Siege Module items - EVE Online Item Database - Page 1

Siege Module Group

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Abyssal Siege Module

typeID56313
Mass1.00 kg
Volume4,000.00 m³
CategorySiege Module
DescriptionAn electronic interface designed to augment and enhance a dreadnought's siege warfare abilities. Through a series of electromagnetic polarity field shifts, the siege module diverts energy from the ship's propulsion and warp systems to lend additional power to its offensive and defensive capabilities. This results in a tremendous increase in damage, as well as a greatly increased rate of defensive self-sustenance. Defensive benefits include improved self-repair and shield boosting effectiveness, as well as increased resistance to most forms of electronic warfare. As a side effect of the ionic field created by the siege module, beneficial remote repair and capacitor transfer effects are ineffective against the fitted ship while the module is active. In addition, the lack of power to locomotion systems means that neither standard propulsion nor warp travel are available to the ship nor are you allowed to dock until out of siege mode. Notes: - A siege module requires Strontium clathrates to run and operate effectively. - Bonuses to the Shield Booster amount and duration are only applied to Capital sized boosters. - Bonuses to the Armor Repairer amount and duration are only applied to Capital sized repairers. - Only one siege module can be fitted to a dreadnought class ship. The increased shield boosting and armor repairing gained from the Siege Module is subject to a stacking penalty when used with other similar modules that affect the same attribute on the ship.

Bastion Module I

typeID33400
Mass1.00 kg
Volume200.00 m³
Base Price5,000,000.00 ISK
CategorySiege Module
Produced ByBastion Module I Blueprint
DescriptionAn electronic interface designed to augment and enhance a marauder's siege abilities. Through a series of electromagnetic polarity field shifts, the bastion module diverts energy from the ship's propulsion and warp systems to lend additional power to its defensive and offensive capabilities. This results in a greatly increased rate of defensive self-sustenance and a boost to the ship's overall damage resistances. It also extends the reach of all the vessel's weapon systems and their rate of fire, allowing it to engage targets at farther ranges. Due to the ionic field created by the bastion module, most electronic warfare effects - from friend or foe both - will not affect the ship while in bastion mode. All weapons, including energy nosferatus and destabilizers, are unaffected by this field leaving the ship capacitor as one of the only vulnerable points to be found. As a side effect of the ionic field created by the bastion module, beneficial remote repair and capacitor transfer effects are ineffective against the fitted ship while the module is active. In addition, the lack of power to mobility subsystems means that neither standard propulsion nor warp travel are available to the ship, nor is it allowed to dock or jump until out of bastion mode. Note: Only one bastion module can be fitted to a marauder-class ship. The increased shield boosting and armor repairing gained from the bastion module is subject to a stacking penalty when used with other modules that affect the same attribute on the ship.

Capital Industrial Core I

typeID28583
Mass1.00 kg
Volume4,000.00 m³
Base Price80,000,000.00 ISK
CategorySiege Module
Produced ByCapital Industrial Core I Blueprint
DescriptionAn electronic interface designed to facilitate the deployment of the Rorqual into its industrial configuration. Whilst in the deployed configuration, energy from the Rorqual's engines is channeled into incredible shield defenses, improved mining foreman bursts and significantly enhanced mining drone coordination. Deployed Rorquals also gain the ability to activate capital compressor modules, enabling compression of ice, gas, asteroid ore, moon ore, and Mercoxit ore. Benefits of using this module alongside other modules that affect the same attributes will be subject to diminishing returns. Note: Can only be fitted to the Rorqual industrial capital ship.

Capital Industrial Core II

typeID42890
Mass1.00 kg
Volume4,000.00 m³
Base Price208,000,000.00 ISK
CategorySiege Module
Produced ByCapital Industrial Core II Blueprint
DescriptionAn electronic interface designed to facilitate the deployment of the Rorqual into its industrial configuration. Whilst in the deployed configuration, energy from the Rorqual's engines is channeled into incredible shield defenses, improved mining foreman bursts and significantly enhanced mining drone coordination. Deployed Rorquals also gain the ability to activate capital compressor modules, enabling compression of ice, gas, asteroid ore, moon ore, and Mercoxit ore. Benefits of using this module alongside other modules that affect the same attributes will be subject to diminishing returns. Note: Can only be fitted to the Rorqual industrial capital ship.

