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Sheikah Stone Visions

This is a list of the Sheikah Stone Visions that can be seen via the Sheikah Stone outside of Link's house and in the Temple of Time.

  • Inside the Deku Tree
    1. Through the Spider's Web: After climbing to the top level of the Deku Tree, Link leaps off of a ledge.
    2. Clearing the Cobwebs: On the bottom floor of the Deku Tree, Link steps on a switch that makes a torch light up. Link lights a Deku Stick and runs across the water.
    3. Waterlogged Limbo: Link runs into the water and dives to press a switch before hopping onto a moving square platform.
    4. Webbed Feet: Link pushes a large stone cube into the water, then goes back across with a lit Deku Stick. He runs with it onto a cobweb in the ground.
    5. Twenty-Three Is Number One: Link is shown bouncing the Deku Nuts of two Deku Scrubs back at them, starting with the middle one, then the rightmost one, then the first.
    6. Gohma Battle: Link is shown hitting Gohma in the eye with the slingshot when the eye turns red, then attacking Gohma with the sword when it is stunned on the ground.
  • Dodongo's Cavern
    1. A Weighty Dilemma: Link runs past a beamos, then pushes an armos statue toward a blue switch.
    2. Carrying a Torch: After running through a red room, Link uses a Deku Stick to light four torches in a blue room.
    3. A Bumper Crop: After jumping off of a moving platform and running toward a door, Link stands in a gap between bomb flowers, then is showing picking up a bomb flower and running toward that gap.
    4. The Wall above the Ladder: Link is shown running across a bridge on the upper level, then pushing a block toward a ledge then climbing onto the block. Then he is shown picking up a bomb flower and throwing it onto a stone ledge above a ladder.
    5. Something in Your Eye: Link is shown running past a grey sign with Hylian on it, then jumping over a gap on a bridge that has two gaps. Then he is shown dropping a bomb through each of those gaps.
    6. If the Block Fits...: Link is shown running through teeth, then climbing onto a narrow stone ledge, then pushing a stone block over a ledge, onto the floor where there is a stone hole.
    7. Onward and Downward: Link is shown running past a block embedded in a hole in the ground toward a door, then running with a bomb onto a crack in the ground, then falling through a large hole in the ceiling.
    8. King Dodongo Battle: Link picks a bomb flower and runs with it toward King Dodongo, who opens his mouth. Link throws the bomb flower into King Dodongo's mouth.
  • Inside Jabu-Jabu's Belly
    1. Reaching the Far Shore: Link picks up Ruto and runs toward a door. After, he throws her onto a high ledge. Finally, an underwater switch is shown, and Link swims over to Ruto's side.
    2. Removing the Red Tentacle: Link steps onto a blue switch while carrying Ruto. Then he leaves Ruto on the switch, and is in a room where he throws the boomerang at the Red Tentacle.
    3. Bigocto Battle: Link stuns Bigocto with the boomerang, then waits for Bigocto to recover and start spinning before stunning Bigocto again, which this time is facing the other direction. Link runs forward and attacks Bigocto's back.
    4. Unstable Footing: Link approaches a pink platform that rises up and starts shaking around while shining with electricity. Link is shown hitting something with the boomerang. Then he jumps onto the platform, which is now blue and unmoving.
    5. Weighing it Down: Link jumps onto a high platform, then runs over and gets a wooden crate. He carries it over to a blue switch.
    6. Reaching Past Barriers: Link climbs a wall where there is a yellow barrier. He targets a hanging yellow switch, takes out his boomerang and carefully moves toward the edge of the ledge.
    7. Barinade Battle: Link breaks one of Barinade's tentacles that is attached to the ceiling, using the boomerang. Then he stuns Barinade's main body with the boomerang, and uses his sword to kill a stunned floating jellyfish. Finally, he stuns Barinade's main body and attacks it directly with his sword.
  • Forest Temple
    1. Bird's-Eye View - Link climbs some vines in the first room and is then shown on the branch of the tree. He runs toward a treasure chest on top of one of the trees.
