Heavy Fighter Group
Ametat I
typeID | 40362 |
Mass | 2,000.00 kg |
Volume | 2,000.00 m³ |
Category | Heavy Fighter |
Produced By | Ametat I Blueprint |
Description | Type: Heavy Fighter Role: Long Range Attack Description: The Ametat is purpose designed for long range attack duties. Beam Cannon: This weapon-system does good damage at long ranges. Micro Jump Drive: Jumping the fighter squadron over a significant distance. While the MJD spools up, the fighters signature radius blooms significantly. Bomb Launcher: Firing an unguided bomb that does area of effect damage. |
Ametat II
typeID | 40560 |
Mass | 2,000.00 kg |
Volume | 2,000.00 m³ |
Category | Heavy Fighter |
Produced By | Ametat II Blueprint |
Description | Type: Heavy Fighter Role: Long Range Attack Description: The Ametat is purpose designed for long range attack duties. Beam Cannon: This weapon-system does good damage at long ranges. Micro Jump Drive: Jumping the fighter squadron over a significant distance. While the MJD spools up, the fighters signature radius blooms significantly. Bomb Launcher: Firing an unguided bomb that does area of effect damage. |
Antaeus I
typeID | 40364 |
Mass | 2,000.00 kg |
Volume | 2,000.00 m³ |
Category | Heavy Fighter |
Produced By | Antaeus I Blueprint |
Description | Type: Heavy Fighter Role: Long Range Attack Description: The Antaeus is purpose designed for long range attack duties. Railgun: This weapon-system does good damage at long ranges. Micro Jump Drive: Jumping the fighter squadron over a significant distance. While the MJD spools up, the fighters signature radius blooms significantly. Bomb Launcher: Firing an unguided bomb that does area of effect damage. |
Antaeus II
typeID | 40562 |
Mass | 2,000.00 kg |
Volume | 2,000.00 m³ |
Category | Heavy Fighter |
Produced By | Antaeus II Blueprint |
Description | Type: Heavy Fighter Role: Long Range Attack Description: The Antaeus is purpose designed for long range attack duties. Railgun: This weapon-system does good damage at long ranges. Micro Jump Drive: Jumping the fighter squadron over a significant distance. While the MJD spools up, the fighters signature radius blooms significantly. Bomb Launcher: Firing an unguided bomb that does area of effect damage. |
Cyclops I
typeID | 32325 |
Mass | 2,000.00 kg |
Volume | 1,800.00 m³ |
Base Price | 21,394,992.00 ISK |
Category | Heavy Fighter |
Produced By | Cyclops I Blueprint |
Description | Type: Heavy Fighter Role: Heavy Attack Description: The Cyclops is purpose designed for anti-capital and anti-structure combat. Blaster Cannon: This weapon-system does large amounts of damage, but its tracking systems limit its effectiveness against fast moving targets. Microwarpdrive: Giving a significant speed boost at the cost of higher signature radius. The Microwarpdrive has a long cool-down cycle between uses. Torpedo Salvo: A salvo of super heavy unguided torpedoes. These weapons do significant damage against capital class starships and structures. They are unsuited to firing against sub-capital class starships. |
Cyclops II
typeID | 40563 |
Mass | 2,000.00 kg |
Volume | 1,800.00 m³ |
Category | Heavy Fighter |
Produced By | Cyclops II Blueprint |
Description | Type: Heavy Fighter Role: Heavy Attack Description: The Cyclops is purpose designed for anti-capital and anti-structure combat. Blaster Cannon: This weapon-system does large amounts of damage, but its tracking systems limit its effectiveness against fast moving targets. Microwarpdrive: Giving a significant speed boost at the cost of higher signature radius. The Microwarpdrive has a long cool-down cycle between uses. Torpedo Salvo: A salvo of super heavy unguided torpedoes. These weapons do significant damage against capital class starships and structures. They are unsuited to firing against sub-capital class starships. |
Gungnir I
typeID | 40365 |
Mass | 2,000.00 kg |
Volume | 2,000.00 m³ |
Category | Heavy Fighter |
Produced By | Gungnir I Blueprint |
Description | Type: Heavy Fighter Role: Long Range Attack Description: The Gungnir is purpose designed for long range attack duties. Artillery: This weapon-system does good damage at long ranges. Micro Jump Drive: Jumping the fighter squadron over a significant distance. While the MJD spools up, the fighters signature radius blooms significantly. Bomb Launcher: Firing an unguided bomb that does area of effect damage. |
Gungnir II
typeID | 40564 |
Mass | 2,000.00 kg |
Volume | 2,000.00 m³ |
Category | Heavy Fighter |
