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Hulk Media Miasma SKIN

typeID84129
Volume0.01 m³
CategoryPermanent SKIN
DescriptionIn a time of infinite holoreels and StreamCasts, let the Scope be your guide through the miasma of media confusion.

Hulk Minmatar Industrial Livery Serenity Only SKIN

typeID49393
Volume0.01 m³
CategoryPermanent SKIN

Hulk Minmatar Industrial Livery SKIN

typeID43797
Volume0.01 m³
CategoryPermanent SKIN

Hulk Morphite Shine SKIN

typeID42622
Volume0.01 m³
CategoryPermanent SKIN

Hulk Nocx Rush SKIN

typeID34758
Volume0.01 m³
CategoryPermanent SKIN

Hulk ORE Development Serenity Only SKIN

typeID38652
Volume0.01 m³
CategoryPermanent SKIN

Hulk Paydirt Prospector SKIN

typeID42679
Volume0.01 m³
CategoryPermanent SKIN

Hulk Radioactives Reclamation SKIN

typeID60952
Volume0.01 m³
CategoryPermanent SKIN
DescriptionExtraction and processing of radioactive materials for use in industry can be difficult and hazardous work at best, with many standard mining techniques often treating such materials as waste byproducts that are better disposed of in space. Always on the look out for ways to increase the profitability of their mining and materials harvesting operations, ORE has established a specialist Radioactives Reclamation unit, equipped with dedicated harvesting and transport ships, to exploit dangerous and difficult to work radioactive materials. The heavy-industrial ships and transport vessels of ORE's Radioactives Reclamation unit are recognisable for their holographic warning markings and vivid "radioactive green" highlights on a more standard blue and grey livery.

Hulk Rockbreaker Pioneers SKIN

typeID56617
Volume0.01 m³
CategoryPermanent SKIN
DescriptionOuter Ring Excavations is not afraid to explore hostile territory in search of valuable asteroids and other harvestable resource fields. In order to break through to potential resources in dangerous systems, ORE will send specialist pioneer fleets that are unusually heavily-armed and supported by combat vessels. One of the most effective such groups in ORE's organization is Pioneer Group 4C-B7X VIII Alpha, famous throughout ORE as the original "Rockbreaker Pioneers".

Hulk Rosada Dawn SKIN

typeID43671
Volume0.01 m³
CategoryPermanent SKIN

Hulk Sansha Industrial Livery SKIN

typeID43849
Volume0.01 m³
CategoryPermanent SKIN

Hurricane "Blaze" Squadron SKIN

typeID47104
Volume0.01 m³
CategoryPermanent SKIN
DescriptionDesigned by Angel Cartel engineers, and released as a tribute to the leader of the Dominations' notorious "Blaze" hit and run squadron who was lost in battle in late YC119, this nanocoating was made available in very limited numbers for only six hulls. Known only as "Blaze", a name earned from both the trail of burning wreckage usually left in his wake and his appearance with a golden red beard, his squadron became his namesake after hundreds of daring raids against Republic Fleet assets. Today, they wear his colors in honor of his legacy as one of the Angel Cartel’s most successful and notorious pirates. "Gone, but never forgotten. His name lives on in all of you. Hoist his colors, and decimate anything that stands in your way." Trald Vukenda – CEO, Dominations.

Hurricane Abyssal Firestorm SKIN

typeID53143
Volume0.01 m³
CategoryPermanent SKIN
DescriptionNoting the unusual effects that can be obtained when incorporating Triglavian subroutines and traces of Abyssal materials into nanocoatings, a commercial product that replicates the look of the plasma firestorms that rage in certain Abyssal Deadspace pockets was developed.

Hurricane Abyssal Glory SKIN

typeID65093
Volume0.01 m³
CategoryPermanent SKIN
DescriptionThis SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.

