This is a complete walkthrough for The Legend of Zelda: The Minish Cap, which was released for the GBA in 2004-2005. Minish Cap features the trademark puzzles and action that Zelda games are famous for, as well as some new features like shrinking, splitting into multiple Links, mine cart rides, and more.
The action begins when Zelda visits Link's house to invite him to the Picori Festival. When Link wakes up, go into the room where Zelda and Smith are waiting. Smith gives you a sword that will be the swordfighting tournament reward and tells you to take it to the minister at the castle.
After Zelda leaves, open up the chest to get 20 rupees. You can pick up the pots with the R button, and they might give you rupees when you throw them. After that, go outside.
Go to the left and follow Zelda into town. Find Zelda around the town and talk to her when she stops at different places. Eventually she will go to a person who is doing a prize drawing. Zelda wins the drawing and chooses a shield, which she gives to you.
By default, the shield is equipped to the A button, but you can change that from the pause screen. Unlike some other Zelda games, the shield isn't automatically protecting you. You have to press A to raise the shield.
Now that you have the shield, go north with Zelda, and follow her until a Business Scrub spits at her. Stand in front of the scrub and raise your shield to bounce the nut back at it and make it go away.
Keep going north to reach the castle, then approach Minister Potho. Zelda will depart, and you and the Minister will prepare to watch the tournament award ceremony.
Vaati won the tournament, so he gets to touch the sacred Picori Blade. But instead, he uses a spell to break the Picori Blade and open up the chest that it was locking. Some evil spirits fly out, but Vaati is disappointed to discover that the power that he thought was in the chest was not there. However, when he sees that Princess Zelda is shining with a golden light, he turns her to stone, then disappears.
Press R to wake Link up, then exit the room. Link is asked to reforge the Picori Blade to remove the curse from Zelda. Why Link? Because he's a kid, which means that he is able to see the Picori people. He is also brave and stuff.
Smith gives Link a map. On it, you can see your next destination: the Deepwood Shrine in the Minish Woods. This is east of Link's house. Leave the castle now.
Go east to Lon Lon Ranch, then go south to the Eastern Woods, and from there, south and east to the Minish Woods. The straightforward path through the forest will take you close to the Deepwood Shrine, but before you get there, you hear a voice cry out for help. Before going to investigate the voice, keep going to the left to find a piece of heart.
Now go back to that voice and kill the Octoroks to save the weird green creature, whose name is Ezlo. He wants to follow you around, but he moves so slowly that he decides to hop onto your head, since he is kind of hat-shaped. In fact, he looks a lot like Link's usual green cap. You can get advice from Ezlo if you press Select.
Keep going along the path that you were following before you went back to rescue Ezlo. When you reach a sparkling tree stump, Ezlo tells you that the Picori call themselves Minish, and you can shrink to Minish size if you stand on the tree stump and press R. Do this now.
If you want to return to normal size, stand next to a shrinking portal and press R. Be careful when Minish-sized, because you will drown if you walk into a puddle, and you are more vulnerable to monsters, and grass is too tall for you to walk through. Some floors are too tall for you to go past, also. But while Minish-sized, you can talk to animals. Cats will attack you, though.
Follow the path west through a log. You will reach an area of water with a couple of lilypads floating around. Carefully step onto a lilypad as it passes, then get off at the top side. Take the path up, passing some giant acorns and leaves, and you enter the Minish Village.
Go up and the Minish will approach you. Unfortunately, you don't understand their language. Go north to the house with blue hexagonal roofs, where you meet Festari, the one Minish who speaks human language. He tells you to find a Jabber Nut. Go to the southeast area of town and find the house made out of a barrel, with a bridge leading to the top of it. Inside, go to the top and push the bottom crate to the left or right. Above and to the left is the Jabber Nut. Go up to it and press R to eat it.
Now you can go around to the houses and talk to Minish if you wish. One of them mentions Kinstones, which you will learn more about later. One of the Picori tells you that Master Melari, who lives in the mountains, could reforge the Picori Blade. He says to go to the Elder to find out more.
There is a wooden walkway to the right of the wooden bridge that took you to Festari's abbey. If you follow it, you find a piece of heart.