    2. Blue Block Blues - Link runs past the four torches in the center room and stands next to a large blue block, then plays the ocarina.
    3. All's Well... - Link stands on a balcony fence and points his hookshot. Then he walks toward a red switch on another balcony. He then looks toward a well and hops off of the ledge.
    4. Building Blocks - Link pushes a blue block in the direction of the yellow arrows, then is shown pushing it from a different side. Then he pushes a red block in the direction of the yellow arrows and is shown pushing it from a different side.
    5. Undoing the Twist - Link walks toward a locked door under an eye symbol on the wall. Then he fights a Stalfos, then goes through a twisted corridor. Then he is shown just after shooting an arrow at the eye symbol on the wall from the first scene, but this time the eye symbol is closed.
    6. The Art of Exorcism - Link goes through the door into the twisted corridor, then is shown shooting an arrow at the wall in a room with a painting of a ghost. Then the ghost is shown on the lower floor, flying toward the camera.
    7. A Cold Look - Link jumps onto a spinning platform. A frozen eye switch is shown just beyond a flaming torch. Link shoots an arrow through the torch, then is shown jumping down into a hole in a room with a sideways ladder.
    8. The Sky Is Falling - Link is in a checkerboard patterned room. The ceiling falls, and later Link runs toward a gold switch. Then he is shown running toward the exit.
    9. Paranormal Puzzle - Link shoots an arrow toward the camera, and then is shown pushing puzzle blocks together. After that, a green ghost is shown flying toward the camera.
    10. One Last Ghost - Link walks toward the center room where the four torches are, and there is a purple ghost in the middle. Then four ghosts appear around him, and one of them spins. Finally, the real ghost hits his shield and he attacks it.
    11. A Revolutionary Room - Link hops onto the elevator in the center of the four lit torches. Then he is shown pushing one of the walls that sticks out, and the room rotates. He steps on a gold switch on a blue carpet, then walks through a corridor with a blue carpet and paintings on the walls.
    12. Phantom Ganon Battle - Phantom Ganon emerges from a painting, riding his horse. Link is shown aiming his bow and arrow. Then Phantom Ganon shoots a ball of energy, and Link deflects it with his sword.
  • Fire Temple
    1. The First Goron - Link runs toward the door to the left of the statues with fire in their mouths, then approaches a lava pit with a locked door across it. He jumps over stone platforms in that room to reach the first Goron.
    2. The Second Goron - Link crosses a wooden bridge in a room full of lava, then goes up a nearby wooden plank. He takes a bomb toward a brick wall, then approaches the second Goron.
    3. The Third Goron - Link crosses a wooden bridge in a room full of lava, then goes up a nearby rock slope. He jumps to a brick area, then approaches the third Goron.
    4. Rising Flames - Link slides down a wooden plank, sees a spout of flame, climbs up the fence, and pushes a large block over the flame spout.
    5. Bypassing the Flame Walls - Link pushes a big block away from a crystal switch, then climbs a fence, aims the Hookshot, then climbs up where flames used to be.
    6. The Fourth Goron - Link runs through a room with rolling boulders, then goes to a door under an overhang, then approaches the fourth Goron.
    7. The Fifth Goron - Link runs through a room with rolling boulders, then approaches the fifth Goron near a wall.
    8. The Sixth Goron - Link runs toward a door in a room with a moving wall of flame, then takes out a bomb near a cracked floor, then climbs down a ladder and approaches the sixth Goron.
    9. The Seventh Goron - Link runs across a narrow ledge toward a locked door, then runs away from a moving wall of flame toward a door, then jumps to a switch on a raised platform, then approaches the seventh Goron in a raised jail cell.
    10. The Dancer in Flames - A dancer made of flames spins around. Link aims his hookshot, then hits the running creature with his sword.
    11. Spiraling toward Treasure - Link steps on a switch, flames lower around a treasure chest, and Link runs up the spiraling stairs to reach the treasure chest.
    12. Totem Toppling - Link falls down a hole in the floor of the room with the spiraling stairs, then approaches a totem, and uses his Megaton Hammer.