Large Industrial Core I

typeID58945
Mass1.00 kg
Volume3,500.00 m³
Base Price60,000,000.00 ISK
CategorySiege Module
Produced ByLarge Industrial Core I Blueprint
DescriptionAn electronic interface designed to facilitate the deployment of the Orca into its industrial configuration. Whilst in the deployed configuration, energy from the Orca's engines is channeled into incredible shield defenses, improved mining foreman bursts and significantly enhanced mining drone coordination. Deployed Orcas also gain the ability to activate large compressor modules, enabling compression of ice, gas, asteroid ore, moon ore, and Mercoxit ore. Benefits of using this module alongside other modules that affect the same attributes will be subject to diminishing returns. Note: Can only be fitted to the Orca industrial command ship.

Large Industrial Core II

typeID58950
Mass1.00 kg
Volume3,500.00 m³
Base Price156,000,000.00 ISK
CategorySiege Module
Produced ByLarge Industrial Core II Blueprint
DescriptionAn electronic interface designed to facilitate the deployment of the Orca into its industrial configuration. Whilst in the deployed configuration, energy from the Orca's engines is channeled into incredible shield defenses, improved mining foreman bursts and significantly enhanced mining drone coordination. Deployed Orcas also gain the ability to activate large compressor modules, enabling compression of ice, gas, asteroid ore, moon ore, and Mercoxit ore. Benefits of using this module alongside other modules that affect the same attributes will be subject to diminishing returns. Note: Can only be fitted to the Orca industrial command ship.

Medium Industrial Core I

typeID62590
Mass1.00 kg
Volume3,500.00 m³
Base Price20,000,000.00 ISK
CategorySiege Module
Produced ByMedium Industrial Core I Blueprint
DescriptionAn electronic interface designed to facilitate the deployment of the Porpoise into its industrial configuration. Whilst in the deployed configuration, energy from the Porpoise's engines is channeled into incredible shield defenses, improved mining foreman bursts and significantly enhanced mining drone coordination. Deployed Porpoises also gain the ability to activate medium compressor modules, enabling compression of gas and asteroid ore. Benefits of using this module alongside other modules that affect the same attributes will be subject to diminishing returns. Note: Can only be fitted to the Porpoise industrial command ship.

Medium Industrial Core II

typeID62591
Mass1.00 kg
Volume3,500.00 m³
Base Price50,000,000.00 ISK
CategorySiege Module
Produced ByMedium Industrial Core II Blueprint
DescriptionAn electronic interface designed to facilitate the deployment of the Porpoise into its industrial configuration. Whilst in the deployed configuration, energy from the Porpoise's engines is channeled into incredible shield defenses, improved mining foreman bursts and significantly enhanced mining drone coordination. Deployed Porpoises also gain the ability to activate medium compressor modules, enabling compression of gas and asteroid ore. Benefits of using this module alongside other modules that affect the same attributes will be subject to diminishing returns. Note: Can only be fitted to the Porpoise industrial command ship.

Siege Module I

typeID20280
Mass1.00 kg
Volume4,000.00 m³
Base Price47,022,756.00 ISK
CategorySiege Module
Produced BySiege Module I Blueprint
DescriptionAn electronic interface designed to augment and enhance a dreadnought's siege warfare abilities. Through a series of electromagnetic polarity field shifts, the siege module diverts energy from the ship's propulsion and warp systems to lend additional power to its offensive and defensive capabilities. This results in a tremendous increase in damage, as well as a greatly increased rate of defensive self-sustenance. Defensive benefits include improved self-repair and shield boosting effectiveness, as well as increased resistance to most forms of electronic warfare. As a side effect of the ionic field created by the siege module, beneficial remote repair and capacitor transfer effects are ineffective against the fitted ship while the module is active. In addition, the lack of power to locomotion systems means that neither standard propulsion nor warp travel are available to the ship nor are you allowed to dock until out of siege mode. Notes: - A siege module requires Strontium clathrates to run and operate effectively. - Bonuses to the Shield Booster amount and duration are only applied to Capital sized boosters. - Bonuses to the Armor Repairer amount and duration are only applied to Capital sized repairers. - Only one siege module can be fitted to a dreadnought class ship. The increased shield boosting and armor repairing gained from the Siege Module is subject to a stacking penalty when used with other similar modules that affect the same attribute on the ship.

