Permanent SKIN items - EVE Online Item Database - Page 28

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Crucifier Cold Iron SKIN

typeID42746
Volume0.01 m³
CategoryPermanent SKIN

Crucifier EoM SKIN

typeID36285
Volume0.01 m³
CategoryPermanent SKIN

Crucifier Exoplanets Hunter SKIN

typeID45753
Volume0.01 m³
CategoryPermanent SKIN

Crucifier Glacial Drift SKIN

typeID44134
Volume0.01 m³
CategoryPermanent SKIN

Crucifier Halcyon Dawn SKIN

typeID63367
Volume0.01 m³
CategoryPermanent SKIN
DescriptionThis SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.

Crucifier Ironblood SKIN

typeID43482
Volume0.01 m³
CategoryPermanent SKIN

Crucifier Kador Serenity Only SKIN

typeID37915
Volume0.01 m³
CategoryPermanent SKIN

Crucifier Kador SKIN

typeID34719
Volume0.01 m³
CategoryPermanent SKIN

Crucifier Navy Issue Abyssal Glory SKIN

typeID62287
Volume0.01 m³
CategoryPermanent SKIN
DescriptionThis SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.

Crucifier Navy Issue Biosecurity Responders SKIN

typeID55338
Volume0.01 m³
CategoryPermanent SKIN
DescriptionCONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. Following the Kyonoke Crisis of YC119, and the passage of the interstellar "Hope for All Act", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.

Crucifier Navy Issue Cold Iron SKIN

typeID42761
Volume0.01 m³
CategoryPermanent SKIN

Crucifier Navy Issue EoM SKIN

typeID40330
Volume0.01 m³
CategoryPermanent SKIN

Crucifier Navy Issue Exoplanets Hunter SKIN

typeID45768
Volume0.01 m³
CategoryPermanent SKIN

Crucifier Navy Issue Glacial Drift SKIN

typeID46783
Volume0.01 m³
CategoryPermanent SKIN

Crucifier Navy Issue Halcyon Dawn SKIN

typeID63410
Volume0.01 m³
CategoryPermanent SKIN
DescriptionThis SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.

Crucifier Navy Issue Oasis of Faith SKIN

typeID53610
Volume0.01 m³
CategoryPermanent SKIN
Description"Faith is an oasis from which we must draw in order to live. Like an oasis, faith is a gift from the Lord that must be shared with all. Like an oasis, faith must be used with measure and not wasted. Like an oasis, faith should be at the center of a garden. For it is only in the garden of a just and truthful society, watered by well measured faith, that we may cultivate the spirit of the people." – The Scriptures, Seventh Letter of St. Junip of Aerui

Crucifier Navy Issue Purity of the Throne SKIN

typeID42559
Volume0.01 m³
CategoryPermanent SKIN

Crucifier Navy Issue Sarum SKIN

typeID56793
Volume0.01 m³
CategoryPermanent SKIN

Crucifier Navy Issue Spirit SKIN

typeID57384
Volume0.01 m³
CategoryPermanent SKIN

Crucifier Oasis of Faith SKIN

typeID53595
Volume0.01 m³
CategoryPermanent SKIN
Description"Faith is an oasis from which we must draw in order to live. Like an oasis, faith is a gift from the Lord that must be shared with all. Like an oasis, faith must be used with measure and not wasted. Like an oasis, faith should be at the center of a garden. For it is only in the garden of a just and truthful society, watered by well measured faith, that we may cultivate the spirit of the people." – The Scriptures, Seventh Letter of St. Junip of Aerui

Crucifier Purity of the Throne SKIN

typeID42544
Volume0.01 m³
CategoryPermanent SKIN

Crucifier Raata Sunset SKIN

typeID37484
Volume0.01 m³
CategoryPermanent SKIN

Crucifier Sarum Serenity Only SKIN

typeID37951
Volume0.01 m³
CategoryPermanent SKIN

Crucifier Sarum SKIN

typeID34720
Volume0.01 m³
CategoryPermanent SKIN

Crucifier Semiotique Sports SKIN

typeID60263
Volume0.01 m³
CategoryPermanent SKIN
DescriptionUsed on corporate transports and service vessels of Semiotique Superluminal's fleet, this special nanocoating was designed to mark the launch of the Semiotique Sports brand by one of the biggest players in New Eden's communications and media landscape. Semiotique Superluminal is one of New Eden's largest FTL communications corporations, owned by the reclusive and eccentric trillionaire Lous Chavol, founder of the Scope and an immensely powerful figure in the Gallente Federation's corporate world. From its beginnings as one of the more successful FTL communications companies during the last expansion phase of the Gallente Federation, Semiotique has become a megacorporation that may even rival the titanic Quafe Company for its reach. In recent decades, Semiotique Superluminal has expanded its activities into all manner of technology, media, and entertainment interests. The holocasting and virtuality industries are a major growth area for the corporation, and under its Semiotique Sports brand it has ambitious plans to expand into popular high-tech sports such as Gravball, Mind Clash, spaceship racing, and even the controversial but incredibly lucrative combat sports field.