Hurricane Aurora Universalis SKIN

typeID53361
Volume0.01 m³
CategoryPermanent SKIN
DescriptionAuroras, or polar lights, are a universal concept and shared experience among the peoples of New Eden. The heavily-populated terrestrial home planets are particularly noted for stories and myths involving these striking, dancing lights in the sky. To the Amarr, the aurora are linked to ancient religious stories and are sometimes known as "Sefrim Banners", alluding to the angelic figures considered messengers from God. A tradition of the appearance of these lights heralding divine approval for the armies of Amarr during the Reclaiming of Athra is well attested. For the Caldari, the polar lights are the enigmatic "Flame Wind", a mysterious force in the animistic mythology of Caldari Prime's pre-industrial era. On the cold Caldari home world, the appearance of the aurora was associated with unusual weather and sudden migrations of animals. The various nations of Gallente Prime had their ancient legends about polar lights but knew the aurora to be an interaction of atmosphere, magnetic fields and stellar winds from the time of the "Airship Wars". Viewing aurora on airship trips to the polar regions of Gallente Prime is a popular tourist activity on the planet. The Minmatar have a somewhat mixed viewpoint on aurora, with some believing that such lights were seen during the storms that wracked Matar during the "Day of Darkness" that heralded the Amarr invasion. However, most think this notion misreads the fragmentary tales of what happened in those times. The traditional view of the polar lights, at least for tribes such as the Brutor and Sebiestor, is that they represent a "standing place gathering" or moot of tribal spirits. At the time of the Yoiul Festival, the aurora lights of the worlds of New Eden are one reminder of the shared history of the people of the cluster and have becomes a symbol to some of their universal connections with one another.

Hurricane Biosecurity Responders SKIN

typeID55661
Volume0.01 m³
CategoryPermanent SKIN
DescriptionCONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. Following the Kyonoke Crisis of YC119, and the passage of the interstellar "Hope for All Act", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.

Hurricane Bloody Hands SKIN

typeID47167
Volume0.01 m³
CategoryPermanent SKIN
DescriptionThe Bloody Hands of Matar is a Minmatar terrorist organization responsible for numerous attacks in both the Republic and the Amarr Empire. The group was founded in early YC109, during a period of protest and rioting at the killing of Defiants leader Karishal Muritor by Republic forces acting under the orders of Karin Midular's government. It is believed that the 'Bloody Hands' symbolism was inspired by the use of a bloody fist logo by the Ushra'Khan alliance of capsuleer freedom fighters. The Bloody Hands of Matar turned from protest to terrorism with a campaign of firebombing Amarr and Ammatar interests on Minmatar worlds. The group's violence escalated with a bomb attack on the Egbonbet Republic Parliament station that succeeded in assassinating a visiting Ammatar Mandate ambassador in mid YC109. The terror group pulled off their greatest coup in March YC112, killing thousands in the massive bombing of an Amarr Ministry of War station in Pashanai system. Although hunted by both Republic Security Services and the Amarr Ministry of Internal Order, the Bloody Hands have evaded elimination and officially remain an active threat.

Hurricane Blue Tiger SKIN

typeID36825
Volume0.01 m³
CategoryPermanent SKIN

Hurricane Chainbreaker Khumaak SKIN

typeID64591
Volume0.01 m³
CategoryPermanent SKIN
DescriptionAn instrument of liberation, most strikingly known as a weapon to crush the heads of slavers and a tool to break the chains of slaves, the Khumaak is celebrated as the symbol of the Great Rebellion and Minmatar freedom from Amarr domination. The Khumaak (literally "Hand of Maak") is a replica of an ancient Amarrian relic used over 400 years ago by the Minmatar slave Drupar Maak to kill his master, Arkon Ardishapur, on Arzad II. The legend says that Maak was inspired in his struggle for freedom by a vision of Holder Arzad, an Amarr noble who had treated his Starkmanir subjects with dignity. Arzad is said to have told Maak: "The fire in our hearts burns for salvation, redemption, and grace. May the Word of God grant you the courage to save yourself and your people." Maak's killing of the Ardishapur heir sparked a revolt on Arzad II, also known as Starkman Prime. The slaying of Arkon Ardishapur was met with the brutal crushing of the revolt and almost total annihilation of the Starkmanir Tribe by orbital bombardment. The Starkmanir Rebellion preceded the Great Rebellion by over 250 years but its impact is held by historians to have been a major factor in the development of the underground slave movements that would ultimately fight for their freedom in 20 BYC (AD 23216).

Hurricane Cordite Blossom SKIN

typeID48839
Volume0.01 m³
CategoryPermanent SKIN
DescriptionReleased as a tribute to a renowned Imperial Armaments weapons designer who was lost in battle during live field testing in mid YC120, this nanocoating was produced in limited numbers for just eight hulls that have drawn influence (either directly or more controversially) from his highly successful design work over the years. The fade from deep black to vibrant yellow pays homage to the color produced by Standard frequency crystals, which are used in weapons testing to form a baseline damage profile for prototype energy turrets. The nanocoating is also adorned with a crest of crimson roses, the symbol of the Imperial house to which he belonged. Among the hulls that this nanocoating was commissioned for is the Punisher, the staple anti-frigate and fighter patrol platform of the Imperial Navy, which is widely regarded as one of the finest examples of a light turret-based weapons platform ever designed. “To serve your craft with such skill and tenacity is worthy of the deepest reverence. To pour your very heart and soul into your work is truly divine.” Kefsooda Arkih, - CEO, Imperial Armaments.

