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Mackinaw Morphite Shine SKIN

typeID42621
Volume0.01 m³
CategoryPermanent SKIN

Mackinaw Nocx Rush SKIN

typeID34759
Volume0.01 m³
CategoryPermanent SKIN

Mackinaw ORE Development Serenity Only SKIN

typeID37134
Volume0.01 m³
CategoryPermanent SKIN

Mackinaw Paydirt Prospector SKIN

typeID42678
Volume0.01 m³
CategoryPermanent SKIN

Mackinaw Radioactives Reclamation SKIN

typeID60951
Volume0.01 m³
CategoryPermanent SKIN
DescriptionExtraction and processing of radioactive materials for use in industry can be difficult and hazardous work at best, with many standard mining techniques often treating such materials as waste byproducts that are better disposed of in space. Always on the look out for ways to increase the profitability of their mining and materials harvesting operations, ORE has established a specialist Radioactives Reclamation unit, equipped with dedicated harvesting and transport ships, to exploit dangerous and difficult to work radioactive materials. The heavy-industrial ships and transport vessels of ORE's Radioactives Reclamation unit are recognisable for their holographic warning markings and vivid "radioactive green" highlights on a more standard blue and grey livery.

Mackinaw Rockbreaker Pioneers SKIN

typeID56616
Volume0.01 m³
CategoryPermanent SKIN
DescriptionOuter Ring Excavations is not afraid to explore hostile territory in search of valuable asteroids and other harvestable resource fields. In order to break through to potential resources in dangerous systems, ORE will send specialist pioneer fleets that are unusually heavily-armed and supported by combat vessels. One of the most effective such groups in ORE's organization is Pioneer Group 4C-B7X VIII Alpha, famous throughout ORE as the original "Rockbreaker Pioneers".

Mackinaw Rosada Dawn SKIN

typeID43670
Volume0.01 m³
CategoryPermanent SKIN

Mackinaw Sansha Industrial Livery SKIN

typeID43848
Volume0.01 m³
CategoryPermanent SKIN

Maelstrom Aurora Universalis SKIN

typeID57025
Volume0.01 m³
CategoryPermanent SKIN
DescriptionAuroras, or polar lights, are a universal concept and shared experience among the peoples of New Eden. The heavily-populated terrestrial home planets are particularly noted for stories and myths involving these striking, dancing lights in the sky. To the Amarr, the aurora are linked to ancient religious stories and are sometimes known as "Sefrim Banners", alluding to the angelic figures considered messengers from God. A tradition of the appearance of these lights heralding divine approval for the armies of Amarr during the Reclaiming of Athra is well attested. For the Caldari, the polar lights are the enigmatic "Flame Wind", a mysterious force in the animistic mythology of Caldari Prime's pre-industrial era. On the cold Caldari home world, the appearance of the aurora was associated with unusual weather and sudden migrations of animals. The various nations of Gallente Prime had their ancient legends about polar lights but knew the aurora to be an interaction of atmosphere, magnetic fields and stellar winds from the time of the "Airship Wars". Viewing aurora on airship trips to the polar regions of Gallente Prime is a popular tourist activity on the planet. The Minmatar have a somewhat mixed viewpoint on aurora, with some believing that such lights were seen during the storms that wracked Matar during the "Day of Darkness" that heralded the Amarr invasion. However, most think this notion misreads the fragmentary tales of what happened in those times. The traditional view of the polar lights, at least for tribes such as the Brutor and Sebiestor, is that they represent a "standing place gathering" or moot of tribal spirits. At the time of the Yoiul Festival, the aurora lights of the worlds of New Eden are one reminder of the shared history of the people of the cluster and have becomes a symbol to some of their universal connections with one another.

Maelstrom Biosecurity Responders SKIN

typeID55654
Volume0.01 m³
CategoryPermanent SKIN
DescriptionCONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. Following the Kyonoke Crisis of YC119, and the passage of the interstellar "Hope for All Act", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.