    13. Hidden in the Hallway - Link approaches a totem, then approaches a post sticking up from the floor and uses the Megaton Hammer. Then he takes a wooden crate and jumps into a pit.
    14. The Eighth Goron - Link climbs up a ledge with a switch on it, uses his Megaton Hammer, then uses the Ocarina near a time block, then uses his hammer in a place where Navi glows green.
    15. The Final Goron - Link approaches a totem in a room with statues with fire in their mouths, then goes through a door with a chest on a raised platform, then approaches the final jail cell.
    16. Volvagia Battle - Link sees Volvagia come out of one of many holes in the ground. He uses the Megaton Hammer, then hits Volvagia with his sword.
  • Ice Cavern
    1. Gathering the Silver Rupees - The room with the spinning ice blade is shown. Link ducks under the blade by blocking himself with his shield. Then he gets up on the ledge with the barred door and jumps off toward the floating silver rupee.
    2. Blue Fire, Red Ice - After going through the door in the room with the ice blade, Link catches blue fire in a bottle and then goes back to the ice blade room, where he melts a wall of red ice.
    3. Sliding Puzzle - Link runs toward the large block of ice that he can slide around. He is shown sliding it toward the wall with the blue fire, then sliding it from a silver rupee pillar toward the blue fire wall. Then he climbs up to the blue fire.
  • Water Temple
    1. Low Tide - Link sinks to the bottom with the Iron Boots, then goes through a door between two torches. He floats up, then plays the ocarina above water.
    2. Twin Flames - Link falls down a hole, then shoots an arrow through a torch, then shoots another while standing in the other corner. He kicks open a chest and gets a small key.
    3. The Beached Block - Link climbs onto a short block on the sand, then pushes a big block toward some water. Then he sinks down with the Iron Boots.
    4. Through Troubled Waters - Link jumps to a door from a water spout, then uses the Hookshot on a dragon head, then uses it again on a nearby wall. Then he opens a chest and gets a small key.
    5. The Mark in the Tower - Link approaches a locked door at the base of the tower, then plays the ocarina on a platform in the tower. Then he sinks down between the spikes at the floor of the tower, then opens a chest and gets a small key.
    6. Beyond the Wall - Link goes through a door between two torches, then finds a cracked wall at the surface of the water. He approaches with a bomb, then opens a chest and gets a small key.
    7. The Third Mark - Link jumps to a locked door in the wall, then stands on a water spout and aims an arrow. Then he plays the ocarina in front of a wall.
    8. Level Up...and Down - Link climbs up from an area of moving platforms, then aims the hookshot in a room of dragon heads. He climbs a dragon head, then aims the hookshot from another dragon head.
    9. Your Own Worst Enemy - Link fights a shadow of himself. He does a jump attack and hits the shadow. He uses the Megaton Hammer and hits the shadow. He shields himself without targeting the shadow, then hits the shadow while crouched.
    10. Raging River - Link goes through a door between two round mirrors, then plays the ocarina near a large chest. Then he uses the hookshot on a small chest, and opens it to get a small key.
    11. Underwater Sliding Puzzle - Link climbs a ledge in the room with the tower. He pulls a block, then pushes it from another location. He opens a chest and gets a small key.
    12. Stonesetting - Link falls down an underwater hole next to the sandy floor. He uses the hookshot above some spikes. Then he throws a bomb at a wall, then pulls a big block from a wall that had been cracked.
    13. Entering Unfriendly Waters - Link jumps from three water spouts. He walks behind a boulder while wearing the Iron Boots. He aims the hookshot, then he runs up a slope next to some Razor Traps.
    14. Morpha Battle - Link runs away from a water tentacle. He aims the Longshot at the core inside the tentacle. Then he traps the core in a corner and hits it repeatedly with his sword.
  • Shadow Temple
    1. The Winged Boots - Link runs through a fake portrait, then runs away from a bird statue while the Lens of Truth is active. He goes through a room with a glowing skull in the wall, then attacks a Dead Hand.