Produced By | Gungnir II Blueprint |
Description | Type: Heavy Fighter Role: Long Range Attack Description: The Gungnir is purpose designed for long range attack duties. Artillery: This weapon-system does good damage at long ranges. Micro Jump Drive: Jumping the fighter squadron over a significant distance. While the MJD spools up, the fighters signature radius blooms significantly. Bomb Launcher: Firing an unguided bomb that does area of effect damage. |
Malleus I
typeID | 32340 |
Mass | 2,000.00 kg |
Volume | 1,800.00 m³ |
Base Price | 20,047,340.00 ISK |
Category | Heavy Fighter |
Produced By | Malleus I Blueprint |
Description | Type: Heavy Fighter Role: Heavy Attack Description: The Malleus is purpose designed for anti-capital and anti-structure combat. Pulse Cannon: This weapon-system does large amounts of damage, but its tracking systems limit its effectiveness against fast moving targets. Microwarpdrive: Giving a significant speed boost at the cost of higher signature radius. The Microwarpdrive has a long cool-down cycle between uses. Torpedo Salvo: A salvo of super heavy unguided torpedoes. These weapons do significant damage against capital class starships and structures. They are unsuited to firing against sub-capital class starships. |
Malleus II
typeID | 40561 |
Mass | 2,000.00 kg |
Volume | 1,800.00 m³ |
Category | Heavy Fighter |
Produced By | Malleus II Blueprint |
Description | Type: Heavy Fighter Role: Heavy Attack Description: The Malleus is purpose designed for anti-capital and anti-structure combat. Pulse Cannon: This weapon-system does large amounts of damage, but its tracking systems limit its effectiveness against fast moving targets. Microwarpdrive: Giving a significant speed boost at the cost of higher signature radius. The Microwarpdrive has a long cool-down cycle between uses. Torpedo Salvo: A salvo of super heavy unguided torpedoes. These weapons do significant damage against capital class starships and structures. They are unsuited to firing against sub-capital class starships. |
Mantis I
typeID | 32344 |
Mass | 2,000.00 kg |
Volume | 1,800.00 m³ |
Base Price | 20,336,332.00 ISK |
Category | Heavy Fighter |
Produced By | Mantis I Blueprint |
Description | Type: Heavy Fighter Role: Heavy Attack Description: The Mantis is purpose designed for anti-capital and anti-structure combat. Blaster Cannon: This weapon-system does large amounts of damage, but its tracking systems limit its effectiveness against fast moving targets. Microwarpdrive: Giving a significant speed boost at the cost of higher signature radius. The Microwarpdrive has a long cool-down cycle between uses. Torpedo Salvo: A salvo of super heavy unguided torpedoes. These weapons do significant damage against capital class starships and structures. They are unsuited to firing against sub-capital class starships. |
Mantis II
typeID | 40567 |
Mass | 2,000.00 kg |
Volume | 1,800.00 m³ |
Category | Heavy Fighter |
Produced By | Mantis II Blueprint |
Description | Type: Heavy Fighter Role: Heavy Attack Description: The Mantis is purpose designed for anti-capital and anti-structure combat. Blaster Cannon: This weapon-system does large amounts of damage, but its tracking systems limit its effectiveness against fast moving targets. Microwarpdrive: Giving a significant speed boost at the cost of higher signature radius. The Microwarpdrive has a long cool-down cycle between uses. Torpedo Salvo: A salvo of super heavy unguided torpedoes. These weapons do significant damage against capital class starships and structures. They are unsuited to firing against sub-capital class starships. |
Shadow
typeID | 2948 |
Mass | 2,000.00 kg |
Volume | 1,800.00 m³ |
Base Price | 20,336,332.00 ISK |
Category | Heavy Fighter |
Produced By | Shadow Blueprint |
Description | Subject: Prototype Nation Vessel (ID:Shadow) Military Specifications: Heavy Fighter class vessel. Moderate microwarp velocity. Enhanced weapons systems. Reverse-engineering has been made possible through salvage of specific Sansha's Nation vessels. Additional Intelligence: At this initial stage conclusions are hard to form, but early indications from the recovery of three individual bomber pilots – all of them heavily augmented – strongly indicates that these crew members are the same planetary abductees found in other Nation prototype vessels. Cross-referencing recovered DNA with missing persons reports has so far revealed little, though even at this stage the origin of these pilots is in little doubt. Synopsis from ISHAEKA-0107. DED Special Operations. Authorized for Capsuleer dissemination. |
