Tower of the Gods

Link must make his way through an ancient tower to acquire a power great enough to bring down Ganondorf.

Link must make his way through an ancient tower to acquire a power great enough to bring down Ganondorf.

Get the Map

Go to the right. When the water is low, there is a little cage with a door in it. Wait for the water to go down if it is up, then go through that door.

If the water is up when you enter the room, wait for it to go down, then use your Boomerang on the Chuchu to remove the electricity, then defeat it with your sword. After that, when the water goes up, get onto the ledge in the south wall that is in front of a cracked slab. Tace east or west so the ledge is in front of you, take out a bomb, then press R to put the bomb down on the ledge, then swim away. Go through the opening to find a chest. Open it to get the map. Chuchus will appear near the door. When the water is down, stun them with your Boomerang, then defeat or ignore them, and go through the door.

Get the Compass

Get back in your boat and go north to where there is a small round platform in front of a ledge. When the water is up, get on the round platform and jump up onto the ledge. Pick up a statue and press R to place it on the glowing spot, then go through the door that you opened.

Defeat the Chuchu, then go below farther into the room, and when the water is down, pick up a small crate, and put it onto the glowing spot before the water goes back up. Climb the ladder. Wait for the water to go down again, then cross the bridge, and pick up the statue. Carry it back across the bridge, and exit the room with it.

Turn left and put the statue into the little square indentation in the floor. Get into your boat and go through the passage that opened in the eastern part of the big water room. At the ledge, put the statues in place, and go through.

Go to the left and break the jar that has sticks on it. Leave them there for now. If the water is down, be careful when you fall into the pit, because you don't want to do a roll attack and break any crates. Go down below, and if you didn't break any crates, go to the crate that is slightly to the left of the first two, move it in line with the first two, then go around to the south side of the box and pull it a couple of steps to the south. The crates should now be aligned properly. If you did break a crate, just pull some crates around until you have four of them lined up, evenly spaced, to allow you to jump across to the torches on the other side of the room. When the water goes up, go onto starting ledge, then pick up a stick from the jar. The next time the water goes up, light a stick with a torch, and jump across the floating crates. (If you don't make it, you will need to realign the crates.) Light the torches and open the chest to get a key. Chuchus will fall into the pit (or onto the water if it is up). Defeat or ignore them, then exit the room.

Get back into your boat and make your way to the west side of the big water room. There are three cracked slabs along the top of the wall. Use bombs while in your boat to ready the cannon, then use the D-stick to aim, and press the bomb button again to fire the cannon. Break the three slabs. When the water goes up, get out of your boat and climb the ledge to reach the newly opened area. Stay on the ledge until the water goes down, then jump down, go to the left to find a low enough ledge for you to climb up, and defeat the Chuchu. Go up the stairs to the right. Defeat the Chuchu here, then break the jar that has stick in it. Wait until the water has been up for a while, light a stick, and when the water goes down, go downstairs and light the two torches. Open the chest to get a Joy Pendant, then go through the door at the top of the stairs.

Defeat the Bubble. The boomerang doesn't work on it, but you can use the Deku Leaf on it to get rid of its flames, then hit it with your sword. Then open the chest to get the Compass. The Compass will let you see that there is another chest in this room, but there is no way to get it right now, so just exit the room.

Learn the Command Melody

When the water is down, go down the stairs and go through the door at the end.

When the water is down, defeat all of the Chuchus to make stairs appear. Go up the stairs, then get the statue and carry it with you, and exit the room when the water goes down.

Go upstairs and put the statue in place. One of the big statue faces in the middle of the big water room will stop pouring water. Jump west to go over the ledge into the main part of the big water room, and cruise east to the large statue face that now has a passageway beneath it that you can reach. Enter the passageway when the water is up, and go through the door at the end.

Before you walk all the way into this room, try to defeat the two rats with your Boomerang. Once they are gone, turn left or right and pick up one of the statues next to the door where you came in. To avoid getting hit by the Beamos, stay near the wall as you go to the other side. Put the statue in place, then do the same with the other statue. Step onto the third glowing spot to make the platforms start moving.

Tingle Tuner Note: If you have the Tingle Tuner (not available on the Switch 2 GameCube version), go up as high as the platforms will take you, and when you're level with the stationary platform up there, call Tingle by pressing A on the GBA to get his cursor up on that level. If the cursor is in the right place, use a Tingle Bomb on the question mark on the stationary platform to get another Tingle Statue. If you are playing The Wind Waker HD on Wii U, you can use a regular bomb on this spot.

