Dragon Roost Cavern

After you reach Dragon Roost Island, you follow Medli into Dragon Roost Cavern.

After helping Medli reach Dragon Roost Cavern, you follow after her to check on her.

Enter the Main Dungeon

Pull the left block out from the wall, then pull the middle block to the side to open the way. Go through. Defeat the two bokoblins. Pick up one of the burning sticks that the bokoblins were carrying. If the flame goes out, just walk up to a burning torch to light it again. Light the two unlit torches. Open the chest to get a key, and go to the next room.

Use your sword to break through the wooden planks ahead. Go through, then go to the left, past the locked door, then jump over the first gap. At the second gap, drop down and pull the block out of the wall. Climb onto it and jump to the next walkway from there. When you reach a ledge of rock, wait for the geyser to stop shooting fire, and jump across. If you fight the keese, be careful not to cut the ropes of the bridge. After you cross the bridge, bomb the rock at the end, and go through the new door.

Get the Map

The pots around you have water in them, as indicated by the water droplet symbol. If you toss one into the lava, a piece of lava will harden for a while, then eventually it will turn back into regular lava. Throw some water onto the lava near the chest, and jump over to get the map. You might have time to use the same lava platform to get to the other side of the room, but if not, just throw another water pot. Start climbing up the ladder, but then climb back down go left or right. Look up to see a chuchu above the ladder. Lure it off of the ledge, then defeat it and gather any chu jelly it might leave behind. You can use it at the Windfall potion shop later to create potion. Go up the ladder and go through the door.

Get the Compass

Walk up to the wooden planks in front of you and a bokoblin will attack. Defeat it and take its sword. Use its sword to break the planks to your right. You will see more planks ahead of you. First, defeat the chuchus, then break through the planks with the bokoblin sword, and open the chest to get a key. Turn around and go left, defeat the chuchus by the door, and go through.

To your left, throw something at the bomb flowers to set them off and break the rock. Go across and through the locked door.

Go straight, fight the chuchus, and break the planks to your left. Defeat the bokoblin and take its stick. Light it with a torch, burn the planks in the wall, and step on the switch. Then walk back toward the door where you entered the room (marked with an arrow on the map) and turn left just before that door. You will see some planks across a gap. Stand on the edge, and throw the burning stick with A to light the planks over there. You can't reach that area yet, but you will later. Now go back to the door that has two torches next to it, which you opened when you stepped on the switch. Go through.

Go to the end of the rope bridge and try to move onto the solid ground so you can swing your sword at the bokoblin without cutting the ropes of the bridge. Go up the ladder and stop before you reach the part that is a darker color. Wait for the flames to come out, then go the rest of the way up the ladder. Try to defeat the kargaroc when it is above the platform that you are on. The kargaroc has a chance of dropping a Golden Feather, but you won't be able to get the feather if it falls down below. (There is a Piece of Heart that you can get if you have 20 Golden Feathers.)

Then sidle across the ledge until you are next to the hole in the wall. Wait for the flames to shoot out, then wait for them to stop, then sidle past. Go around the rock, then walk toward the narrow wooden ledge to hang from it on your hands. Push left on the D-stick to make your way across. Climb up when the wood platform is wider. Climb up the ledges, pick up the bomb flower, then turn around and throw it onto the big rock. Go through the door that you revealed.

Pull out the middle block, then pull out the block on the right. Climb up the blocks to reach the passage at the top middle. Avoid or defeat the rats (or spread bait in front of the rat hole if you want to buy bait or hyoi pears from them) and pull out the block. Climb on it, then turn right and and open the chest to get the compass. Then break the jar with the sticks in it, and pick up a stick and light it with the torch, then throw it at the planks across the way. Go down below and climb up the ladder, then open the chest to get a key. Climb back up the block to reach the ledge, and go through the door.

Open the Warp Jar

Go to the right and go up the stairs, jumping over the gaps. At the top, turn left to find a nest. Go into the nest and hit the kargaroc. This will move it out of the way so you can get the key that it was sitting on. You don't have to defeat the bird if you don't feel like it. Go through the locked door.

Break the jar ahead to get some sticks. Light one and take it with you. You can use it to defeat the keese, or drop it and use your sword on them. Light the torch here and open the chest. Get your stick again, and if it has gone out, light it at the torch. Burn through the planks, light the torches here, then go through the door.

To your left, there is a warp jar covered by a rock, and to your right, there is a bomb flower. Use the bomb flower on the rock on top of the warp jar. Then go across the bridge and through the door.

Defeat whatever monsters are around, then break as many jars in the room as you can reach (including one on a shelf; stand on the wooden ledge and throw something at it to break it) to find and defeat the remaining bokoblins, which will open the doors. You can break the jar on the shelf by throwing a stick or bokoblin sword at it. Before you leave, light the torch to reveal a chest that contains treasure chart #39. Then climb up the ladder and go through the door.