Maelstrom Blue Tiger SKIN

typeID36829
Volume0.01 m³
CategoryPermanent SKIN

Maelstrom Capsuleer Day XVII SKIN

typeID54800
Volume0.01 m³
CategoryPermanent SKIN
DescriptionCapsuleers were given independent licenses 17 years ago and the YC122 celebrations mark this latest anniversary of the start of the Capsuleer Age with the opening up of New Eden's frontiers by immortal space pilots. Capsuleer Day XVII is a moment of celebration for "The Elite" pilots even as the threat of invasion from the Triglavian Collective looms. CONCORD and the core empires of New Eden surely hope to persuade the ranks of independent capsuleers to join the struggle against the implacable and inscrutable foe.

Maelstrom Capsuleer Elite XIX SKIN

typeID63693
Volume0.01 m³
CategoryPermanent SKIN
DescriptionThe Capsuleers are considered an elite group across New Eden and this unique nanocoating marks that status on Capsuleer Day XIX. The YC124 celebrations of Capsuleer Day mark the 19th anniversary of the start of the Capsuleer Age, when cloned capsule-using spaceship pilots were given independent licenses in YC105. Capsuleer Day XIX is a time of celebration for "The Elite" among spaceship pilots, when New Eden looks back on the achievements of capsuleers and wonders what challenges, risks and opportunities the future may hold.

Maelstrom Chainbreaker Khumaak SKIN

typeID64598
Volume0.01 m³
CategoryPermanent SKIN
DescriptionAn instrument of liberation, most strikingly known as a weapon to crush the heads of slavers and a tool to break the chains of slaves, the Khumaak is celebrated as the symbol of the Great Rebellion and Minmatar freedom from Amarr domination. The Khumaak (literally "Hand of Maak") is a replica of an ancient Amarrian relic used over 400 years ago by the Minmatar slave Drupar Maak to kill his master, Arkon Ardishapur, on Arzad II. The legend says that Maak was inspired in his struggle for freedom by a vision of Holder Arzad, an Amarr noble who had treated his Starkmanir subjects with dignity. Arzad is said to have told Maak: "The fire in our hearts burns for salvation, redemption, and grace. May the Word of God grant you the courage to save yourself and your people." Maak's killing of the Ardishapur heir sparked a revolt on Arzad II, also known as Starkman Prime. The slaying of Arkon Ardishapur was met with the brutal crushing of the revolt and almost total annihilation of the Starkmanir Tribe by orbital bombardment. The Starkmanir Rebellion preceded the Great Rebellion by over 250 years but its impact is held by historians to have been a major factor in the development of the underground slave movements that would ultimately fight for their freedom in 20 BYC (AD 23216).

Maelstrom Dawn of Liberation SKIN

typeID48514
Volume0.01 m³
CategoryPermanent SKIN
DescriptionThe Great Rebellion was the dawn of liberation for the Minmatar tribes that once lived almost entirely under the dominion of the Amarr. When the slave revolt broke out in 20 BYC (AD 23216), it stunned an Amarr Empire already reeling from the shock of their defeat by the Jovian fleet at the Battle of Vak'Atioth. The Minmatar that rose up were quickly able to cut a swathe through the territories surrounding the Matari home worlds, aided by groups of free Minmatar who had long operated as guerilla fighters both planet-side and in space. The Minmatar Republic was founded by four of the great tribes and was invited to join in the foundation of CONCORD in 3 BYC. By the end of YC 111, the Nefantar, Starkmanir and Thukker Tribes had rejoined their Brutor, Krusual, Sebiestor and Vherokior brothers and sisters in the Minmatar's Tribal Republic.

Maelstrom Deathglow Remnant SKIN

typeID78791
Volume0.01 m³
CategoryPermanent SKIN

Maelstrom Exoplanets Hunter SKIN

typeID45973
Volume0.01 m³
CategoryPermanent SKIN

Maelstrom Firewall Breach SKIN

typeID48530
Volume0.01 m³
CategoryPermanent SKIN

Maelstrom Glacial Drift SKIN

typeID46910
Volume0.01 m³
CategoryPermanent SKIN

Maelstrom Halcyon Dawn SKIN

typeID63552
Volume0.01 m³
CategoryPermanent SKIN
DescriptionThis SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.