Standup Ametat I
typeID | 47124 |
Mass | 2,000.00 kg |
Volume | 4,000.00 m³ |
Category | Heavy Fighter |
Produced By | Standup Ametat I Blueprint |
Description | Type: Structure-based Heavy Fighter Role: Long Range Attack Description: The Ametat is purpose designed for long range attack duties. This Standup variant of the Ametat is more powerful than the carrier-based variants but does not benefit from capsuleer skills and may only be launched from Upwell structures. Beam Cannon: This weapon-system does good damage at long ranges. Micro Jump Drive: Jumping the fighter squadron over a significant distance. While the MJD spools up, the fighters signature radius blooms significantly. Bomb Launcher: Firing an unguided bomb that does area of effect damage. |
Standup Ametat II
typeID | 47127 |
Mass | 2,000.00 kg |
Volume | 4,000.00 m³ |
Category | Heavy Fighter |
Produced By | Standup Ametat II Blueprint |
Description | Type: Structure-based Heavy Fighter Role: Long Range Attack Description: The Ametat is purpose designed for long range attack duties. This Standup variant of the Ametat is more powerful than the carrier-based variants but does not benefit from capsuleer skills and may only be launched from Upwell structures. Beam Cannon: This weapon-system does good damage at long ranges. Micro Jump Drive: Jumping the fighter squadron over a significant distance. While the MJD spools up, the fighters signature radius blooms significantly. Bomb Launcher: Firing an unguided bomb that does area of effect damage. |
Standup Antaeus I
typeID | 47126 |
Mass | 2,000.00 kg |
Volume | 4,000.00 m³ |
Category | Heavy Fighter |
Produced By | Standup Antaeus I Blueprint |
Description | Type: Structure-based Heavy Fighter Role: Long Range Attack Description: The Antaeus is purpose designed for long range attack duties. This Standup variant of the Antaeus is more powerful than the carrier-based variants but does not benefit from capsuleer skills and may only be launched from Upwell structures. Railgun: This weapon-system does good damage at long ranges. Micro Jump Drive: Jumping the fighter squadron over a significant distance. While the MJD spools up, the fighters signature radius blooms significantly. Bomb Launcher: Firing an unguided bomb that does area of effect damage. |
Standup Antaeus II
typeID | 47129 |
Mass | 2,000.00 kg |
Volume | 4,000.00 m³ |
Category | Heavy Fighter |
Produced By | Standup Antaeus II Blueprint |
Description | Type: Structure-based Heavy Fighter Role: Long Range Attack Description: The Antaeus is purpose designed for long range attack duties. This Standup variant of the Antaeus is more powerful than the carrier-based variants but does not benefit from capsuleer skills and may only be launched from Upwell structures. Railgun: This weapon-system does good damage at long ranges. Micro Jump Drive: Jumping the fighter squadron over a significant distance. While the MJD spools up, the fighters signature radius blooms significantly. Bomb Launcher: Firing an unguided bomb that does area of effect damage. |
Standup Cyclops I
typeID | 47117 |
Mass | 2,000.00 kg |
Volume | 3,600.00 m³ |
Category | Heavy Fighter |
Produced By | Standup Cyclops I Blueprint |
Description | Type: Structure-based Heavy Fighter Role: Heavy Attack Description: The Cyclops is purpose designed for anti-capital and anti-structure combat. This Standup variant of the Cyclops is more powerful than the carrier-based variants but does not benefit from capsuleer skills and may only be launched from Upwell structures. Blaster Cannon: This weapon-system does large amounts of damage, but its tracking systems limit its effectiveness against fast moving targets. Microwarpdrive: Giving a significant speed boost at the cost of higher signature radius. The Microwarpdrive has a long cool-down cycle between uses. Torpedo Salvo: A salvo of super heavy unguided torpedoes. These weapons do significant damage against capital class starships and structures. They are unsuited to firing against sub-capital class starships. |
Standup Cyclops II
typeID | 47121 |
Mass | 2,000.00 kg |
Volume | 3,600.00 m³ |
Category | Heavy Fighter |
Produced By | Standup Cyclops II Blueprint |