Wait for a platform to be beneath you and jump onto it. When it goes to the top, jump onto the next platform, and continue doing this until you reach the door. Go through.

You reach a room with a ring on top of columns. Turn right and go through the east door.

Defeat the Chuchu and jump onto the moving platform. When the other Chuchus appear on the other side, you can just wait on the moving platform until they fall off the edge. Then go through the door.

Go up the stairs and go east to the other side of the room. Stand near the statue so that the R icon in the top right corner of the screen says Call. Press R and the statue will follow you. Let the statue follow behind you, being careful not to let it fall off of the edge, and make your way along the walkway under the platform. Then when you get to the ledge near the door, pick up the statue and jump with it to the door. Go through.

Take the statue to the other side on the moving platform and go through the door.

After the cutscene, go to the middle of the room and go up the stairs, face the symbols on the slab, then use the Wind Waker, pressing left on the D-stick for 4/4 time, to learn the Command Melody.

Put a Statue in Place

Go through the door that just opened, in the west wall.

Use the Deku Leaf on the Bubble and hit it with your sword to defeat it, then use the Grappling Hook on the pole up above. You may need to swing at an angle to avoid the other Bubble. Swing across to reach the opposite side of the room. Defeat or ignore the Bubble and go through the door.

Use the Grappling Hook on the pole up above to swing across, get close to the statue and press R to Call it, then pick it up and put it down to stop it from following you. Step onto the glowing spot, then play the Command Melody. As the statue, walk across the bridge to the ledge with the door. Press R or Start to return to Link, then use the Grappling Hook to swing over to the door, pick up statue, and go through.

Put the statue onto the glowing spot to your left. Defeat the Bubble if you didn't already, then press A to listen to your boat, then use the Grappling Hook and hold R to change directions so you're facing south, i.e. the direction where the bars opened when you put the statue on the glowing spot, then swing to that door, but read the following before you go through:

Nintendo Gallery Note: There are some tricky figurine pictographs coming up, so you might want to save the game now so you can come back and get a second chance if your pictures aren't accepted.

If you're ready, go through the door.

Darknut

Nintendo Gallery Note: You can take a picture of this enemy now. It's the Darknut without shield. You will have another chance later, but it will be a time when you will want all three picto slots free. Your best chance is to take the picture at the very start of the battle after it starts moving, while the Darknut is far away from you and moving slowly. Make sure it fills the frame pretty well, and make sure that you take its picture before removing any of its armor, because it can move faster after that and will be harder to pictograph.

When fighting Darknuts, always use the parry attack. This slices off their armor bit by bit, gradually making them vulnerable to direct hits. Unfortunately, removing the armor also lets them move faster, but you can still parry. If you get its helmet off, you can use the boomerang to stun it, or you can use a jumping attack to hit its head. You have to hit its back to open the chest plate off. So just lock on and keep parrying.

After you defeat it, open the chest to get the Hero's Bow. Leave the room.

Put the Other Statues in Place

Shoot the eye on the wall with an arrow to start the moving platform. Defeat the bubbles with some arrows, then go to the rightmost or leftmost side of the ledge and use the Grappling Hook to swing to to the statue. Pick it up and ride the moving platform to the door. You can ignore the Armos that bounce toward you and just leave the room, but if you want to fight them, get behind them and hit the purple crystal on their backs. You can temporarily stop them by hitting them with an arrow. Before they die, they charge toward you, so stay back. Go through the east door to leave the room.

After the statue moves to its spot, go through the south door, which is to the right.

You will be back in the room with the rats and the Beamos. Use the Deku Leaf to float south and reach the southern exit of the room. Go through.

Get into your boat, cruise to the west side of the room where you bombed the slabs, climb the ledge, defeat the Chuchus again when the water goes down, and go through the upstairs door. Defeat the Bubble with an arrow or the Deku Leaf and sword, then hit the eye with an arrow, and open the chest to get treasure chart #6.

When you try to exit this room, the Armos statues will attack. You can ignore them, or defeat them by hitting the purple crystals on their backs. Exit the room.

When the water is up, go east and get into your boat, then go through the northern passageway (it's in the middle of the room, beneath the giant face) and go through the door at the end of that passageway. Defeat the rats with your boomerang, and stay near the wall as you go north, to avoid the Beamos. Get on a moving platform when it's below you, and jump from platform to platform to reach the top. Go through the door there.

You will be back in the room where you learned the Command Melody. Go through the east door.

Defeat the Chuchu, and shoot the Wizzrobe with arrows until it is defeated. Jump onto the moving platform and turn right. You will see an eye. Shoot it with an arrow, and jump onto the moving platform that appears. Get off at the upper ledge, get your bombs and arrows ready, and go through the door.