The Elder's house is in a mushroom house on a log to the west of Festari's abbey. He says that you need the four "elements" to reforge the Picori Blade. He marks on your map where to find all of the elements. He says that the first element can be found in the shrine to the north of Festari's abbey, so go back to the abbey and talk to Festari, who lets you pass.
Back in the woods, still Minish-sized, go straight north through all of the little holes. If you didn't get the piece of heart before, you can't get it at this size; you will need to come back later. You enter Deepwood Shrine.
In the first room, push the bottom totem left to pass. Next, beat or avoid the slugs and press the four switches next to the unlit torches (the switches are to the left and right) to reveal a chest with a small key inside. Go up to the locked door and press R in front of it to open it with the key.
In the next room, a couple slugs will fall from above, so watch for shadows. Note that you can't swim yet, so don't fall in! (Luckily you don't lose any hearts if you fall in.) On the wall above is a lever that Ezlo tells you to grab and pull with R. Walk up to it, press R, and press down to pull it. The bridge will be revealed. Across it you find a mushroom. What to do with it? Here's what: grab it with R, press right to pull it until it doesn't go any further, then LET GO OF THE DIRECTIONAL PAD to be thrown across (don't let go of R, that doesn't get you anywhere). You'll end up on the other side of the water (another slug will fall so watch out). Exit north.
In here, go right and watch out for the mushroomy monster; the only way to kill it is to throw a pot at it. Go up the stairs to the platform here and press the switch to light the torch and burn the vines on the barrel. Now get in the barrel, and go through the other exit inside. There are more mushroomy monsters here, so avoid them too and go down to another platform with a torch, this time with two switches. You have to move the totem onto the top switch, so walk past the top switch and push the totem. Then stand on the bottom switch and the torch will be lit, burning these vines and freeing the barrel.
Get back inside the barrel and walk up to roll it a little bit up until the exit is to the bottom left. Go through and exit southwest.
Beat the red monster if you want, and take the top left path. Pull the mushroom ALL the way down so you reach the top of the room. Go up the stairs here and open the big chest for the dungeon map. Then walk down and jump off over by the mushroom. This time pull it about halfway down (you should be standing on the little break in the line on the floor) so you land on the middle strip. You'll want to take the door to the left.
In this room a couple more slugs will fall, and there's a red flying monster you'll want to get rid of. To hold down the switch, you have to push the pot to the right until it's over the switch. The bridge will be revealed and you can exit south.
This room is a bit of a puzzle because when the two switches are pressed, the chest will appear on the tile inside the box. After pushing one totem onto one switch, you have to grab the other totem with R and pull it out, then go on the inside of it and grab it and pull it in over the switch. Get the chest for a small key, then push out a totem to get back out. Go back to the barrel room (pushing the block out of the way when you have to.
Get inside the barrel and roll it until there's an exit to the upper right. Take it, then head east and use the key on the door.
In this room there's a mushroom that takes you south, as well as a path north you can take. Use the mushroom first, but be careful not to pull it too far or you'll overshoot and land in the water. Pull back to about the end of the line on the floor. From here, step on the switch to the left to reveal the bridge above, then pull this mushroom up the bridge all the way to reach the ledge below.
In the next room, slugs will fall in addition to the two already there, so kill them all. Above, pull the right hand totem PAST the switch, then go around and push the left one onto the switch and go through the door. Three red monsters will appear, so get rid of them (they may scoot around the floor a bit, so watch out) and the other door will open and a small key appears. Grab it and leave.
Now take the path up the stairs. Jump off the ledge and go through the door, killing the red beasts if you want. Go down the stairs in the north wall. To get the big chest here, push the right block up and the left block left. Inside is the compass. Push one of the pots onto the switch to reveal a chest which you can't reach just yet. Go back up the stairs and take the door in the west wall.
In here, avoid the mushroom monsters (be careful: four will appear in a square near the entrance) and step on the switch to open the door below, but don't go through it yet. Go through the locked door to the west.
When you beat it, you win the Gust Jar: a strange device that sucks in air, then blows a little gust when you let go of the button. This item can be used to clean off dusty and sandy spots on the floor (sometimes revealing switches or other things below), can suck in pots and rocks and some enemies, and can even draw in those mushrooms you pull to reach far spots.