Hurricane Deathglow Hunters SKIN

typeID60574
Volume0.01 m³
CategoryPermanent SKIN
DescriptionThe substance nicknamed 'Deathglow' can be obtained by refining a rare mineral obtained from asteroids that have been altered by the strange gravitational and electromagnetic effects of certain deadspace pockets lying in the zones between 'shallow', stable deadspace and the truly twisted depths of abyssal deadspace. The Deathglow Hunters are notorious criminals and partake of frenzied rituals using the substance. Recent intelligence suggests the Deathglow gangs are largely affiliated with the Blood Raider Covenant, a development that may indicate a desire on the part of the Blood Raiders to expand their operations into the drugs and boosters trade.

Hurricane Deathglow Remnant SKIN

typeID73368
Volume0.01 m³
CategoryPermanent SKIN

Hurricane Exoplanets Hunter SKIN

typeID45968
Volume0.01 m³
CategoryPermanent SKIN

Hurricane Firewall Breach SKIN

typeID48529
Volume0.01 m³
CategoryPermanent SKIN

Hurricane Fleet Issue Biosecurity Responders SKIN

typeID55673
Volume0.01 m³
CategoryPermanent SKIN
DescriptionCONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. Following the Kyonoke Crisis of YC119, and the passage of the interstellar "Hope for All Act", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.

Hurricane Fleet Issue Bloody Hands SKIN

typeID47168
Volume0.01 m³
CategoryPermanent SKIN
DescriptionThe Bloody Hands of Matar is a Minmatar terrorist organization responsible for numerous attacks in both the Republic and the Amarr Empire. The group was founded in early YC109, during a period of protest and rioting at the killing of Defiants leader Karishal Muritor by Republic forces acting under the orders of Karin Midular's government. It is believed that the 'Bloody Hands' symbolism was inspired by the use of a bloody fist logo by the Ushra'Khan alliance of capsuleer freedom fighters. The Bloody Hands of Matar turned from protest to terrorism with a campaign of firebombing Amarr and Ammatar interests on Minmatar worlds. The group's violence escalated with a bomb attack on the Egbonbet Republic Parliament station that succeeded in assassinating a visiting Ammatar Mandate ambassador in mid YC109. The terror group pulled off their greatest coup in March YC112, killing thousands in the massive bombing of an Amarr Ministry of War station in Pashanai system. Although hunted by both Republic Security Services and the Amarr Ministry of Internal Order, the Bloody Hands have evaded elimination and officially remain an active threat.

Hurricane Fleet Issue Brutor SKIN

typeID59873
Volume0.01 m³
CategoryPermanent SKIN

Hurricane Fleet Issue Chainbreaker Khumaak SKIN

typeID64592
Volume0.01 m³
CategoryPermanent SKIN
DescriptionAn instrument of liberation, most strikingly known as a weapon to crush the heads of slavers and a tool to break the chains of slaves, the Khumaak is celebrated as the symbol of the Great Rebellion and Minmatar freedom from Amarr domination. The Khumaak (literally "Hand of Maak") is a replica of an ancient Amarrian relic used over 400 years ago by the Minmatar slave Drupar Maak to kill his master, Arkon Ardishapur, on Arzad II. The legend says that Maak was inspired in his struggle for freedom by a vision of Holder Arzad, an Amarr noble who had treated his Starkmanir subjects with dignity. Arzad is said to have told Maak: "The fire in our hearts burns for salvation, redemption, and grace. May the Word of God grant you the courage to save yourself and your people." Maak's killing of the Ardishapur heir sparked a revolt on Arzad II, also known as Starkman Prime. The slaying of Arkon Ardishapur was met with the brutal crushing of the revolt and almost total annihilation of the Starkmanir Tribe by orbital bombardment. The Starkmanir Rebellion preceded the Great Rebellion by over 250 years but its impact is held by historians to have been a major factor in the development of the underground slave movements that would ultimately fight for their freedom in 20 BYC (AD 23216).