To defeat the magtail in the middle, you can use a parry attack, but be careful because you might fall off into the lava after parrying and will have to start this room over. Try not to get too close to the edge before parrying. You can also throw a water jug onto the magtail to try to get it out of the way, but it doesn't stay down long. When you can, carry a water jug to where the magtail was, wait for the flames to go down, then throw the water jar where the flames have been coming up. Jump on the platform and wait for the flames to take you up. Jump onto the ledge and go through the door.

Go straight so that you jump down from the ledge. Then turn around and look to the left of the door where you entered, and you will find a bomb flower near some skulls on the floor. Use the bomb flower to blow up one of the rocks, then go back to where the the bomb flower was, and another bomb flower will be there. Use it to blow up the other rock. This reveals a warp jar and a door. Go through the door.

Rescue Medli and Get the Grappling Hook

Go up the stairs without stopping, because some of them will fall. Go into the area where Medli has been locked up. Defeat the bokoblins and the moblin. The Moblin can block you with its spear. Try to raise your shield if the Moblin is going to attack with a spear thrust. Try to press A if the A button lights up so you can do a parry attack. If the Moblin drops its spear, you might want to pick up the spear so the Moblin can't pick it back up. It will try to punch you if it doesn't have its spear. Moblins have a chance of dropping skull necklaces when defeated.

Talk to Medli. You'll receive the grappling hook. Go up the stairs to the left of Medli's cell, and when you approach the edge, Medli will explain how to use the grappling hook. Assign the grappling hook to a button, and press that button, then use the D-stick to move the dot onto the grappling pole that Medli is standing on. When the dot turns into the symbol that Medli mentioned, press the grappling hook button again to throw the grappling hook onto the pole. Swing across, and use the next pole to swing across the next gap. Then break the planks with your sword, go down below, and go through the door behind you.

Get Some Treasure

Use the warp jar in this room to return to the first room of the dungeon with the bokoblins in it. Defeat them, then go through the door behind them. Go straight ahead until you reach the wooden walkway. Go left, then go through the first door on the left. To your right, there will be a grappling pole. Swing across to reach a chest containing treasure chart #11, then swing back.

Go back to the warp jar in the first room. Use it twice to reach the room that has Magtails on the other side of a lava pit. Ignore the Magtail and lava pit, and go through the door to the right of where you came out of the warp jar. It's the same door that led to Medli. Turn left and swing on the grappling poles. If you need to change the direction you're swinging, just hold R to stop swinging, then press left or right on the D-stick to change direction, then let go of R. After you go across all the gaps, go through the door.

Cross the rope bridge, defeating the bokoblins you encounter, then cut down the ropes of the bridge and walk on it until it falls. Open the chest that just appeared, and you get a Joy Pendant. Go through the door here.

Go into the cage on the right. Your goal is to cut the three ropes at the same time using a spin attack, to make the platform drop down. If you wait until the flame is shooting underneath the platform, it might be possible to cut each rope one by one without falling into the lava. But if the flame isn't hitting the bottom of the platform, face away from all the ropes, swing your sword and hold B to get ready to do a spin attack. Then go directly to the middle of those three ropes by centering yourself on the swirl symbol, and do your spin attack. If you do it incorrectly and only cut two ropes, you will have to try again. When you do it correctly and your platform is down below, go through the arch and jump along the platforms to continue, and go up the ladder. Up here, turn to the left and use your grappling hook to look above you, and you will see a grappling pole. Use the grappling hook on it to open the door. Go through.

Tingle Tuner Note: If you have the Tingle Tuner (not usable on Switch 2), use it in this room and use a Tingle bomb on the question mark across from you. If you are playing The Wind Waker HD on Wii U, you can use a regular bomb on this spot. This reveals a chest that contains the first Tingle Statue. You can only reveal these chests with Tingle bombs, not regular bombs. Use the grappling hook to go straight across to reach the chest.

Get the Big Key

Use the grappling hook on the pole, then hold R to stop, and turn right so you are facing the other passage. Swing to it, then jump across all of the platforms, and swing over to the door and go through.

Lure the magtail closer to the middle of the big platform. You need to hit it twice with a regular attack to make it roll into a ball. You can only hit it when it opens its jaws. After it rolls into a ball, pick it up, go to the switch in the floor, and press R to drop it onto the switch. Open the chest to get the Big Key, then leave the room.

Go to the Boss Room

Defeat the Fire Keese, and use the grappling hook to swing back until you reach the first grappling pole. For the last jump, hold R to face left. You should be able to see a door on the ledge, but you need to hold R and climb up the rope a little bit, or you won't make it. After you have climbed up enough, swing to the door and go through.

Defeat the Fire Keese, then turn left and go down the ladder, and jump across the platforms over the lava. Go back onto the platform in the lava where you cut the three ropes, and when it sends you back up, jump off onto solid ground and go through the door.

Defeat the Fire Keese, then pick up a water jug and walk to the far end of the path. Throw the jug onto the shooting flame when it appears. Go to the top and go through the door to your right.