    2. Pointing toward Truth - Link uses the Lens of Truth near the bird statue, then pushes a block to rotate the statue. Then he runs over a gap with the Hover Boots, catches a ledge and climbs up.
    3. The Stone Umbrella - Link runs away from two Razor Traps going in a circle. He sees a hidden block with the Lens of Truth. He pushes the block under falling spikes, then uses the big block to climb up to a nearby ledge.
    4. Rupees out of Reach - Link uses the Longshot to collect several silver rupees, using the Lens of Truth to help him do so.
    5. Fire, Fire Everywhere... - Link goes from the silver rupee room through a door, then approaches bomb flowers (a Gold Skulltula is visible on the wall). He throws a bomb flower toward blue flames.
    6. Against the Wind - Link uses the Longshot in the silver rupee room to reach a locked door. He walks with the Iron Boots past some Razor Traps. Then he aims the Longshot over a gap.
    7. Walking on Air - Link drops from a ledge wearing the Iron Boots. He walks along a walkway while still wearing the Iron Boots. Then he faces away from a wall fan while using the Lens of Truth and floats from the edge with the Hover Boots.
    8. A Buried Key - Link floats from the edge in the fan room, then approaches a corner of a room with a bomb. There are Gibdos in the background. Link looks at the corner with the Lens of Truth.
    9. Preparing to Set Sail - Link approaches a door, then pushes a block away from a wall. Then he plays the ocarina while standing on a ship.
    10. The Walls Close In! - Link approaches a door, then uses the Lens of Truth to reach another door. He is shown between spiky wooden walls, and he casts Din's Fire.
    11. A Bridge from an Arrow - Link goes toward a door, then goes between two pots where there are Bomb Flowers in the distance. He aims his bow in that direction.
    12. The Dark Path - Link goes toward a door, then uses the Lens of Truth to see hidden platforms in a room. He jumps to a T-shaped platform, then uses the Hover Boots to reach another platform.
    13. Bongo Bongo Battle - Link shoots arrows at disembodied hands to stun them, then uses the Lens of Truth to see an invisible monster. He aims his bow at it, shoots, then runs toward it.
  • Bonus
    1. Finding Fairies: Link is shown in a fountain, catching a fairy in a bottle. Then, in a red room, he is hit with a final blow by a Lizalfos, but a fairy brings Link back to life.
    2. Four-Legged Friend - Link is shown as a child, playing ocarina while standing next to Malon and Epona. Then as an adult, he plays the ocarina in the horse pen, and a grown-up Epona rides toward him. He talks to Ingo while on horseback, then has a horse race against Ingo.
    3. Din's Blessing: Link runs toward Hyrule Castle, then throws a bomb at a rock in the path to Hyrule Castle, then is shown playing the Ocarina at a fountain.
    4. Farore's Blessing: Link runs through shallow water near Jabu-Jabu, then swims toward an area with a tree and some rocks. He throws a bomb at a rock, then is shown playing the ocarina at a fountain.
    5. Nayru's Blessing: Link goes through a sandstorm, then throws a bomb between two palm trees with a giant statue in the background, then plays the ocarina in front of a fountain.
    6. Sword Mastery: Link bombs a rock on the mountain, then shields himself from falling rocks with the Hylian Shield, then takes out a bomb after walking past the owl. Then he is shown playing the ocarina at a fountain.
    7. Magic Mastery: Link walks behind a statue in Darunia's room, then walks across a wooden bridge in the volcano crater, then uses the Megaton Hammer to smash something in the crater, then plays the ocarina in front of a fountain.
    8. Riding Farore's Wind: Link uses Farore's Wind in a temple and it puts a glowing light at the door. In a different room of the temple, he uses Farore's Wind to warp back to the place where the glowing light was.
    9. Defensive Mastery: Link goes from the ruined Hyrule Castle Town Market to Ganon's Castle and goes toward some boulders. Then he lifts a huge pillar, then plays the ocarina at a fairy fountain.
  • Hyrule
    1. Where the Sword Sleeps: Link crawls through a hole in Kokiri forest, then runs behind a rolling boulder, and finally runs around a corner.