Crucifier Spirit SKIN

typeID47304
Volume0.01 m³
CategoryPermanent SKIN

Crucifier War Reserves Lieutenant SKIN

typeID59421
Volume0.01 m³
CategoryPermanent SKIN
DescriptionImperial War Reserves mining operations are usually organized around combined naval and logistical units typically commanded by a Cardinal Lieutenant. The Imperial War Reserves were established as a joint effort to build up and maintain a vast reserve of strategically vital materials by the Amarr Ministry of Assessment and the Ministry of War. The corporation is charged with surveying the Amarr Empire for resources and organizing their exploitation by mining operations.

Cruor Aurora Universalis SKIN

typeID74143
Volume0.01 m³
CategoryPermanent SKIN
DescriptionAuroras, or polar lights, are a universal concept and shared experience among the peoples of New Eden. The heavily-populated terrestrial home planets are particularly noted for stories and myths involving these striking, dancing lights in the sky. To the Amarr, the aurora are linked to ancient religious stories and are sometimes known as "Sefrim Banners", alluding to the angelic figures considered messengers from God. A tradition of the appearance of these lights heralding divine approval for the armies of Amarr during the Reclaiming of Athra is well attested. For the Caldari, the polar lights are the enigmatic "Flame Wind", a mysterious force in the animistic mythology of Caldari Prime's pre-industrial era. On the cold Caldari home world, the appearance of the aurora was associated with unusual weather and sudden migrations of animals. The various nations of Gallente Prime had their ancient legends about polar lights but knew the aurora to be an interaction of atmosphere, magnetic fields and stellar winds from the time of the "Airship Wars". Viewing aurora on airship trips to the polar regions of Gallente Prime is a popular tourist activity on the planet. The Minmatar have a somewhat mixed viewpoint on aurora, with some believing that such lights were seen during the storms that wracked Matar during the "Day of Darkness" that heralded the Amarr invasion. However, most think this notion misreads the fragmentary tales of what happened in those times. The traditional view of the polar lights, at least for tribes such as the Brutor and Sebiestor, is that they represent a "standing place gathering" or moot of tribal spirits. At the time of the Yoiul Festival, the aurora lights of the worlds of New Eden are one reminder of the shared history of the people of the cluster and have becomes a symbol to some of their universal connections with one another.

Cruor Deathglow Remnant SKIN

typeID84351
Volume0.01 m³
CategoryPermanent SKIN

Cruor Glacial Drift SKIN

typeID46819
Volume0.01 m³
CategoryPermanent SKIN

Cruor Ironblood SKIN

typeID60665
Volume0.01 m³
CategoryPermanent SKIN

Cruor Luminae Polaris SKIN

typeID75273
Volume0.01 m³
CategoryPermanent SKIN
DescriptionPolar lights are a common sight on many planets across New Eden, varying according to atmospheric conditions, planetary magnetic fields, and the stellar wind of the local star. Many cultures consider these dramatic displays in the skies of their planets to be awe-inspiring and dramatic, and they are the source of much myth and art. In some cases, extreme aurora activity can be a portent of impending disaster, and increased or even extreme stellar activity can indeed wreak havoc on inhabited planets. Even so, the Luminae Polaris nanocoating celebrates the more attractive and inspiring side of these dramatic phenomena.

Cruor Malagrin Marshlight SKIN

typeID53019
Volume0.01 m³
CategoryPermanent SKIN
DescriptionThe vast low-lying deltas and marshy plains of Luminaire's Western Morthane region have a long and dark history in folklore and in the ancient warring states period of the Gallente home world's past. Inhabitants on the periphery of the Great Morthani Wastes have many legends of spirits of light and flame seen wandering the swamps and several of these are feared as devils and demonic beings. The Western Morthani natives called the most-feared of these spirits the "Boitata", and believed it to be a fiery serpent with a penchant for consuming the eyes of the dead and perhaps even the sinful living. Garouni settlers on the far western edge of the Great Wastes called this legendary demon "Malagrin" and also noted the tendency for livestock drowned in the marshes to attract these eery lights. Military disaster is also a feature of the history of the Great Morthani Wastes. In its epic campaign to overthrow the ancient slaveholder Empire of Morthane, the Garoun Empire made several attempts to bypass the blistering deserts of Southern Morthane by marching armies through the western swamps. The legions of Garoun failed to penetrate the grim marshlands at every try, giving up on the route after an entire army, wracked by disease and starvation was destroyed by Morthani raiders at the south-eastern edge of the great wastes. Some tales are told of lights dancing on the corpses of the lost soldiers of Garoun and this has become part of the Malagrin and Boitata legends on either side of the vast swamps.

