Skip to main content

Archives

You went through the Cyan door with Alice and chose to betray her, then you went through the green door.

Collect Items

There are four books on the bookshelves that you need to take out. They are brighter colors than the rest of the books. There is a light blue book called The Stairway, an orange book called And Lion, a green book called To The Sun, and a red book called Go Up.

Find the locked box in the corner. Take the green die from the top.

Go to the desk. Get the blue die, the ink bottle, the music box, and the notebook paper.

Go to the scale in the corner. Open the drawer to get a screwdriver. Remove the red die and the 50g weight from the scale.

Combine Items

In your inventory, combine the screwdriver with the music box to get the cylinder. Combine the cylinder with the ink bottle. Combine the inky cylinder with the notebook paper. The piece of paper is stored in the Archive.

Use the weight on the scale. You have to weigh the dice. The result is that the red die weighs 50g, the green weighs 100g, and the blue weighs 150g.

The locked box shows the blue die plus the green die times the red die. However, if you go from left to right, you will get the wrong answer. You have to start by multiplying the red die times the green die. That's 50 x 100 = 5000. Then you add that to the blue die. That's 5000 + 150 = 5150. The padlock code is 5150.

When you unlock the locked box, you find a book that contains a bookmark with a colorful pattern on it. The bookmark is put into the archive.

Put the Books on the Shelves

You took four books from the bookshelves. Now you have to put them in the correct places on the shelves. Look at the back cover of each book. It has a book title, and a letter/number code. For example, one book says
TO THE SUN
C-05-18
on the back. This means that you have to put the book titled TO THE SUN on shelf C-05-18.

Look at the computer screen in the middle of the room. When you are looking from this perspective, the shelves from left to right are A, B, C, D.

The next number in the code is the row that the book goes on. Start counting from the top of the shelf to find the correct row (it will be a row with an empty slot).

The third number is the column. Count from the left to find the place to put the book (it will be an empty slot).

Once you have put all four books in the correct places, the bookshelves are lowered to make stairs. The girls make Sigma go up there because he's being lewd. Take the stuffed lion doll.

Get the Escape Password

In your inventory, examine the lion to get a memory card. Put it into the computer in the middle of the room, then touch the screen.

This is a dice puzzle. If you took the cylinder out of the music box with the screwdriver, used the ink bottle on the cylinder, and used the inky cylinder on the notebook paper, look at the resulting pattern, and also look at the colorful bookmark. If you put the dice into the correct pattern such that the colors match the bookmark and the pips on top match the pattern on the notebook paper, you will get a safe code.

Get the Secret File Password

Now do the dice puzzle on the computer again, but this time just put the correctly colored dice into the positions from the bookmark. The pips on top don't matter. This gives you another safe code.

After the Escape

After you escape from the Archives, you will encounter a lock situation. See the lock guide for more information. After that, you must choose whether to Ally or Betray.

Get help with games!
Pokémon Sun and Moon Zero Escape: Zero Time Dilemma Yo-Kai Watch Animal Crossing: Happy Home Designer Fire Emblem Fates Story of Seasons Pokémon Omega Ruby and Alpha Sapphire Disco Zoo The Legend of Zelda: A Link Between Worlds Pokémon X and Y Animal Crossing: New Leaf Nimble Quest Zero Escape: Virtue's Last Reward Pokémon Black 2 and White 2 Pocket Planes The Legend of Zelda: Skyward Sword Professor Layton's London Life Tiny Tower Pokédex 3D Guide Portal 2 Find Mii 3DS Walkthrough Nintendogs + Cats Guide Super Scribblenauts Walkthrough Pokémon Black and White Walkthrough Pocket Frogs Guide Zero Escape Nine Hours, Nine Persons, Nine Doors Walkthrough The Legend of Zelda: Spirit Tracks Walkthrough Animal Crossing: Wild World Guide Pokémon HeartGold and SoulSilver Walkthrough Dragon Quest IX The Sims 3 Guide Final Fantasy Tactics A2: Grimoire of the Rift Portal Walkthrough Contact for Nintendo DS Walkthrough White Chamber Walkthrough The Legend of Zelda: The Minish Cap Walkthrough Blue Chamber Walkthrough Crimson Room Walkthrough Viridian Room Walkthrough EVE Online Guide Final Fantasy Tactics Advance Walkthrough The Legend of Zelda: The Wind Waker Walkthrough Pokémon Ruby, Sapphire, Emerald Metroid Fusion Walkthrough The Legend of Zelda: Oracle of Seasons The Legend of Zelda: Oracle of Ages The Legend of Zelda: Majora's Mask The Legend of Zelda: Ocarina of Time Walkthrough Dink Smallwood Pokémon Tales of Phantasia Walkthrough Terranigma Chrono Trigger EarthBound Walkthrough QR Code Tutorial Final Fantasy 3/6 Walkthrough Illusion of Gaia Secret of Mana Walkthrough The Legend of Zelda: Link's Awakening DX Soul Blazer Walkthrough The Legend of Zelda: A Link to the Past Walkthrough Battle of Olympus Maniac Mansion (NES) Castlevania II: Simon's Quest Zelda II: The Adventure of Link Walkthrough Picross Tutorial The Legend of Zelda Sudoku Chess
Get the Game