Description | Type: Structure-based Heavy Fighter Role: Heavy Attack Description: The Cyclops is purpose designed for anti-capital and anti-structure combat. This Standup variant of the Cyclops is more powerful than the carrier-based variants but does not benefit from capsuleer skills and may only be launched from Upwell structures. Blaster Cannon: This weapon-system does large amounts of damage, but its tracking systems limit its effectiveness against fast moving targets. Microwarpdrive: Giving a significant speed boost at the cost of higher signature radius. The Microwarpdrive has a long cool-down cycle between uses. Torpedo Salvo: A salvo of super heavy unguided torpedoes. These weapons do significant damage against capital class starships and structures. They are unsuited to firing against sub-capital class starships. |
Standup Gungnir I
typeID | 47039 |
Mass | 2,000.00 kg |
Volume | 4,000.00 m³ |
Category | Heavy Fighter |
Produced By | Standup Gungnir I Blueprint |
Description | Type: Structure-based Heavy Fighter Role: Long Range Attack Description: The Gungnir is purpose designed for long range attack duties. This Standup variant of the Gungnir is more powerful than the carrier-based variants but does not benefit from capsuleer skills and may only be launched from Upwell structures. Artillery: This weapon-system does good damage at long ranges. Micro Jump Drive: Jumping the fighter squadron over a significant distance. While the MJD spools up, the fighters signature radius blooms significantly. Bomb Launcher: Firing an unguided bomb that does area of effect damage. |
Standup Gungnir II
typeID | 47130 |
Mass | 2,000.00 kg |
Volume | 4,000.00 m³ |
Category | Heavy Fighter |
Produced By | Standup Gungnir II Blueprint |
Description | Type: Structure-based Heavy Fighter Role: Long Range Attack Description: The Gungnir is purpose designed for long range attack duties. This Standup variant of the Gungnir is more powerful than the carrier-based variants but does not benefit from capsuleer skills and may only be launched from Upwell structures. Artillery: This weapon-system does good damage at long ranges. Micro Jump Drive: Jumping the fighter squadron over a significant distance. While the MJD spools up, the fighters signature radius blooms significantly. Bomb Launcher: Firing an unguided bomb that does area of effect damage. |
Standup Malleus I
typeID | 47116 |
Mass | 2,000.00 kg |
Volume | 3,600.00 m³ |
Category | Heavy Fighter |
Produced By | Standup Malleus I Blueprint |
Description | Type: Structure-based Heavy Fighter Role: Heavy Attack Description: The Malleus is purpose designed for anti-capital and anti-structure combat. This Standup variant of the Malleus is more powerful than the carrier-based variants but does not benefit from capsuleer skills and may only be launched from Upwell structures. Pulse Cannon: This weapon-system does large amounts of damage, but its tracking systems limit its effectiveness against fast moving targets. Microwarpdrive: Giving a significant speed boost at the cost of higher signature radius. The Microwarpdrive has a long cool-down cycle between uses. Torpedo Salvo: A salvo of super heavy unguided torpedoes. These weapons do significant damage against capital class starships and structures. They are unsuited to firing against sub-capital class starships. |
Standup Malleus II
typeID | 47119 |
Mass | 2,000.00 kg |
Volume | 3,600.00 m³ |
Category | Heavy Fighter |
Produced By | Standup Malleus II Blueprint |
Description | Type: Structure-based Heavy Fighter Role: Heavy Attack Description: The Malleus is purpose designed for anti-capital and anti-structure combat. This Standup variant of the Malleus is more powerful than the carrier-based variants but does not benefit from capsuleer skills and may only be launched from Upwell structures. Pulse Cannon: This weapon-system does large amounts of damage, but its tracking systems limit its effectiveness against fast moving targets. Microwarpdrive: Giving a significant speed boost at the cost of higher signature radius. The Microwarpdrive has a long cool-down cycle between uses. Torpedo Salvo: A salvo of super heavy unguided torpedoes. These weapons do significant damage against capital class starships and structures. They are unsuited to firing against sub-capital class starships. |
Standup Mantis I
typeID | 47038 |
Mass | 2,000.00 kg |
Volume | 3,600.00 m³ |
Base Price | 20,336,332.00 ISK |
Category | Heavy Fighter |
Produced By | Standup Mantis I Blueprint |
