary.
It won't be ready right away, but
once you check on its logboard to complete its construction, you will be able to pay
Seafarer's Cowries to schedule Granary excursions, which will
automatically bring back materials.
Build Two Granaries Now!
The list below only shows the quantities
for one Granary, but you can—and should!—build two Granaries now.
(If you build the
workshop now instead, you have to wait until Rank 7 to build the second
granary, which is not recommended by this guide.)
For a truly minimum-effort experience, you can use the first
Granary to get the materials for the second Granary, but that could
take weeks. If you feel too impatient for that, feel free to gather double
the quantities in this list.
You will need to gather the following to build a
Granary:
List of Granary Material Sources
10x Island Log
(from Mahogany
Trees this time, NOT Tualong)
After you have all the materials for the Granary,
use Isle Return and go to one of the empty
facility sites, check on the Logboard, and choose to build the Granary.
If you gathered enough for both Granaries, check on the other logboard and
start the second one (which won't be ready right away).
The Granary mammets will only be able to bring back materials that you have
gathered already, so you should gather one of each of the following
things to make sure that
they have a chance of being brought back in Granary expeditions:
- Cabbage Seeds (from Partially Consumed Cabbage)
- Clam (underwater, from Large Shell - displayed as "Aquatic Resources" in Islekeep's Index settings)
- Laver (underwater, from Seaweed Tangle - displayed as "Aquatic Resources" in Islekeep's Index settings)
- Coral (underwater, from Coral Formation - displayed as "Aquatic Resources" in Islekeep's Index settings)
- Rock Salt (from Crystal-banded Rock)
- Popoto Set (from Wild Popoto)
- Parsnip Seeds (from Wild Parsnip)
Now that the Granaries are being built, you don't need to manually gather any more materials
if you don't feel like it. You can wait for the Granaries to be done, then let them gather
the materials to build a new landmark in the vacant landmark plot.
See the next section for further details.
Don't schedule anything in the workshop for now, since you would have to
manually gather materials to be able to schedule anything.
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Part 3: Check Your Island Once a Week
If you have the patience,
you can let the Granary supply all
the materials that you need for further progress. Set a destination that
will bring back materials that you need, pay for
7 days, come back in a week and talk to the Excitable Explorer to find out
what the granary brought back. Change the destination each week until you
have all the materials you need for the next steps. Once you have both
Granaries, you can set two different destinations to
get a wider variety of materials each week.
For the new landmark, all three landmarks require 15 Island Logs, and since both
Granary destinations that bring back Logs also bring back Islewort and Vines,
the Towering Tree Fort may be the best choice to minimize the time you have to
wait before the Granaries bring back enough materials. Once you have enough Logs,
you can then send the Granaries to the Mossy Mountains to get Limestone, and
Fatal Falls or Bending Beaches to get Palm Logs.
Specific steps for each Island Rank are listed below, but
in general, after you receive the materials from your Granaries,
first check if you can craft any new tools, and craft them if you have the
materials, or schedule Granary excursions to get the materials if you don't
have enough for the new tools.
Then, if you craft a new gathering
tool, gather the
new
materials unlocked by the new tool. If you craft Mammet tools,
don't do the pasture and cropland expansions until rank 7,
but do talk to the other Mammets with exclamation marks
to add new facility and landmark locations.
The priority for new/renovated buildings/landmarks is
New Granary > Granary Renovation > New Landmarks > Cabin Renovation >
Everything Else.
If you have done all of the above at a given rank,
try scheduling as many crafts in the workshops as possible, and
get the Efficiency bonus by
following each item with a different item from the same category
(e.g. Potion → Firesand). Check your Workshop on your next weekly
check-in, and when you rank up, repeat the process outlined in this paragraph.
If you want to put more than a minimum effort into Island Sanctuary at this
point, check out the Island Sanctuary Guide
for more information. Otherwise, read on for the rank-specific minimum effort
guides.
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Rank 5
As mentioned above,
before you reach Rank 6, your priority is to build the second Granary if you
have not yet done so, and also make sure to build a second Landmark, since Landmarks
increase the amount of materials that the Granaries bring back.
Therefore,
for your weekly check-ins on the island at rank 5, send your Granary to
get materials for the second Landmark, and the second Granary if you didn't build
it yet.
When you have enough of a given material, switch to
another destination that brings back other required materials.
Landmarks increase the number of materials that the Granaries bring back, so
you can build it before the second Granary if you wish.
Be sure to check on the Landmark logboard
to complete the construction.
If you don't
gather anything manually, it could take a few weeks to have enough materials to
build the second Granary if you haven't build it yet.