Hurricane Fleet Issue Exoplanets Hunter SKIN

typeID45972
Volume0.01 m³
CategoryPermanent SKIN

Hurricane Fleet Issue Freedom's Revolution SKIN

typeID55717
Volume0.01 m³
CategoryPermanent SKIN
DescriptionFor the Minmatar people the Great Rebellion was the founding revolutionary event that set them on the path to freedom in their Tribal Republic. The Freedom's Revolution nanocoating celebrates that struggle for freedom, the lives lost and the great gains made by the Minmatar. While Liberation Day is a grand celebration of the day freedom was achieved for billions of Minmatar, it is also a day of remembrance of those Matari who still languish as slaves in the Amarr Empire, Khanid Kingdom, and the lawless reaches of New Eden.

Hurricane Fleet Issue Glacial Drift SKIN

typeID46909
Volume0.01 m³
CategoryPermanent SKIN

Hurricane Fleet Issue Halcyon Dawn SKIN

typeID63593
Volume0.01 m³
CategoryPermanent SKIN
DescriptionThis SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.

Hurricane Fleet Issue IGC SKIN

typeID48561
Volume0.01 m³
CategoryPermanent SKIN

Hurricane Fleet Issue In Rust We Trust SKIN

typeID52430
Volume0.01 m³
CategoryPermanent SKIN
DescriptionThis special nanocoating mimics a layer of oxidation products on the surface of the ship it is applied to for decorative effect. The allusion to used and repurposed ships from the early days of rebellion and subsequently the Republic's fleets celebrates the early days of Minmatar spaceship design and the considerable combat effectiveness of such craft. For many years past, Minmatar spaceship technology has developed to a high level with modern and powerful ships supplanting older designs, which themselves have been upgraded and improved many times over. Even so, the old slogan "In Rust We Trust" has the power to evoke pride and memories of the glory days of Minmatar guerilla warfare and liberation.

Hurricane Fleet Issue Justice SKIN

typeID36458
Volume0.01 m³
CategoryPermanent SKIN

Hurricane Fleet Issue Krusual SKIN

typeID59833
Volume0.01 m³
CategoryPermanent SKIN

Hurricane Fleet Issue Liberation Games SKIN

typeID64729
Volume0.01 m³
CategoryPermanent SKIN
DescriptionThis nanocoating celebrates the Minmatar Liberation Games, with a pattern suggesting the arc of Pator's sunlight over the blue seas of the planet Matar. The symbolism evokes the unity of the tribes as one people born under the sun of Pator on life-giving Matar. The Liberation Games are a celebration of Minmatar freedom, memorial of the past, and reminder that defense of the Seven Tribes is the duty of all.

Hurricane Fleet Issue Luminaire Zenith SKIN

typeID57588
Volume0.01 m³
CategoryPermanent SKIN
DescriptionThis SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.

Hurricane Fleet Issue Nefantar SKIN

typeID59825
Volume0.01 m³
CategoryPermanent SKIN

Hurricane Fleet Issue Sebiestor SKIN

typeID59840
Volume0.01 m³
CategoryPermanent SKIN

Hurricane Fleet Issue Snowline Bladeracer SKIN

typeID52883
Volume0.01 m³
CategoryPermanent SKIN
DescriptionIn the icy climes of the Northern Mikramurka on Matar there are many traditional forms of transport that take advantage of the snow and ice fields to be found there. One of the most celebrated is still found as a traditional sport around the seismically active western interior of that region. The "bladeracer" sled competitions are usually held on the relatively gentle slopes of the dormant shield volcanoes typically found in the area. The climate means that the upper reaches of the volcanoes are covered in snow and ice all year round but the lower areas remain rather fertile and are warmed by vents. The consequent profusion of heathers and mosses give the hills and slopes their characteristic purple coloration during the "warm" season.

Hurricane Fleet Issue Spirit SKIN

typeID57395
Volume0.01 m³
CategoryPermanent SKIN

Hurricane Fleet Issue Starkmanir SKIN

typeID59865
Volume0.01 m³
CategoryPermanent SKIN

Hurricane Fleet Issue Thukker Tribe SKIN

typeID59849
Volume0.01 m³
CategoryPermanent SKIN

Hurricane Fleet Issue Versus Blueforce SKIN

typeID76178
Volume0.01 m³
CategoryPermanent SKIN
DescriptionThis SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.