A walkthrough of how to go around and get pictures of all of the monsters after the Wind Temple.

Introduction
The following walkthrough will guide you through getting the figurines of the monsters after you have completed the Earth Temple and the Wind Temple. For instructions on how to get the other figurines, see the Nintendo Gallery Figurine Checklist.
Getting Pictures of the Monsters
Since monsters are the hardest to get pictures of, here is a walkthrough of an optimized path to take through the caves and dungeons to get most of the monster figurines. Make sure to have three free slots in your Picto Box before you begin. This walkthrough assumes that you have completed the Earth Temple and Wind Temple.
Earth Temple
Start by teleporting to Outset Island and sailing east to Headstone Island. Go into the cave on the island and fall down the hole to enter the Earth Temple.
Moblin
From the first room of the dungeon, glide across to the door and go through. There will be moblins in this room. Take a picture of one.
ChuChu
After you get the moblin picture, run past the Moblins and go into the next room to find chuchus.
Bubble
Go into the next room, where there are no monsters, then go through the door on the right. A bubble will come out of the coffin. Zoom in as much as possible and take a picture of the bubble facing the camera.
Forest Haven
Go to the Forest Haven and have the last three figurines made, then return to the Earth Temple.
Earth Temple, part 2
Floor Master
From the entrance of the Earth Temple, go a few rooms into the dungeon to reach the room with the giant face. Go through the door on the left. Ignore the chuchus and climb up to the other door. Go through. Try to slowly approach the floormaster so its hand comes out but doesn't grab you. If it does grab you, hit or stun it right away, and step out of its reach and get a picture of the arm and hole (the sculptor won't accept just a picture of the hole).
Poe
In this same room, climb up onto the farthest block and go through the door there. Lure the moblins into the starting staircase and defeat them so they don't obstruct the poes. Then, from the stairway, turn right and go through the hole in the wall. Take a picture of a poe from that direction.
ReDead
From here, go up the stairs in the southern part of the room and go through the door on the left. Get in the pit, and lure a redead out of its coffin. Stand back so that it doesn't freeze you.
Forest Haven, part 2
Leave the dungeon, get the figurines made. You're done with the Earth Temple, so warp to Windfall and sail one square north to the Wind Temple.
Wind Temple
Next, teleport to Windfall and go north to reach Gale Isle. Go into the cave on the island and fall down the hole to enter the Wind Temple.
Wizzrobe
The miniboss Wizzrobe that you fought in the Wind Temple is a special type of Wizzrobe, so you need to take a picture of a regular Wizzrobe as well, because it has a separate figurine. To reach one, go through the door in the first room of the Wind Temple, then drop down to the floor to make the wizzrobe appear. Take a picture, then defeat the Wizzrobe.
Stalfos
After you defeat the wizzrobe, go north until the Stalfos comes up out of the ground. Back up and take a picture. Then defeat the Stalfos.
Peahat
After you defeat the Stalfos, go into the warp jar to the left of where the Stalfos was. There will be peahats flying around in the center of this room. Zoom in and take a picture of one.
Forest Haven, part 3
From where you took a picture of a Peahat, use the warp jar to reach the boss room, go through the boss room door, and step into the light to leave the dungeon. Teleport to the Forest Haven and get the figurines made. Then come back to the Wind Temple.
Wind Temple, part 2
Armos
To get a picture of an Armos, use the spring on the platform of the first room to float across to the door. Go through. Don't get too close the Armos in here. The sculptor will accept a picture of an inactive armos.
Armos Knight
Return to the first room. Walk forward to fall off the ledge, then go to the right and jump into the warp jar. Wait for the wind to stop, and glide carefully to the recessed area that is to the east of where you came out of the warp jar. Try to land on the edge so the Armos Knights don't come to life. The sculptor will accept a picture of an inactive armos knight.
Forest Haven, part 4
Now you're done with the Wind Temple. Use the wind to float back to the southern ledge, and jump into the wind jar. Go through the boss door and step into the light to leave the dungeon. Warp to the Forest Haven and get the two figurines made.