After the Landmark and second Granary are done, schedule as many crafts in the
Workshops as possible. On subsequent weekly check-ins, talk to the Granary
Mammet to get your materials, then talk to the Workshop Mammet to get your
cowries and EXP. Repeat this until you rank up.
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Rank 6
At Rank 6, you can optionally clear your workshop agendas to conserve materials
for the new crafts and renovations that you can do.
You can
craft the Copper Scythe, which unlocks three new materials:
Cotton Boll, Hemp, and Sugarcane. Craft the new tool and gather those
materials (see island
sanctuary materials for maps of their locations).
You can also renovate your Granaries, so after you have gathered the three
new materials (one of which is required for the renovations), you can send
your Granaries to get the renovation materials.
Then pay the pasture and cropland mammets to expand the pasture and cropland,
even if you don't plan on using them, because
some upgrades are only possible after you fully expand
them.
The expansion takes two hours.
You can click the Manage Hideaway button and choose
the cropland and pasture to see the completion time.
Lastly, you need to renovate your Workshops. You will get EXP for completing the
renovations, and some tool recipes are only available after you complete all
available building renovations.
After the workshop renovations are complete, check on the
Logboards to fully complete the renovations.
Then schedule as much as you can in the workshops.
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Rank 7
Once you rank up, you might want to clear all workshop schedules so you can
conserve materials for upgrades at this rank.
Then craft the new Islekeep's Bronze Gig, and go gather
Jellyfish, Islefish, and Squid
(see island
sanctuary materials for maps of their locations).
Then, if needed, send the Granaries to gather the materials needed to
craft the Bestest Mammet-sized Builder's Tools. After you craft them,
talk to the Mammet in the hideaway area behind the buildings and pay to expand.
After the new
plots are available, build a new workshop. You can't build a third Granary yet.
Also build a new Landmark (you can choose whichever Landmark you prefer)
and check on the logboard when it's
done. This will increase your Granary yields.
Then, if needed, send the Granaries to gather the materials needed to
renovate your Cabin. After the renovation is complete, check on the Cabin
Logboard to fully complete the renovation.
Then pay the pasture and cropland mammets to expand the pasture and cropland,
even if you don't plan on using them, because
some upgrades are only possible after you fully expand
them.
The first expansion takes two hours (if you didn't already do it at rank 6),
and the second takes four hours.
You can click the Manage Hideaway button and choose
the cropland and pasture to see the completion time.
Once you have done this, craft the
Mammet-sized Pastureworker's Tools and the Mammet-sized Cropworker's Tools
to unlock the automation feature.
This makes pasture and cropland automation available once you have fully
expanded the pasture and cropland.
This is optional, but the pasture and cropland provide exclusive materials
that can't be obtained any other way. If you don't use the pasture and
cropland, it may take longer to rank up because you will have fewer materials
for workshop crafts.
You now have the option to capture animals for the pasture (see below
for capturing instructions; for recommended
animals to capture, refer to kd3's Island Sanctuary sheet
in the "6.5 Pasture Suggestions" tab).
However, the restraints that are used to capture animals
are not guaranteed to work, so you may need to craft
many of them before you have filled your pasture. If you want to truly put in
the minimum effort, you will have to wait until rank 20, when you can craft
flawless restraints, which are guaranteed to capture the animals that you use them
on.
You can also plant seeds in
the cropland, and assign mammets to take care of them.
However, you may wish
to wait to start planting seeds and capturing animals,
because you will need to assign workshop crafts to cover the
Cowrie cost of automation (more details below), and you may prefer to
conserve materials instead. If you do decide to automate, you
only need to check the pasture and cropland every other week (but it might be
easier to just check them each week if you are doing weekly check-ins).
To do this with the minimum possible effort, you will need:
- at least 140 animal feed per week, which requires 140 Island Apples
for Sweetfeed, or 94 crops grown in the cropland for Greenfeed
- 8 of each type of seed per week (there are 10 available types of seeds at this
rank, and 20 cropland slots, so you should plant 2 of each type of seed
in the cropland; note that six of the seed types must be purchased from the
cropland mammet)
Furthermore, it will cost 2100 Seafarer's Cowries per week to automate.
To cover this, make sure to always schedule a full week of Granary expeditions
on your weekly check-in, and schedule a minimum of 20 handicrafts (keeping
in mind that agendas with the efficiency bonus will produce two handicrafts).
That way, you can check the Workshop and Granary each week to get 2000
Seafarer's Cowries from the Challenge Log, as well as however many Cowries
your handicrafts earned.