    2. Breaking and Entering: Link climbs vines in the path to Hyrule Castle near where Malon is standing, then runs up a rocky slope between some guards, then climbs more vines where there are guards to the right, then falls onto the ground and runs toward the moat.
    3. Rise and Shine: Link receives an egg from Malon, runs along the Hyrule Castle path, then runs toward Talon and pulls something from his tunic.
    4. Up the Mountain Trail: Link climbs the stairs to Kakariko Village, runs toward the staircase to the left of the man by the tree, runs between the houses, and up the stairs to the guard at the gate.
    5. Moving a Heart of Stone: Link plays the ocarina on a rug with the symbol of the Goron Ruby on it, then runs into a hollow log in Kokiri Forest, then plays the ocarina with Saria, and finally plays ocarina in front of Darunia.
    6. Blasting and Entering: Link picks up a bomb flower behind a fence near a Goron, then we see a view of the rocks blocking Dodongo's Cavern. Link throws the bomb flower over the fence.
    7. Entering Zora's Domain: Link runs toward the water flowing out into Hyrule Field, then runs into the opening that the water is flowing from. He runs across some water, then stands on a Triforce symbol in front of a waterfall and plays the ocarina.
    8. Taking a Dive: Link talks to a Zora above a waterfall, then is shown diving in some water where there are blue rupees. Then he dives toward an entrance underwater in Zora's Domain. Then he is shown in Lake Hylia, diving toward the source of some bubbles.
    9. Finding the Wayward Princess: Link is shown speaking to a Zora. Then he catches a fish with a bottle in Zora's Domain. Then he walks toward Jabu-Jabu's face.
    10. The Princess's Plea: Link dives toward the Ocarina of Time in the moat, then runs toward the Temple of Time, then pulls out the ocarina at the altar.
    11. A Grave Secret - Adult Link runs into Kakariko Graveyard and goes into Dampé's house. Then he runs behind a grave near the magic bean spot from the past.
    12. Reaching the Fire Temple
    13. A Frozen Cave - Link runs past frozen King Zora, then runs along a block of ice where Lord Jabu-Jabu used to be. Then he jumps across some spinning blocks of ice.
    14. Reviving King Zora - Link runs into the Ice Cavern and catches blue fire in a bottle, then he stands next to frozen King Zora.
    15. To The Water Temple - Link opens a chest in the Ice Cavern, then goes to the pool of water in Lake Hylia, walks underwater while wearing the Iron Boots and Zora Tunic, and points the Hookshot above the underwater gate.
    16. Shooting for the Morning Sun - Link stands in front of the refilled Lake Hylia, then walks onto a stone platform on the central island of the lake and shoots an arrow at the morning sun.
    17. Down the Well - Adult Link goes into the Kakariko windmill and stands in front of the angry guy, then travels back to the past, goes to the windmill guy, and takes out his ocarina.
    18. Earning the Eye of Truth - Child Link goes through a fake wall, plays the ocarina while standing on a Triforce symbol, crawls through a hole in a pit, then attacks an undead monster.
    19. Into the Shadow Temple - Link plays the ocarina while standing in the Temple of Time, warps to the graveyard, stands on a stone platform in the middle of a bunch of torches and uses Din's Fire.
    20. Canyon Crossing - Adult Link rides Epona to Gerudo Desert and rides her toward the broken bridge.
    21. Captive Carpenters: Part I - Link uses his hookshot to escape from an area of Gerudo Fortress, then goes into the nearby door outside and finds a carpenter in a jail cell.
    22. Captive Carpenters: Part II - Link leaves the jail cell where he rescued a carpenter, then goes outside and enters a nearby door to find the next jail cell.
    23. Captive Carpenters: Part III - Link leaves the jail cell where he rescued another carpenter, then goes outside and climbs some vines to find the next jail cell.
    24. Captive Carpenters: Part IV - Link leaves the jail cell where he rescued yet another carpenter, then goes outside, floats over a gap indoors, then goes through a nearby door outside to find the last carpenter.