There are two Armos Knights here. To defeat an Armos Knight, first shoot it with an arrow to open its mouth, then throw a bomb into its mouth. Stay away as it charges you, and repeat on the other one. Open the chest to get a Joy Pendant, then exit the room.

Be careful when jumping onto the moving platform. If the platform is too far below you when you jump, you'll fall to your doom. From there, go left to reach the room where you learned the Command Melody, then turn right and go through the north door.

Use your Boomerang on the Keese, then jump onto the chain platform on the left, then turn left and get out a bomb, but don't throw it at the cracked slab until the bomb starts blinking rapidly. The bomb needs to explode in mid-air, before it falls into the water. After you blow up the cracked slab, go through the door that is revealed.

Stand on the swirly symbol on the floor (not the Triforce symbol), and play Wind's Requiem. Defeat the Armos Knights and open the chest, which contains treasure chart #30. Exit the room.

Swim to the door straight ahead of you and go through.

Stand on the edge of the ledge and shoot the Bubbles. One is above and one is below. Then aim your bow at the upper right part of the room and hit the eye there. Now aim at the lower left and shoot that eye. Use the platforms to go to the platform on the left that has an eye on it. When it reaches the top, jump and glide off to reach the chest. Open it to get a key. Jump onto the platform that goes upward from this ledge, then jump onto the next platform, and look toward the door. Shoot the eye that you see there. Get the Joy Pendant from chest that appears, then glide back to the door. Exit this room.

Swim to the ladder and climb up. Pick up a statue and put it onto one of the chain platforms. Then put another statue onto that same platform. Climb up the ladder, jump onto the higher of the two platforms, and go through the locked door.

Climb on top of the blocks, then use the Deku Leaf to jump and glide over the laser beams. Press R to Call the statue, use the Command Melody, and walk the statue through the beams and onto the glowing spot. Press R or Start to return to Link, pick up the statue, and carry it out of the room with you.

Press R right away to put the statue down and get out from behind it. Shoot the wizzrobe with arrows until it is defeated. Leave the glowing statue where it is, and glide to the Armos Statues on the other side of the room. Put three of the Armos Statues onto one of the chain platforms. Jump over to where you left the Command Melody statue, pick it up, and jump across and go through the door.

After statue goes to its spot, go around to the south side of the room. Walk up the stairs and into the sparkly light in the middle of the room to go up.

Get the Big Key

Stay near the elevator to avoid the Beamos. Go to the north wall and pick up an Armos statue, then take it south and put it on one of the glowing spots. Pick up another statue and put it onto another of the glowing spots. Then step onto the final glowing spot and the beams will be permanently turned off. Open the chest to get the Big Key. The Armos statues will wake up. Shoot the glowing spot to stun them, then go around and hit the purple crystal on their backs to defeat them. Exit the room.

You can use the Grappling Hook to get a Golden Feather from the Kargaroc if you wish (there is a Piece of Heart that you can get if you have 20 Golden Feathers), then use the Boomerang to defeat it. Get close enough to the Blue Beamos to start its beam, then target and shoot it with an arrow to defeat it. Press A while walking to roll past the Red Beamos, and defeat the next Kargaroc. There is a fairy in the jar by the door that you can catch in a bottle or just use it to recover some health. Get your arrows and bombs ready, and the picto box if you want all of the figurines, and enter the boss room.

Gohdan

Nintendo Gallery Note: This is your only chance to get a pictograph of Gohdan. You can actually wait until after you have defeated it, then take a picture of his head on the wall. Or you can quickly take a picture as soon as the battle starts. To get his figurine, you just need a picture of as much of the head as will fit in the frame.

The hands will try to push you off into the electrified floor around the platform, so run away from them. The hands will also clap together, so avoid being between them. First, you must disable the hands, but don't be hasty. You have to shoot it once, then wait for the yellow eye spot to come back, and shoot it again to disable it. Repeat on the other hand. When both hands are disabled, Gohdan will sometimes stop and spit a series of fireballs in a line across the platform. Then, close Gohdan's eyes by shooting each one twice, waiting a moment after each arrow to avoid wasting arrows. When Gohdan falls and opens its mouth, throw a bomb into it. Don't worry if you run out of arrows because Gohdan will drop arrows out of its nose if you run out. After three bombs, Gohdan is defeated.

Take the Heart Container (or leave it there for an extra challenge), then step into the glowing light.

Ring the Bell

Climb the ladder and use the Grappling Hook on the bell to ring it. After a cutscene, you will arrive in a Mysterious Underwater Place...