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Q

To reach Q, you have to take the path Cyan, Betray, Red, and then choose ally after the control room.

Open the Walls

To open the walls, tap the floating cube in the center of the room and tap the squares to see the numbers that they reveal. Each number tells you how many of the surrounding squares to tap on the wall. The number might or might not include the square itself.

The correct squares to tap are:

Exit Door Wall


|-------|
|X------|
|X------|
|X------|
|X------|

To the right of the exit door wall


|-------|
|-------|
|XXX----|
|XX-XXX-|
|XX-XXX-|

Across from the exit door wall


|-------|
|-------|
|------X|
|--X----|
|-XX----|

To the left of the exit door wall


|-------|
|-------|
|------X|
|X-----X|
|X-----X|

The Dice Puzzle

Get the purple books that say DICE. The last book contains pictures of the dice. Tap the screen to start the dice puzzle.

One of the green dice says 1. Move it right, right, right, right, down, left, down. Move the other green die up, up, up, up, right, right, down.

One of the blue dice says 6. Move it up, left, down, down, left, left. Move the other blue die up, up, right, right, down, right, down, right.

One of the red dice says 6. Move it right, down, down, down, down. Move the other red die right, right, down, left, left.

Once you solve it, you get the blue memory card.

The Darts Puzzle

Get the darts out of the holder near the dart board. Get a score of 100 using three darts. Throw a dart at the green 13, the blue 14, and the red 11. You will get a green memory card.

The Hexagon Puzzle

You have to turn all the hexagons and triangles red. To do that, tap the bottom red triangles, then all of the green hexagons. You get the red memory card, and a file that explains the AB game in the Q room. The file says:
- Three people always choose ally
- Three people always choose betray
- One person always does what his opponent does.

Put all of the memory cards into the screen to the right of the exit door.

Get the Secret File Password

The AB puzzle is to the right of the exit door. The game says that the second answer is "we must be the only ones to surpass 9."

To do that, you can first play some practice rounds to figure out which people are the betrayers, which are the ones who ally, and which one always mirrors the opponent. You discover that:
A and E always betray
B and D always ally
C always copies his opponent

To get the secret file, "US" needs to be the only one to get 9 points. So try this:
Round 1: Choose Betray. US vs. D, A vs. C, B vs. E
Round 2 and 3: Choose Ally. US vs. C, A vs. E, B vs. D

Get the Escape Password

The AB puzzle is to the right of the exit door. The game says that the first answer is "strive for 9 with six cooperators." This means that the votes must always be Betray vs. Betray or Ally vs. Ally, and "US" has to get 9 points.

To do that, you can first play some practice rounds to figure out which people are the betrayers, which are the ones who ally, and which one always mirrors the opponent. You discover that:
A and E always betray
B and D always ally
C always copies his opponent

To get the escape password, the votes must always be Betray vs. Betray or Ally vs. Ally, and "US" has to get 9 points. The solution is simple. Just pair up two who always betray, and the two who always ally, and go against the one who always does what his opponent does, and you should always vote ally:
Choose Ally. US vs. C, A vs. E, B vs. D

After the Escape

Many things happen after the escape. Be sure to go back and solve all puzzle rooms in Hard Mode. You don't need to re-solve any of the puzzles, because you already know the escape password, so just switch to Hard Mode and enter the escape passwords into the safes that you learned earlier. You don't need to have all of the archives for this.

Once you have solved all of the puzzle rooms on hard mode, check the flow chart to find an extra ending.

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