Outside, turn right and use the grappling hook to make your way up. After the final grappling pole, turn right and go through the door. You will be back in the room that has a lava pit and magtails on the other side of the pit.

Above the lava there is a grappling pole, so use it to get across. You can defeat or ignore the magtails. Open the chests to get 10 rupees and a knight's crest. Then break a jar near the door to reveal a fairy, but don't walk up to it. Instead, use your bottle near the fairy to catch it. Bottled fairies will automatically revive you if you fall in battle. There is another fairy in the other jar by the door. Now use your Big Key on the big locked door.

Gohma

Figurine Gallery Note: You can't take the gallery picture for Gohma now because you do not have the color picto box, but you will have another chance before the end of the game.

To start the battle, approach the lava, and there will be a cutscene. To defeat Gohma, use the grappling hook on Valoo's tail, which is hanging from the ceiling, then swing and jump off on the other side. This will cause a piece of ceiling to crash down on Gohma, cracking its carapace. Gohma will try to attack you during this time, so try not to take too long while getting the grappling hook reaady.

Use the grappling hook on Valoo's tail three times to make the carapace come completely off. Then lock on to Gohma and use the grappling hook on its eye to bring it near, then attack it with your sword. Repeat this strategy until Gohma is defeated.

After the battle, take the Heart Container (or leave it there to make the game more challenging), then step into the glowing spot to leave the area.

Dragon Roost

After the cutscene, you have Din's Pearl.

If you haven't purchased bait yet, go to Beedle's shop going around the island, and buy the bait bag, three hyoi pears, and fill the rest of your bag with all-purpose bait.

Check the postbox here to see if you have any mail.

Go South

Now go talk to your boat. He tells you that the wind needs to be blowing south. Use the Wind's Requiem that you learned earlier, or if you haven't learned it yet, go through the small cave at beach level. You'll see a small island not too far from shore. Swim to it, and use your Wind Waker in front of the non-broken slab. You'll learn the Wind's Requiem. If you ever don't remember it, go into the pause menu, press L or R to switch to the Quest Status screen (ZL or ZR on Switch 2) and choose the icon that looks like the baton. The song will be displayed. When you play Wind's Requiem, the compass arrow will point in the direction that you press the D-stick. Press the D-stick down to make the wind go south.

Then get into your boat, turn to face southward, and use the sail.

Soon, a fish guy will talk to you. He will fill in this square on your Sea Chart, and will tell his fish friends to do the same for you. Whenever you see a fish jumping out of the water near an island, go up to the fish until the yellow arrow appears above his head, stop the boat, and throw out some all-purpose bait. He'll fill in that square of your Sea Chart.

You can look at any treasure charts that you have by pressing up on the directional pad (not D-stick) and press Y while viewing your sea chart. If you have a treasure chart for Dragon Roost, don't use it yet unless you are playing the Wii U version and have room for 200 Rupees (the limit is 500 in the Wii U version). If you're playing the original GameCube version and have absolutely no money, you can use this treasure chart.

Now continue going south. If you feel like it, you can look for fish in each square and give them bait to fill in the squares of your sea chart as you go, but you don't have to. If you see seagulls flocking, or if you see a giant cyclone, stay away. Keep going directly south from Dragon Roost Island to reach Fire Mountain.

If you see glowing circles on the water, they are usually chests containing either 20 or 50 rupees. To get these, just press A to put away your sail, hold A to stop, then hold R to cruise, and cruise up to one side of the glowing spot and it will disappear. Use your grappling hook on the side of the boat that the circle was on (use the D-stick to change which side it is on if needed) to raise the treasure.

Get an Empty Bottle

To reach your destination, continue south from Fire Mountain to reach Eastern Triangle Island. There might be a boat of divers at Eastern Triangle Island. Talk to them if you see them, and you'll get a treasure chart. From there, go south to Bomb Island. Slightly to the southwest of the island is a submarine. Go to it (you can use Wind's Requiem to change the wind to southwest) and walk in. Defeat all the bokoblins, watching out for the rats, and a chest will appear. Open it to get an empty bottle.

Get 20 Joy Pendants

Now leave the submarine. There is something that you can do now to save time later, but it's kind of tedious. To beat the game, you will eventually need to collect 20 joy pendants. You'll find them scattered around the world and in every dungeon, but you can get 20 right now if you wish.

There is a bokoblin on a raft near the submarine. If you use your grappling hook on the bokoblin, you steal a joy pendant from it. Then you can go back into the submarine and back out to reset the bokoblin, allowing you to get infinite Joy Pendants. Do this until you have 20 Joy Pendants. You might want to get 50 because you'll have a need for them later, but it's not necessary yet. You can always come back and do it later when you have collected more joy pendants and don't need to collect so many from this bokoblin.

Go to the Forest Haven

Change your wind direction to south if it isn't already, then go south to reach your destination: the Forest Haven.