Use it now (hold down the button for a while) to get rid of the spiderwebs, two of which block doors. First take the south door for a piece of heart, then go back and take the east door to get back in the room with the dust on the floor. You can use the gust jar to beat the mushroomy enemies, by drawing them in until they turn grey, and hitting them with your sword. Clear away all the dust to reveal some switches, which make chests appear containing Mysterious Shells. Later on these shells can be used to trade in for a chance to win figurines. Another revealed switch will create a blue warp from the entrance to this room. Before going further, go back through the door to the right and clear away the dust to reveal a switch, step on it for a chest with 20 Mysterious Shells. Back in the blue warp room, exit through the south door to return to the barrel room.
Get inside the barrel. Before using the Gust Jar on the spiderweb, roll the barrel until there's an exit to the upper left. Go through, suck up the one dust spot in the center, step on the switch and you get another 10 Mysterious Shells. Back inside the barrel, roll it until you see the exit with the spiderweb over it. Use the trusty Gust Jar to get rid of it, and drop in. To get further, suck the giant lilypad towards you with the Gust Jar. Stand on it, and to propel yourself, tap the Gust Jar button to let out a gust of air. Move the lilypad over the waterfall, watch out for the flying red monsters (Pestos) and when the path splits, go right.
Get to the stairs up, take them and get rid of some of the pots so you can push one onto the switch. Back on the lilypad, go through where the bars were. Propel the lilypad to the end of the water, where you can now reach the chest with a small key in it. Get back on the lilypad and go back out to the big room. This time exit north, watching out for falling slugs. Unlock the door and go through.
Pull the mushroom all the way down to get to the other side. You would seem to be stuck now, but as I mentioned, the Gust Jar can suck in those mushrooms, so do that with the one to the right, and repeat with the rest (make sure you're a little distance away from the last one or you'll fall into the water). Get the big chest for the big key. Step on the switch below to create a red warp. Step on it to get to the entrance, then take the BLUE warp which takes you to a previously unreachable piece of heart (which may be your fourth). Then go on back to the blue warp to get back to the entrance.
Use the Gust Jar to get rid of the webs over the two doors to the left and right. First go up the left stairs. Push the block in front of the chest to the right and get the 20 rupees inside. Then go back down the stairs and through the stairs to the right.
Use the Gust Jar yet again to draw in the mushroom, then go below the mushroom, stay a little distance away, and use the Gust Jar again to get to the boss door. When you're ready use R to unlock it.
The strategy with this boss is to carefully avoid its jumps (it's tricky; watch for it to stop moving. You can keep it from jumping too much by staying a little close) and use the Gust Jar on its base to make it smaller and smaller until it starts to wobble and eventually falls over (it will try to land on you so be careful not to stay too close at this point). When it falls, hit it with your sword a bunch of times and it'll get back up. Repeat the process until it's beat.
When you win, you get the Earth Element and a heart container. After you have everything, take the green warp and you'll be out of there.
Return to the Elder's house and he'll open a path for you to leave the forest quickly. Your next destination is Mount Crenel to meet Melari. We'll do some side things first.
Back out in the woods, go through the log and into the little orangish house above. The guy inside will give you a bomb bag with bombs inside! Now leave and use the stump to grow again. Up above is a gravestone type thing. Check it and it will shatter, revealing some kind of symbol on the ground. It's of no use to us at the moment, but it will be later. Continue on the way, and your path will be blocked by cracked rocks. Use a bomb to get rid of them.
You'll see a mushroom first thing, so go ahead and use it. Don't bother shrinking at the portal right now, the guy in the mushroom house above doesn't do anything useful yet. Just bomb the rocks out of the way and exit north.
Use a bomb on the funky looking wall and go in for 20 Mysterious Shells. Next take the stairs to the left and avoid the peahats or use the Gust Jar to draw them in and spit them out. Then exit north. Go ahead and bomb the rocks above, then head through the exit to the west.
You can rest in your house if you need to. Otherwise head north to Hyrule Town.
When you enter town, the Hurdy-Gurdy Man (I hate that name) will give you a Kinstones Bag, tell you about Kinstones, and give you a Kinstone piece.