Description | Type: Structure-based Heavy Fighter Role: Heavy Attack Description: The Mantis is purpose designed for anti-capital and anti-structure combat. This Standup variant of the Mantis is more powerful than the carrier-based variants but does not benefit from capsuleer skills and may only be launched from Upwell structures. Blaster Cannon: This weapon-system does large amounts of damage, but its tracking systems limit its effectiveness against fast moving targets. Microwarpdrive: Giving a significant speed boost at the cost of higher signature radius. The Microwarpdrive has a long cool-down cycle between uses. Torpedo Salvo: A salvo of super heavy unguided torpedoes. These weapons do significant damage against capital class starships and structures. They are unsuited to firing against sub-capital class starships. |
Standup Mantis II
typeID | 47120 |
Mass | 2,000.00 kg |
Volume | 3,600.00 m³ |
Category | Heavy Fighter |
Produced By | Standup Mantis II Blueprint |
Description | Type: Structure-based Heavy Fighter Role: Heavy Attack Description: The Mantis is purpose designed for anti-capital and anti-structure combat. This Standup variant of the Mantis is more powerful than the carrier-based variants but does not benefit from capsuleer skills and may only be launched from Upwell structures. Blaster Cannon: This weapon-system does large amounts of damage, but its tracking systems limit its effectiveness against fast moving targets. Microwarpdrive: Giving a significant speed boost at the cost of higher signature radius. The Microwarpdrive has a long cool-down cycle between uses. Torpedo Salvo: A salvo of super heavy unguided torpedoes. These weapons do significant damage against capital class starships and structures. They are unsuited to firing against sub-capital class starships. |
Standup Shadow
typeID | 47123 |
Mass | 2,000.00 kg |
Volume | 3,600.00 m³ |
Category | Heavy Fighter |
Produced By | Standup Shadow Blueprint |
Description | Subject: Prototype Nation Vessel (ID:Shadow) Military Specifications: Structure-based Heavy Fighter class vessel. Moderate microwarp velocity. Enhanced weapons systems. Reverse-engineering has been made possible through salvage of specific Sansha's Nation vessels. This Standup variant of the Shadow is more powerful than the carrier-based variants but does not benefit from capsuleer skills and may only be launched from Upwell structures. Additional Intelligence: At this initial stage conclusions are hard to form, but early indications from the recovery of three individual bomber pilots – all of them heavily augmented – strongly indicates that these crew members are the same planetary abductees found in other Nation prototype vessels. Cross-referencing recovered DNA with missing persons reports has so far revealed little, though even at this stage the origin of these pilots is in little doubt. Synopsis from ISHAEKA-0107. DED Special Operations. Authorized for Capsuleer dissemination. |
Standup Termite I
typeID | 47125 |
Mass | 2,000.00 kg |
Volume | 4,000.00 m³ |
Category | Heavy Fighter |
Produced By | Standup Termite I Blueprint |
Description | Type: Structure-based Heavy Fighter Role: Long Range Attack Description: The Termite is purpose designed for long range attack duties. This Standup variant of the Termite is more powerful than the carrier-based variants but does not benefit from capsuleer skills and may only be launched from Upwell structures. Railgun: This weapon-system does good damage at long ranges. Micro Jump Drive: Jumping the fighter squadron over a significant distance. While the MJD spools up, the fighters signature radius blooms significantly. Bomb Launcher: Firing an unguided bomb that does area of effect damage. |
Standup Termite II
typeID | 47128 |
Mass | 2,000.00 kg |
Volume | 4,000.00 m³ |
Category | Heavy Fighter |
Produced By | Standup Termite II Blueprint |
Description | Type: Structure-based Heavy Fighter Role: Long Range Attack Description: The Termite is purpose designed for long range attack duties. This Standup variant of the Termite is more powerful than the carrier-based variants but does not benefit from capsuleer skills and may only be launched from Upwell structures. Railgun: This weapon-system does good damage at long ranges. Micro Jump Drive: Jumping the fighter squadron over a significant distance. While the MJD spools up, the fighters signature radius blooms significantly. Bomb Launcher: Firing an unguided bomb that does area of effect damage. |
Standup Tyrfing I
typeID | 47118 |
Mass | 2,000.00 kg |
Volume | 3,600.00 m³ |
Category | Heavy Fighter |
Produced By | Standup Tyrfing I Blueprint |