Siege Module II

typeID4292
Mass1.00 kg
Volume4,000.00 m³
Base Price47,022,756.00 ISK
CategorySiege Module
Produced BySiege Module II Blueprint
DescriptionAn electronic interface designed to augment and enhance a dreadnought's siege warfare abilities. Through a series of electromagnetic polarity field shifts, the siege module diverts energy from the ship's propulsion and warp systems to lend additional power to its offensive and defensive capabilities. This results in a tremendous increase in damage, as well as a greatly increased rate of defensive self-sustenance. Defensive benefits include improved self-repair and shield boosting effectiveness, as well as increased resistance to most forms of electronic warfare. As a side effect of the ionic field created by the siege module, beneficial remote repair and capacitor transfer effects are ineffective against the fitted ship while the module is active. In addition, the lack of power to locomotion systems means that neither standard propulsion nor warp travel are available to the ship nor are you allowed to dock until out of siege mode. Notes: - A siege module requires Strontium clathrates to run and operate effectively. - Bonuses to the Shield Booster amount and duration are only applied to Capital sized boosters. - Bonuses to the Armor Repairer amount and duration are only applied to Capital sized repairers. - Only one siege module can be fitted to a dreadnought class ship. The increased shield boosting and armor repairing gained from the Siege Module is subject to a stacking penalty when used with other similar modules that affect the same attribute on the ship.

Triage Module I

typeID27951
Mass1.00 kg
Volume4,000.00 m³
Base Price47,022,756.00 ISK
CategorySiege Module
Produced ByTriage Module I Blueprint
DescriptionAn electronic interface designed to augment and enhance a Force Auxiliary Ship's defenses and logistical abilities. Through a series of electromagnetic polarity field shifts, the triage module diverts energy from the ship's propulsion and warp systems to lend additional power to its defensive and logistical capabilities. This results in a great increase in the Force Auxiliary's ability to provide aid to members of its fleet, as well as a greatly increased rate of defensive self-sustenance. Defensive benefits include improved self-repair and shield boosting effectiveness, as well as increased resistance to most forms of electronic warfare. As a side effect of the ionic flux created by the triage module, beneficial remote repair and capacitor transfer effects are ineffective against the fitted ship while the module is active. The flux only disrupts incoming effects, however, meaning the Force Auxiliary can still provide aid to its cohorts. Sensor strength and targeting capabilities are also significantly boosted. In addition, the lack of power to locomotion systems means that neither standard propulsion nor warp travel are available to the ship, nor is the Force Auxiliary able to dock until out of triage mode. Finally, any drones currently in space will be unable to deal damage when the module is activated. Note: A triage module requires Strontium Clathrates to run and operate effectively. Only one triage module can be run at any given time, so fitting more than one has no practical use. The remote repair module bonuses are only applied to capital sized modules. The increased shield boosting and armor repairing gained from the Triage Module is subject to a stacking penalty when used with other similar modules that affect the same attribute on the ship. This module can only be fit on Force Auxiliary Ships.

Triage Module II

typeID4294
Mass1.00 kg
Volume4,000.00 m³
Base Price47,022,756.00 ISK
CategorySiege Module
Produced ByTriage Module II Blueprint
DescriptionAn electronic interface designed to augment and enhance a Force Auxiliary Ship's defenses and logistical abilities. Through a series of electromagnetic polarity field shifts, the triage module diverts energy from the ship's propulsion and warp systems to lend additional power to its defensive and logistical capabilities. This results in a great increase in the Force Auxiliary's ability to provide aid to members of its fleet, as well as a greatly increased rate of defensive self-sustenance. Defensive benefits include improved self-repair and shield boosting effectiveness, as well as increased resistance to most forms of electronic warfare. As a side effect of the ionic flux created by the triage module, beneficial remote repair and capacitor transfer effects are ineffective against the fitted ship while the module is active. The flux only disrupts incoming effects, however, meaning the Force Auxiliary can still provide aid to its cohorts. Sensor strength and targeting capabilities are also significantly boosted. In addition, the lack of power to locomotion systems means that neither standard propulsion nor warp travel are available to the ship, nor is the Force Auxiliary able to dock until out of triage mode. Finally, any drones currently in space will be unable to deal damage when the module is activated. Note: A triage module requires Strontium Clathrates to run and operate effectively. Only one triage module can be run at any given time, so fitting more than one has no practical use. The remote repair module bonuses are only applied to capital sized modules. The increased shield boosting and armor repairing gained from the Triage Module is subject to a stacking penalty when used with other similar modules that affect the same attribute on the ship. This module can only be fit on Force Auxiliary Ships.