He explains that if you see a thought bubble over someone's head when you face them, it means they have a Kinstone piece to fuse (you can fuse with some objects, in special cases). If you press L in front of that person or object, you can try to fuse Kinstones with them -- in other words, you can see if you have the missing half to that person's Kinstone piece.
(Note that you have to wait a second for the thought bubble to completely appear over the person's head.)
When you press L in front of such a person/object you'll see a screen with one half of a Kinstone in the center. On the left will be any Kinstone pieces you have. If you have a matching piece (matched by color and shape), use it and it will fuse with the other person's piece and become a complete Kinstone.
The Kinstone will turn into a spark and will travel to some place in Hyrule, and something will happen. Sometimes a chest will appear somewhere, sometimes a path will be opened, a person might get an idea causing something in the game to change, or a special monster may even appear. Other stuff can happen too.
NOTE: Now that you have a Kinstones Bag, you will want to cut lots of grass and bushes! You can get green Kinstone pieces this way, enabling you to fuse Kinstones with a good number of people early on in the game. Green pieces are the most common since they can be found anywhere. Blue and red pieces can only be obtained in special ways, most often in chests (some of which appear via other fusions). There are also very rare gold pieces that are used only for special purposes and are only found at special points in the game.
Most of the first 22 fusions occur in Hyrule Town. The first 22 take place with random people at random times. The first 22 fusion rewards come from a set list. It appears that at least one of the 22 must take place on Mt. Crenel and possibly in the Minish Woods. You're more likely to do the last ones on Mt. Crenel because you'll be getting lots of the red and blue Kinstone pieces you need in the dungeon there.
Note also that since you can talk to animals when Minish-sized, you may be able to fuse Kinstones with animals once you can shrink in Hyrule Town. However, there's only one set animal fusion in the game. You may find animals to fuse with when you're working on the first 22, but since animal fusions are difficult to achieve because you have to shrink, you probably won't do any.
If you haven't already, press L in front of the Hurdy-Gurdy man and fuse the piece he gave you with his (it's a guaranteed match). It will open a hole in a tree in South Hyrule Field.
Go now to that tree in South Hyrule Field (you can check its location on the closeup map) to get the piece of heart inside. While you're there, find the gravestone just north of Link's house and check it to reveal another symbol on the ground.
If you have the patience you can go around South Hyrule Field and the Eastern Hills now and cut grass to find some green Kinstone pieces. There will be quite a few opportunities for Kinstone Fusion in Hyrule town, and your goal before a certain event that occurs before reaching Castor Wilds is to fuse exactly 22 Kinstone pieces with random people. You have 21 more to go and you might want to keep track using the checklist in the Kinstone Fusion section. Most of the first 22 require green pieces. If you don't get all 22 before the aforementioned event (which I'll reveal later), the remaining 78 fusions may occur in different places than those listed below.
Back in town, now you can explore. Here are some of the things you should do in Hyrule Town.
You need to do the following to be able to progress: go into the log house just to the left of the entrance and you enter Swiftblade's dojo. Ask to train, and you learn your first sword technique, the Spin Attack. You have to perform a spin attack yourself to finish the lesson. Every time you learn a technique from Swiftblade or his brothers (or in one case, ancestor), you get a Tiger Scroll you can read to review the technique. Swiftblade will tell you he can't teach you a new technique until you come back with a new sword (the mended Picori Blade obviously).
If you can afford it, buy the bigger wallet from Stockwell's shop. It lets you carry up to 300 rupees. You should probably go around Hyrule cutting grass for rupees so you can get the wallet before going much further. Later you should come back and get the boomerang when you have the cash. If you can buy it now you might as well, it helps in the next dungeon but it isn't necessary. You can recoup the rupees spent with some of the chests that appear with the first 22 Kinstone fusions.
Go into Mayor Hagen's house (north and to the right of the town bell) and exit through the east door. Go down the ladder and get the chest for a red Kinstone piece. Fuse it with Mayor Hagen's.
Also, be sure to check the gravestone near the north exit to reveal another weird symbol. They will be helpful later.