    25. Desert Journey - Link climbs a ladder to talk to a Gerudo, wears the Hover Boots in the desert, walks from flagpole to flagpole, then uses the Lens of Truth to follow a ghost.
  • Spirit Temple
    1. Return Another Time - Adult Link leaves the Spirit Temple and meets Sheik. Link puts the Master Sword back into the pedestal, then enters the Spirit Temple as a child.
    2. Reaching around Corners - Link looks at a crystal switch across a gap, then throws the boomerang in that direction.
    3. Anubis's Weakness - Link approaches the Anubis monster, which mirrors his movements. He goes to a corner of the room and aims the slingshot at the crystal switch from there.
    4. Fenced In - Link collects silver rupees in a room with a fence, then lights a Deku Stick and takes it to two unlit torches on the other side of the fence.
    5. Lighting Up the Sun - Link sees a sun on the floor. He aims at a crystal switch, then launches a Bombchu at a rock in the wall where sunlight is coming out.
    6. Sun Block - Link pulls a sun block away from other blocks, then moves it toward sunlight.
    7. Silver and Fire - Link collects silver rupees, then lights a Deku Stick and uses it to light unlit torches.
    8. The Fearsome Iron Knuckle - Link hits the Iron Knuckle and it stands up. The Iron Knuckle hits a column with its axe and releases three hearts. Then it swings its axe at Link, but the axe gets stuck, and Link does a jump attack to hit the Iron Knuckle.
    9. Spirit Temple Revisited - Young Link pulls the Master Sword, then enters the Spirit Temple, then pushes the huge block in the first room of the temple.
    10. Rising Above - Link throws a bomb at a Beamos in a room with a spinning Razor Trap, then aims his Longshot at the ceiling.
    11. Lighting the Way - Link uses the Lens of Truth to see an invisible Floormaster, then rotates a mirror to point at sun switches on the wall.
    12. In Good Hands - Link uses the Hover Boots to land on a hand of the big statue inside the temple. He plays the ocarina on the Triforce symbol, then uses the Longshot to reach the chest that appeared. Then down on the floor, he aims the Longshot at a ledge.
    13. Anubis Trio - Link plays the Ocarina near a place where Navi turns green, then walks onto a Time Block and jumps to a ledge from there to kill two Anubis.
    14. Baiting the Armos - Link stands near a barred door and aims an arrow at an Armos statue. The statue jumps onto the blue switch.
    15. Moment of Reflection - Link stands in sunlight and uses the Mirror Shield to aim up at a sun switch.
    16. Trap Doors - Link plays the ocarina at a Triforce Symbol, then uses the Megaton Hammer to break a fake door. He aims an arrow at the wall, then uses the Longshot to reach a floating platform and jump to another floating platform with a switch on it.
    17. Let there Be... - Link bombs a wall, then rotates a mirror to shine on another mirror. Then he rotates the other mirror to point at some bars in the wall.
    18. The Goddess's True Face - Link uses the Mirror Shield to shine light on a sun switch, then uses the shield to shine the light on the Goddess statue's face, which starts to crumble. Link aims the Longshot toward the face and is pulled there.
    19. Twinrova Battle - Link uses his shield to reflect ice magic and hit the fire witch. Then he absorbs magic in his shield, then aims a blast at Twinrova. After she falls, he does a jump attack at her with his sword.
  • Ganon's Castle
    1. Ganondorf Battle - Link hits an energy orb with his sword, knocking it back toward Ganondorf. Link deflects a multi-orb attack with a spin attack. He shoots a Light Arrow at Ganondorf when he is stunned, then runs toward Ganondorf and does a jump attack.
    2. The Final Battle - Link aims a Light Arrow at Ganon. Then he runs to the side to avoid a slash from Ganon's sword, and hits Ganon's tail with the Megaton Hammer. Then he rolls under Ganon just before Ganon slashes with the sword, and hits Ganon's tail with the Master Sword. To get this vision marked as "Clear", you must save the game just before hitting Ganon's face with the Master Sword

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