One strategy for this is to start by entrusting two of each type of seed to the pasture mammets
(purchase 4 or 5 of each seed type from the pasture mammet)
so you can build a stockpile of produce for crafting animal feed. Once you have
at least 94 total crops (they don't all need to be the same type),
you can then craft 47 batches Island Greenfeed
(each batch produces 3 Greenfeed, for a total of 141 Greenfeed),
then capture animals (see below for more details) and entrust them to the
pasture caretakers using Greenfeed as the feed.
As mentioned above, the restraints used to capture animals are not guaranteed
to work, so you may need to craft a lot of them. If you would prefer to have
a lower-effort way to capture animals, you will have to wait until rank 20
(the maximum rank) to
unlock the flawless restraint crafting recipes, since flawless restraints
are guaranteed to work.
If you want to start capturing animals now, you can craft restraints to
capture small and medium wild animals
(see Island Sanctuary wild animals
for maps of their locations; large restraints become available at a higher
rank),
and you can buy seeds from the cropland Mammet and
plant seeds (as mentioned above,
plant two of each type for now - you can buy Isleberry, Onion, Tomato,
Wheat, Corn, and Radish from the Pasture Mammet, and get Cabbage, Pumpkin,
Popoto, and Parsnip from Granary expeditions
(see island
sanctuary materials for maps of the Cabbage, Pumpkin,
Popoto, and Parsnip seed locations if you have never
gathered them before)).
If you decided to start the cropland and pasture at the same time,
you will only be able to craft Island Sweetfeed at first, so craft as many of
those as you have apples for, then
talk to the cropland and pasture
Mammets to assign caretakers to the animals you've caught and the seeds you
have in your inventory. After you have gotten some harvests from the pasture,
start making Island Greenfeed to use instead of Sweetfeed, since it uses
fewer materials.
Greenfeed improves your animals' mood more than Sweetfeed, so it will give you
a better chance of getting more leavings from pasture animals.
NOTE! Automating the pasture and cropland means that you
will not receive EXP from gathering materials from the pasture and
cropland. To receive that EXP, you would have to check the
animals and water the crops once a day, which goes against the
philosophy of minimum effort! Therefore, this guide assumes that missing out on
this EXP is acceptable to those who wish to put in the minimum effort.
After you have done the above, schedule as much as you can in the workshops so
you can rank up on one of your next weekly check-ins.
If you haven't already, you might also want to schedule a Granary
expedition for the new beach
destination, since there is a new Granary-exclusive material from that new
destination.
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Rank 8
Start by crafting the Islekeep's Bronze Beakaxe, then gather at least one
Iron Ore, Leucogranite, and Quartz (see island
sanctuary materials for maps of their locations). This will allow the
Granaries to bring back these new materials.
Then, renovate your Granaries, and
when they are done and you have checked their logboards, renovate your Workshops
and check their logboards when they are done.
You can also craft restraints to capture large animals
(see Island Sanctuary wild animals
for maps of their locations). Again, these are not guaranteed to work. You can
optionally
wait until rank 20 (maximum rank) to craft flawless restraints to always capture
each animal on the first try.
Then schedule as much as you can in the workshops.
Rank 9
If your buildings haven't been fully renovated, do that first. Once you do, the
Felicitous Furball will have an exclamation mark above its head. Talk to it to
complete "The Perfect Paradise" vision. Then you can talk to the Curious Courier
to start "The Land, Wind, and Sea" quest. You will receive the
Isle Farmhand's glamour set as a reward.
The Felicitous Furball will have another exclamation mark over its head. Talk
to it to unlock
the new Iron Hatchet recipe. Then
craft the new tool and gather a Beehive Chip, Coconut, Resin, and Wood Opal
(see island
sanctuary materials for maps of their locations).
Then craft the Bestest Mammet-sized Builder's Tools, then go to the exclamation
mark and talk to the Pathological Pathfinder Mk. VI to pay cowries to expand
the hideaway.
After that, build a new landmark. You can build whichever landmark you prefer.
Then schedule as much as you can in the workshops.
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Rank 10
Rank 10 unlocks flying, which lets you gather Multicolored Isleblooms
(see island
sanctuary materials for maps of their locations).
Then schedule as much as you can in the workshops.
Rank 11
You can purchase new seeds from the pasture mammet: Island Paprika Seeds and
Island Leek Sets. Check your inventory to see which produce you have the largest
quantity of. If you are using the automation feature in the cropland,
dismiss the gardeners from some of the cropland plots with the produce that
you have the largest quantities of.
Then switch to Cull mode and remove the desired crops.
Then you can either set up automation using
the new seed types, or plant them by hand.
Then schedule as much as you can in the workshops.
