Scaraba

After you visit all of the Your Sanctuary locations that you can reach, you should cross the sea to Scaraba.

Ness and his friends prepare to depart from the port town of Toto to reach Scaraba.

Prepare

Before you sail from Toto to Scaraba, buy more Big Bottle Rockets and Super Bombs and Teddy Bears. Make sure that someone is holding the Franklin Badge. You might want to get a Great Charm or Travel Charm in Saturn Valley to protect someone from Paralysis. Equip the Flame Pendant on someone, and the Night Pendant on someone else. You might also want each character to hold at least one reviving item, such as Horns of Life, which can be purchased in Saturn Valley, or Cups of Lifenoodles. Make sure that you have at least $80 with you.

Sail to Scaraba

Teleport to Summers and walk east to Toto. If you didn't get your photo taken with Poo in Toto, you can walk south of the sailor who is standing near the leftmost stairs that go down to water. You may want to buy Secret Herbs from the shop in Toto if you didn't get any Horns of Life from the Saturn Valley shop, since they have a chance of reviving a fallen ally. Also, make sure you are carrying at least $80. The shop in Toto has an ATM.

Then go east, and talk to the sailor at the top of the stairs that lead down to a boat, and he will take you out on the boat for $20 per person if Poo has joined you.

Kraken

As you sail across the sea, Kraken attacks. Most PSI attacks are only 50% effective on it. If Jeff doesn't have Bottle Rockets or Big Bottle Rockets, his HP-sucker is also effective. Use your strongest PSI. Kraken can emit a pale green light, which destroys all shields and returns all stats to normal, so if you use shields and stat-boosting items, they might not last very long.

Onward to Scaraba

After you defeat the Kraken, the ship will sail to Scaraba. You can get sunstroke by walking around outside of town, so be careful. Upgrade your equipment in the Scaraba bazaar, and buy a Piggy Nose. Be sure to talk to the man sitting on top of the rope and ask for the dungeon key.

Walk to the right of the pond next to the camel to make the Photo Man take your picture.

Cross Another Desert

When you are ready, go south from Scaraba to the desert. If you see a small red caterpillar wandering around, battle it, because it gives a lot of EXP and is easy to defeat. Use the Neutralizer or Shield Killer on High-Class UFOs to get rid of their PSI Shield β, which reflects some PSI damage back at you.

Enemies that you can encounter in the desert are:

  • Beautiful UFO (Weak to Brainshock. Metallic enemy. Use Rust Promoter.)
  • Dread Skelpion (Weak to Fire, Freeze, and Sleep. Insect enemy. Use Insecticide Spray.)
  • Great Crested Booka (Weak to Freeze and Sleep.)
  • High-Class UFO (Weak to Fire and Brainshock. Metallic enemy. Use Rust Promoter. Starts with PSI Shield β)
  • Master Criminal Worm (Weak to Fire, Freeze, Flash, Paralysis, Sleep. Insect enemy. Use Insecticide Spray.)

Go southeast in the desert to find a merchant who sells Bottles of DXWater, which are more effective for Poo than any other party members, recovering about 40 PP for him.

South of the merchant, you find the Sphinx. There are five switches in front of the Sphinx. These switches match the pattern from the hieroglyphs that you read in the museum. Start and end at the dot, going to the other switches in numerical order:


  .
4   3
 2 5

When you first step on the top switch, the Sphinx will speak to you. Afterward, step on switch 2 in the diagram and continue from there, ending at the top switch. Each time you correctly press a switch, a musical tone will play, with a higher note playing each time. When you step on the final switch (assuming that you stepped on the correct ones), a brief tune will play, and the pyramid door will open. When you approach the pyramid door, the Photo Man will take your picture.