Cruor Sanguinary Savant SKIN

typeID84938
Volume0.01 m³
CategoryPermanent SKIN
DescriptionAmong their people, the practice of identifying and deifying savants has been part of Sani Sabik life for over a thousand years, but has in more recent times taken a back seat as the Blood Raiders in particular have widened their pursuits to the acquisition, inspection, and manipulation of blood, with this becoming their core focus. The only remaining echoes of the lauding of savants are in the near worship of Omir Sarikusa and in the unstated but general belief among the Sani Sabik that each and every one of them is a savant of New Eden, having all in one way or another been the beneficiaries of the blood rituals.

Cruor Vampire's Hex SKIN

typeID57816
Volume0.01 m³
CategoryPermanent SKIN
DescriptionThe Vampire's Hex pattern of nanocoating originated as a livery for the Vampire 6900 range of militarized personal atmospheric flyers made by the Hex Aerodynamix corporation, a subsidiary of the Roden Shipyards industrial conglomerate. Following the success of the company's Angel's Hex promotional campaign, the Vampire's Hex nanocoating was also made available in a spaceship format for certain popular capsuleer vessels.

Crusader Abyssal Glory SKIN

typeID60084
Volume0.01 m³
CategoryPermanent SKIN
DescriptionThis SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.

Crusader Aurora Universalis SKIN

typeID57005
Volume0.01 m³
CategoryPermanent SKIN
DescriptionAuroras, or polar lights, are a universal concept and shared experience among the peoples of New Eden. The heavily-populated terrestrial home planets are particularly noted for stories and myths involving these striking, dancing lights in the sky. To the Amarr, the aurora are linked to ancient religious stories and are sometimes known as "Sefrim Banners", alluding to the angelic figures considered messengers from God. A tradition of the appearance of these lights heralding divine approval for the armies of Amarr during the Reclaiming of Athra is well attested. For the Caldari, the polar lights are the enigmatic "Flame Wind", a mysterious force in the animistic mythology of Caldari Prime's pre-industrial era. On the cold Caldari home world, the appearance of the aurora was associated with unusual weather and sudden migrations of animals. The various nations of Gallente Prime had their ancient legends about polar lights but knew the aurora to be an interaction of atmosphere, magnetic fields and stellar winds from the time of the "Airship Wars". Viewing aurora on airship trips to the polar regions of Gallente Prime is a popular tourist activity on the planet. The Minmatar have a somewhat mixed viewpoint on aurora, with some believing that such lights were seen during the storms that wracked Matar during the "Day of Darkness" that heralded the Amarr invasion. However, most think this notion misreads the fragmentary tales of what happened in those times. The traditional view of the polar lights, at least for tribes such as the Brutor and Sebiestor, is that they represent a "standing place gathering" or moot of tribal spirits. At the time of the Yoiul Festival, the aurora lights of the worlds of New Eden are one reminder of the shared history of the people of the cluster and have becomes a symbol to some of their universal connections with one another.

Crusader Biosecurity Responders SKIN

typeID55351
Volume0.01 m³
CategoryPermanent SKIN
DescriptionCONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. Following the Kyonoke Crisis of YC119, and the passage of the interstellar "Hope for All Act", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.

Crusader Cold Iron SKIN

typeID42757
Volume0.01 m³
CategoryPermanent SKIN

Crusader EoM SKIN

typeID36287
Volume0.01 m³
CategoryPermanent SKIN

Crusader Exoplanets Hunter SKIN

typeID45764
Volume0.01 m³
CategoryPermanent SKIN

Crusader Glacial Drift SKIN

typeID46779
Volume0.01 m³
CategoryPermanent SKIN

Crusader Halcyon Dawn SKIN

typeID63399
Volume0.01 m³
CategoryPermanent SKIN
DescriptionThis SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.

Crusader Imperial Navy SKIN

typeID58896
Volume0.01 m³
CategoryPermanent SKIN

Crusader Imperial Police SKIN

typeID82181
Volume0.01 m³
CategoryPermanent SKIN
DescriptionThe Imperial Inquisitorial Police (IIP) are one of the key law enforcement divisions of the Amarr Ministry of Internal Order, focused primarily on maintaining law and order in direct holdings of the Imperial Throne, and any territories not coming under the direct jurisdiction of the six Royal Houses and their own police guards. Inevitably, given the complex, endlessly-shifting politics and webs of relationships between the Throne, Royal Houses, and their various vassals, there are any number of situations where the Ministry of Internal Order has some valid interest or mandate to intervene. Outright situations of unrest or flagrant criminality are often dealt with by the Ministry's feared Order Paladins, a paramilitary force given to act first and ask questions later. When investigation or a somewhat lighter touch is required the Imperial Inquisitorial Police are usually sent in. Given the delicacy of many situations involving space stations and space industrial colonies, the IIP are the preferred option in such locations, with special investigation units travelling extensively throughout the Amarr Empire.