You can go to Anju who's standing in front of her cucco pen. Her cuccos have gotten out and she wants you to help her catch them. You can do this multiple times and each round is harder than the last. If you want all of the game's pieces of heart, you have to keep playing and beat the hardest round for a piece of heart. However, you can't beat the last few rounds equipped as you are now. Before the piece of heart, your prizes for winning are mysterious shells and rupees. After a certain number of rounds you only get rupees.
Some tips for playing:
Go around fusing Kinstones, and cutting grass for more Kinstones, to start getting the first 22 fusions out of the way. You may run into a fusion that requires the blue S-curve piece, and one that requires the red triangular wedge, and you probably won't be able to get such pieces until after you proceed. Also, as mentioned previously, it appears at least one of the first 22 fusions must take place with someone on Mt. Crenel or with a Minish in the Minish Woods, and you'll probably be doing them on Mt. Crenel.
When you're ready, make sure you have at least 20 rupees and go to the soldier by the northwest exit and talk to him. He'll have you do the spin attack then let you pass. Go through.
Nearby you see a ladder, so head on down it. There's a block to the left that you can't move (yet), but there's a rock wall to the right you can bomb, so do it. Deflect the nut of the Business Scrub and you get your first empty bottle. Go back outside, and now head west over a short bridge, and exit west to the next area.
First thing, go to the water's edge and use your bottle to fill it with water. Then climb the leftmost vine for 20 rupees. Go back down. If you want you can bomb the wall, inside is a Business Scrub who just tells you to talk to the Business Scrub in Trilby Highlands (the one who gave you the bottle). This Scrub might have a Kinstone piece to fuse. Go back out and use your water on the sprout in the ground. Climb up. Follow the path, watching for falling rocks near the climbing wall. Try not to let the Tektites land on you, and hit them when they're on the ground. The grey things on the ground are spiky and will hurt you if you touch them. They can be sucked up by the Gust Jar.
Just past the climing wall you'll see a bombable wall, in it are fairies and 15 rupees. You can catch a fairy in your bottle (if you die it will revive you) but you'll need that bottle for more water, so don't put a fairy in it yet.
Continue on the way, and after walking down, head right. There's a bit of wall you can reach between a couple pieces of fence, bomb it and it opens. Beat the red Chuchus inside (or go around them), and head up the ladder. Above you'll see a shrinking portal in a rock, but before using it be sure to bomb the cracked rock to the right. When you've done that, shrink and head to the Minish path to the right below the green water. Walk all the way up beating monsters (or ignoring them), watching for falling rocks, then at the end put some of the green water in your bottle. Now return to the shrinking portal and grow again. Go left and jump off the ledge between the two pieces of fence.
Continue west and you'll see a wall you can bomb by a couple whirlwinds. If you're in need of bombs go through the door further west and get the Business Scrub to sell you more (it may have a Kinstone to fuse). Back at the cave you opened, go in and kill the Keese, then use the mushroom to get across. Go up the stairs.
You can use the Gust Jar on these monsters to pull off their masks and make them vulnerable, or you can just attack them from behind. Make your way to the door to the outside.
Beat the red Chuchu and jump into the whirlwind. Use the control pad to float over to the other whirlwind, then land on the ledge to the left (you can hit R to stop floating). Go all the way left and up to a new area. Bomb the wall between the two tree stumps. Inside, bomb the three rocks. The chest on the left has a blue Kinstone piece, the chest on the right is 50 rupees, and above is a piece of heart.
Go back to the last area and go up the ladder to the right.
When you reach a Minish path with two tiny flying enemies above it, beat the enemies. Clear away all of the dust to reveal a shrinking portal and a crack in the ground. Inside the crack is a chest with a red Kinstone piece inside, as well as a Minish who tells you that blue sprouts will grow with normal water but green sprouts need Mt. Crenel mineral water.
Before growing to normal size, go right from the crack to a vine leading to a small door. Inside this cave, navigate the maze, defeating the flying Pestos, until you reach a chest with a blue Kinstone piece inside. Go back outside.