Rank 12
If you have built and upgraded all buildings to the maximum, you can
check on the exclamation mark in your Cozy Cabin to complete the current vision.
You can optionally talk to the Curious Courier to start a new sidequest that gives you
a glamour set on completion.
Otherwise, go back to the Felicitous Furball and
check on the next exclamation mark to begin the next vision.
For the new vision,
there will be quest destination near the middle of the island, south of
the big mountain. Go to the northeast part of the blue circle on the map
and examine the sparkling Point of Interest. If the Point of Interest
doesn't disappear after you check on it, look for another one to the northeast.
After you find the correct Point of Interest, there will be an exclamation mark
at the Cozy Cabin. Use Isle Return to go there, and talk to the
Felicitous Furball to proceed.
Then there will be an exclamation mark near the middle of the island, where you
found the sparkling Point of Interest earlier. Talk to the Determined Digger
there, and you will receive the crafting recipe for Mammet-sized
Spelunking Tools. Craft them, then talk to the Determined Digger and say
"Open Sesame!" After the cutscene, there will be a cave entrance in the wall nearby.
In the new caverns, you can gather Coal, Effervescent Water, and Glimshroom
(see island
sanctuary materials for maps of their locations).
After you gather those new materials,
you might want to schedule a Granary for the new cave
destination, since there is a new Granary-exclusive material from that new
destination.
Then schedule as much as you can in the workshops.
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Rank 13
Craft the new tool and gather Marble, Mythril Ore, Shale, and
Spectrine (see island
sanctuary materials for maps of their locations).
Next, renovate both Granaries.
You can optionally renovate the cabin at this time, or you can leave it
as it is for now. It doesn't prevent progress at this point.
Then schedule as much as you can in the workshops.
Rank 14
The pasture Mammet now sells Runner Bean Seeds, Beet Seeds, Eggplant Seeds,
and Zucchini Seeds.
Cull at least four pasture plots, but make sure that you have at least one of
each seed type (both the old seed types and the new seed types)
growing in the pasture.
If you are using the automation feature in the cropland,
dismiss the gardeners from the desired plots.
Then switch to Cull mode and remove the desired crops.
Then you can either set up automation using
the new seed types, or plant them by hand.
Double-check that you have renovated your Granaries and other buildings to the
maximum. If not, focus on renovating the Granaries, then the Workshops.
You don't have to renovate your Cabin yet if you don't feel like it.
Then schedule as much as you can in the workshops.
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Rank 15
Craft the new Bestestest Mammet-sized Builder's Tools, then talk to the Mammet to expand your hideaway.
Next, build a new Landmark. Again, it doesn't matter which one.
Finally, build a new Workshop, then renovate it to the maximum level.
Don't worry about upgrading your Cabin if you haven't yet. You can do so if
you wish, but it won't prevent progress if you leave it how it is for now.
Then schedule as much as you can in the workshops.
Rank 16
Talk to the Mammets who have exclamation marks, then craft the new Mammet
tools, and talk to the Mammet again to expand the cave.
Then gather the new materials: Hawk's Eye Sand and Yellow Copper Ore
(see island
sanctuary materials for maps of their locations).
Then schedule as much as you can in the workshops.
Rank 17
First, craft the new Pickaxe, then gather 3 Durium Sand and 4 Gold Ore.
Then craft the Chisel, and gather a Crystal Formation
(see island
sanctuary materials for maps of their locations).
Then renovate the Cabin, then schedule as much as you can in the workshops.
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Rank 18
Renovate your Granaries,
buy the new seeds from the cropland Mammet and plant them,
then schedule as much as you can in the workshops.
Rank 19
Renovate your Workshops, then you can unlock Felicitous Favors.
These are special requests from the Felicitous Furball to complete
certain workshop handicrafts in exchange for Felicitous Tokens, which
you can exchange for rare rewards. If you schedule something with an
efficiency bonus, it will produce two of the handicraft instead of one,
which means that you get two Felicitous Favor tokens per efficiency bonus.
Be sure to schedule the requested
Felicitous Favor items after something in the same category to get this bonus.
Rank 20
At Rank 20, you have access to all Island Sanctuary exclusives at the
cowrie exchange.
You can also craft Flawless restraints, which are guaranteed
to capture the animals that you use them on, so if you haven't used the pasture
so far, now is the time to capture
animals and set up pasture automation for a minimum-effort experience.
If desired, you can continue to do a weekly check-in to schedule
Felicitous Favor crafts and other crafts in the Workshop to generate cowries
and tokens. Exchange the tokens for Sanctuary Materiel Coffers
for a chance to get rare rewards.
Congratulations!