Maelstrom Hazard Control SKIN

typeID56928
Volume0.01 m³
CategoryPermanent SKIN

Maelstrom Justice SKIN

typeID36452
Volume0.01 m³
CategoryPermanent SKIN

Maelstrom Krusual Serenity Only SKIN

typeID37117
Volume0.01 m³
CategoryPermanent SKIN

Maelstrom Krusual SKIN

typeID34641
Volume0.01 m³
CategoryPermanent SKIN

Maelstrom Nefantar Serenity Only SKIN

typeID37118
Volume0.01 m³
CategoryPermanent SKIN

Maelstrom Nefantar SKIN

typeID34642
Volume0.01 m³
CategoryPermanent SKIN

Maelstrom Snowline Bladeracer SKIN

typeID52884
Volume0.01 m³
CategoryPermanent SKIN
DescriptionIn the icy climes of the Northern Mikramurka on Matar there are many traditional forms of transport that take advantage of the snow and ice fields to be found there. One of the most celebrated is still found as a traditional sport around the seismically active western interior of that region. The "bladeracer" sled competitions are usually held on the relatively gentle slopes of the dormant shield volcanoes typically found in the area. The climate means that the upper reaches of the volcanoes are covered in snow and ice all year round but the lower areas remain rather fertile and are warmed by vents. The consequent profusion of heathers and mosses give the hills and slopes their characteristic purple coloration during the "warm" season.

Maelstrom Spirit SKIN

typeID57343
Volume0.01 m³
CategoryPermanent SKIN

Maelstrom Tronhadar Ink SKIN

typeID40500
Volume0.01 m³
CategoryPermanent SKIN

Maelstrom Valklear Glory SKIN

typeID36782
Volume0.01 m³
CategoryPermanent SKIN

Maelstrom Versus Redforce SKIN

typeID76175
Volume0.01 m³
CategoryPermanent SKIN
DescriptionThis SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.

Magnate Ardishapur Serenity Only SKIN

typeID37903
Volume0.01 m³
CategoryPermanent SKIN

Magnate Ardishapur SKIN

typeID34725
Volume0.01 m³
CategoryPermanent SKIN

Magnate Aspirant Explorer SKIN

typeID60230
Volume0.01 m³
CategoryPermanent SKIN
DescriptionThis nanocoating has been developed for New Eden's capsuleer academies as a means of celebrating graduate capsuleers aspiring to a career as an Explorer. Explorers are the cartographers and archaeologists of New Eden. These adventurers delve deep in search of hidden relics, data vaults, and pirate strongholds. With specialist probes explorers can also discover shortcuts allowing fleets to move across the New Eden by way of wormholes. Everyone wants to be friends with a good explorer.

Magnate Biosecurity Responders SKIN

typeID55303
Volume0.01 m³
CategoryPermanent SKIN
DescriptionCONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. Following the Kyonoke Crisis of YC119, and the passage of the interstellar "Hope for All Act", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.

Magnate Cold Iron SKIN

typeID42749
Volume0.01 m³
CategoryPermanent SKIN

Magnate Deathglow Remnant SKIN

typeID78773
Volume0.01 m³
CategoryPermanent SKIN

Magnate EoM SKIN

typeID36321
Volume0.01 m³
CategoryPermanent SKIN

Magnate Exoplanets Hunter SKIN

typeID45756
Volume0.01 m³
CategoryPermanent SKIN

Magnate Glacial Drift SKIN

typeID44137
Volume0.01 m³
CategoryPermanent SKIN

Magnate Halcyon Dawn SKIN

typeID63352
Volume0.01 m³
CategoryPermanent SKIN
DescriptionThis SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.

Magnate Headhunter SKIN

typeID46707
Volume0.01 m³
CategoryPermanent SKIN

Magnate Ironblood SKIN

typeID43485
Volume0.01 m³
CategoryPermanent SKIN

Magnate Navy Issue Ironblood SKIN

typeID73468
Volume0.01 m³
CategoryPermanent SKIN

Magnate Navy Issue Media Miasma SKIN

typeID84112
Volume0.01 m³
CategoryPermanent SKIN
DescriptionIn a time of infinite holoreels and StreamCasts, let the Scope be your guide through the miasma of media confusion.