If you didn't beat the red flying enemies above the Minish path before you'll have to grow and do it now, then shrink again. Go into the Minish path here and beat the Pestos near the beginning. DON'T pour your mineral water on the giant sprout, it won't work. You need to lift the sprout with R and carry it out of the Minish path, and drop it in the hole in the ground outside to the right. Then grow to normal size, go up to the sprout, and use the mineral water on it to make it grow. Climb up.
First go left and up the ladder. To the right of the climbing wall above is a wall with two pieces of rock near it. You can bomb the wall between the rocks. Go in. You can catch a fairy in your bottle now. Get the piece of heart and exit.
Go back down the ladder and head all the way right fighting monsters. When you get to a wooden bridge go up it and bomb the wall and go into the cave. Beat the red Chuchus in the middle and get the chest for a blue Kinstone piece. Then go up the stairs. You can bomb the black Chuchus to get rid of them, or keep trying to hit them with your sword until they stop turning spiky. Bomb the rightmost cracked rock, then push up the rightmost block, then the topmost block. Exit the cave.
Use the whirlwinds to get to the ledge to the left. Go up the ladder to the next area. Head to the far right and bomb the wall to find a Business Scrub who will sell you the Grip Ring for 40 rupees (you need it so collect rupees if you don't have enough). Go back out and climb down the wall to the right (if you climb up instead of down there's a cave where you can't do anything yet).
Before using the mushroom get rid of the rocks behind it, then use it and launch across to the other side. You're back where you were, so don't bother going into the cave since there's nothing to do there. Continue left using the whirlwinds to get to the other ledge. Keep going left, and jump down from the ledge at the far end. Continue left (the cave you see is where you got the piece of heart, there are fairies here if you need them) and climb up the rock wall, careful not to get hit by rocks.
Up in the next screen, go all the way right and up a little to a ledge with a wall you can bomb. Go inside and throw a bomb into the fountain (drop the bomb then pick it back up with R, and throw it with R). When the fairy asks you the question, answer "Neither" and you will get a larger bomb bag that holds 30. If you're low on hearts you can exit and go back in and throw in another bomb and she'll heal you.
Back outside climb all the way up to the next screen. You can climb down the ladder to the left if you want, there's a cave where the Crenel Hermit lives, and he might have a Kinstone piece to fuse, and after fusing he may have another to fuse right after. (He counts as one of the first 22). He doesn't have very useful advice however, so you can skip him. Go back up to the top of the mountain.
Getting the monsters out of the way, use the mushroom to the right to launch to the ledge to the east. It will start raining. Shrink at the portal, then take the Minish path below, careful not to get hit by any raindrops. Outside, get back to normal size. To the left push a small boulder left into the hole next to it. Then go right and push this boulder across the last one, up and into the hole near the first shrinking portal. Push the third boulder out of the way and climb down the ladder.
In the cave, suck the masks off the monsters to make them vulnerable and beat them, then go down and left. Push the top block left, then push the next bottom block to the left. Push the next bottom block left, then the one above you up. Before moving on, there's a block way below you that you want to push down. Now go around and you'll see two blocks, one above the other. Push the bottom of the two right. Now where there's a big clump of blocks, with a row of four (if you pushed one of them down earlier), push the leftmost one down. There should now be a row of three with one block above it, push that top block to the right, then the one below you down. Finally push the one to your left left, and now you can exit the cave below. Go into the door to the right.
Before using the mushroom here you have to use the Gust Jar to get rid of the pots in the way across from it. Once they're gone, use the mushroom to get across. Take the stairs down. If you need bombs, push the left and right pink blocks up and the middle one to the side, then break the pots for bombs. Stand on the piece of bridge and drop a bomb and pick it up and throw it with R. When it explodes on the switch go across the new bridge. One of the pots here may contain 20 rupees. Exit the cave below.
In the next cave, push the boulder into the hole, then push the totem up and go down the stairs. Push the bottom-most block left and the one above it up. Then to the left where there are two blocks in a column, push the top one left. In the chest is a blue Kinstone piece.
Outside, shrink and enter the Minish path. Get any enemies out of your way and you'll reach Melari's Mines.
As you make your way through, check on the Minish around to see if they have any Kinstone pieces to fuse.