Dragon Roost Cavern
Next, teleport to Dragon Roost Island, go into the village, then go through the door on the right to reach the water spring that you unblocked earlier in the game. Swim across and follow the straightforward path into Dragon Roost Cavern.
Bokoblin
In the first room, go through the hole that was behind the block, and stay far away to get a picture of a bokoblin. Then run past the Bokoblins and go to the next room.
Keese
In the second room of the dungeon, Keese are flying over the bridge. They fly quickly, but they fly around in circles, so just be patient and keep taking pictures of the keese until you get a shot of one that is facing the camera. The picture will be accepted if the keese takes up at least one quarter of the picture.
Magtail
Return to the first room and jump into the warp jar, then jump back into the warp jar that you just came out of to reach the room that has a pit of lava in the middle. Take a picture of one of the magtails across the lava. Then jump back into the warp jar to go back to the first room. Go south to exit the dungeon.
Forest Haven, part 5
Get those figurines made, then warp to Outset Island.
Outset Forest Cave
On Outset, turn it to night time if it isn't already. Walk up the hill toward the cave where you saved Tetra.
Miniblin
After you cut down the short trees that are blocking the path up the hill, as soon as you have gone past the tall grass, take out your picto box and look around for the miniblins. Take a picture of a miniblin's head and torso, but make sure that there aren't any other miniblins in the foreground.
Stand on the rock that is closest to the place where the bridge was, change the wind to W, and glide to the cave where you saved Tetra.
Mothula
Make a running jump down from the first ledge to jump over a Mothula. Run away and turn around to take the picture of the Mothula when it pauses. If the Mothula gets too close to you, press A to roll repeatedly until you're farther away.
Morth
Look for the log in this pit. There are morths inside. Take a close up (but not too close up) picture of a morth with the eye facing you.
Forest Haven, part 6
Return to Forest Haven and get the figurines made.
The Last Six
You will have to warp around to get the last six monsters. First, warp to Tingle Island.
Gyorg
After you warp to Tingle Island, just wait in your boat for a gyorg to start circling you. Take a picture of its fin sticking out of the water.
Seahat
Now warp to the Tower of the Gods. Sail southwest to Southern Triangle Island but don't get too close to it yet.
As you approach Southern Triangle Island, there should be Seahats everywhere near the island. Stay far away to take its picture, but make sure that you are close enough to see it in color.
Kargaroc
Warp to Dragon Roost Island. Stay in your boat. Turn right, and cruise counterclockwise around the island. There is a Kargaroc flying around the tall rock spires. You have to get somewhat close to the bird to take a picture that the sculptor will accept, but don't get so close that it attacks you. It is possible to get close enough to make it fly toward you, but it immediately flies away and loops around again, approaching you and flying away each time it gets close. Make sure that the bird fills the frame when you take the picture.
Forest Haven, part 7
Now go to the Forest Haven and get those figurines made. At the Forest Haven, there are enemies to take pictures of.
Boko Baba
There are some Boko Babas on the ledges leading up to the inside part of the Forest Haven. Make one of them come up out of its bud, then walk backward and take its picture.
Octorok
Keep going toward the Forest Having entrance, and stop at the first ledge where you have to use the Grappling Hook, and go to the leftmost side of the ledge. There will be an octorok in the water ahead of you that you can take a picture of.
From the Forest Haven, sail north to Bomb Island.
Rat
There are rats all over the submarine that is slightly southwest of Bomb Island. Avoid the rats until you defeat all of the bokoblins, then start hitting the rats with your Boomerang until only one is left. Follow the rat with your picto box. Sometimes it stops and looks left and right. If it does that and it faces you, take the picture. If you see it coming straight at you, move out of the way so it doesn't steal your rupees.
Afterward
After you have gotten the above figurines, you can help the Koroks fix the wilting Deku trees. Then you can embark on a world tour to explore uncharted map squares and look for all the treasure, pieces of heart, and other things you haven't gotten yet.
When you're ready to continue the story, you can look for the Triforce Charts and Triforce Shards.