Description | Type: Structure-based Heavy Fighter Role: Heavy Attack Description: The Tyrfing is purpose designed for anti-capital and anti-structure combat. This Standup variant of the Tyrfing is more powerful than the carrier-based variants but does not benefit from capsuleer skills and may only be launched from Upwell structures. Autocannon: This weapon-system does large amounts of damage, but its tracking systems limit its effectiveness against fast moving targets. Microwarpdrive: Giving a significant speed boost at the cost of higher signature radius. The Microwarpdrive has a long cool-down cycle between uses. Torpedo Salvo: A salvo of super heavy unguided torpedoes. These weapons do significant damage against capital class starships and structures. They are unsuited to firing against sub-capital class starships. |
Standup Tyrfing II
typeID | 47122 |
Mass | 2,000.00 kg |
Volume | 3,600.00 m³ |
Category | Heavy Fighter |
Produced By | Standup Tyrfing II Blueprint |
Description | Type: Structure-based Heavy Fighter Role: Heavy Attack Description: The Tyrfing is purpose designed for anti-capital and anti-structure combat. This Standup variant of the Tyrfing is more powerful than the carrier-based variants but does not benefit from capsuleer skills and may only be launched from Upwell structures. Autocannon: This weapon-system does large amounts of damage, but its tracking systems limit its effectiveness against fast moving targets. Microwarpdrive: Giving a significant speed boost at the cost of higher signature radius. The Microwarpdrive has a long cool-down cycle between uses. Torpedo Salvo: A salvo of super heavy unguided torpedoes. These weapons do significant damage against capital class starships and structures. They are unsuited to firing against sub-capital class starships. |
Termite I
typeID | 40363 |
Mass | 2,000.00 kg |
Volume | 2,000.00 m³ |
Category | Heavy Fighter |
Produced By | Termite I Blueprint |
Description | Type: Heavy Fighter Role: Long Range Attack Description: The Termite is purpose designed for long range attack duties. Railgun: This weapon-system does good damage at long ranges. Micro Jump Drive: Jumping the fighter squadron over a significant distance. While the MJD spools up, the fighters signature radius blooms significantly. Bomb Launcher: Firing an unguided bomb that does area of effect damage. |
Termite II
typeID | 40566 |
Mass | 2,000.00 kg |
Volume | 2,000.00 m³ |
Category | Heavy Fighter |
Produced By | Termite II Blueprint |
Description | Type: Heavy Fighter Role: Long Range Attack Description: The Termite is purpose designed for long range attack duties. Railgun: This weapon-system does good damage at long ranges. Micro Jump Drive: Jumping the fighter squadron over a significant distance. While the MJD spools up, the fighters signature radius blooms significantly. Bomb Launcher: Firing an unguided bomb that does area of effect damage. |
Tyrfing I
typeID | 32342 |
Mass | 2,000.00 kg |
Volume | 1,800.00 m³ |
Base Price | 20,001,340.00 ISK |
Category | Heavy Fighter |
Produced By | Tyrfing I Blueprint |
Description | Type: Heavy Fighter Role: Heavy Attack Description: The Tyrfing is purpose designed for anti-capital and anti-structure combat. Autocannon: This weapon-system does large amounts of damage, but its tracking systems limit its effectiveness against fast moving targets. Microwarpdrive: Giving a significant speed boost at the cost of higher signature radius. The Microwarpdrive has a long cool-down cycle between uses. Torpedo Salvo: A salvo of super heavy unguided torpedoes. These weapons do significant damage against capital class starships and structures. They are unsuited to firing against sub-capital class starships. |
Tyrfing II
typeID | 40565 |
Mass | 2,000.00 kg |
Volume | 1,800.00 m³ |
Category | Heavy Fighter |
Produced By | Tyrfing II Blueprint |
Description | Type: Heavy Fighter Role: Heavy Attack Description: The Tyrfing is purpose designed for anti-capital and anti-structure combat. Autocannon: This weapon-system does large amounts of damage, but its tracking systems limit its effectiveness against fast moving targets. Microwarpdrive: Giving a significant speed boost at the cost of higher signature radius. The Microwarpdrive has a long cool-down cycle between uses. Torpedo Salvo: A salvo of super heavy unguided torpedoes. These weapons do significant damage against capital class starships and structures. They are unsuited to firing against sub-capital class starships. |