Go to the end and talk to the big guy, Melari. You'll give him the broken Picori blade and he and his apprentices will start to work on it. He'll tell you to exit west and go to the mine for the next element, so talk to the Minish blocking the west door and exit.
Grow back to normal size, and check the gravestone to reveal yet another weird symbol. Now go north to the Cave of Flames.
First, go through the door to the right. The bomb enemies in here will shoot around the room if you hit them with your sword, and will explode if they hit you. The safest way to beat them is to draw them in with the gust jar and shoot them out. If you have the boomerang already, hit them with that and they explode at a distance. Once they're gone, bomb the north wall, and go through.
To beat the monsters with the shells, get out your shield and have them bump into you with it raised (be SURE to press the button to raise the shield!) Once they're on their backs they're vulnerable, so hack away. Grab the chest that appears for the compass, and exit through the door that opened.
One of the rupees is actually a Like Like in hiding. Don't walk right up to the rupee, instead, you can collect them by hitting them with your sword (you can collect other items this way too). When you do that the Like Like will be revealed from a safer distance. Kill the Like Like, get any rupees you missed, and go down the stairs.
There's only one way you can go, so follow the path beating monsters until it splits two ways. Go right and into the room, and hop into the mine cart for a ride. When you're done, continue on the path until you reach a bombable wall, and bomb it.
Use the gust jar to take the armor off the enemies, and a shrinking portal will appear. Use it and go through the small hole in the northeast part of the wall. Keep going right and you reach another small hole, go through. Take the hole through the south wall and continue south to the next room.
Head left and down, and there's a tiny gap in the stones that you can jump down, so jump. Avoid the flames to reach the shrinking portal to the right. Use it to grow to normal size, and use your sword to slash the flames away (and kill the chuchus). Go up the stairs and grab the map from the chest. Go down and left (the blocks in the lava will crumble so don't stand on one too long) and get the chest for a blue Kinstone piece. Step on the switch below to open the door. Make your way around to the door you just opened (you can get rid of the pots in your way with the gust jar) and go through.
Ride the platform to the other side and get off quickly so the platform doesn't crumble under you. The wormy enemies here will roll into a ball when hit. You can then pick up the ball and throw it, and your goal is to throw a ball into the holes in this area. The only two holes you need to worry about are the one below the chest (50 rupees) and the one below the pot to the north. You may want to fill the other holes too to get the wormy guys out of the way. Once the hole up north is filled, get rid of the pots and go up the stairs.
Below is a tornado, so jump into it and head south to the next one. After getting that second boost, go right and start floating north. When you're over the ground you can hit R to drop. Go up the stairs. First, step on the switch (it's in the corner) to open the door. There's a block sticking out from the rest, push it up. Then push the pillar with the chest on it to the left until it drops into the hole, letting you reach the chest. Get the small key from inside. Exit north through the door you opened.
Take the path east until you reach the mine cart, and get in. At the end, use your key on the nearby door and go through. Walk along the tracks to reach a lever, hit it with your sword to switch it and change the tracks. Now return to the cart and ride it to a new area.
In the room to the left are the spiky monsters, so get out your shield and defeat them. Exit north. You can drop in the hole here and the traps will go over your head. Once they go away, go forward to jump out of the hole. The mine cart here is upside-down so you can't use it. Walk over the tracks to the right, and when you see the pots below, get rid of them and bomb the wall there. Go through and grab the piece of heart, then return to the previous room. Exit north.
Jump down and you'll be attacked. These chuchus turn spiky so you can't hurt them, but sometimes they let down their guard and you can hit them. You can also use bombs against them. Once they're gone, a chest appears containing the Cane of Pacci. All it does is flip stuff over, which is useful for the mine cart from earlier in the dungeon. It has other uses in this dungeon, and outside of it can be used to flip over pots in houses to reveal a shrinking portal, giving you access to new areas. Exit west.
There are lava platforms here, but one is spiky. While standing on the first lava platform, use the Cane of Pacci on the spiky one and it will flip over so you can walk on it. Go across. Ezlo will tell you to use the Cane of Pacci on the hole below, so do it. A spark will appear in it, and when you get in, it shoots you in the air. If you're facing the upper level while in the hole, it will shoot you up there, so do it. Step on the switch to reveal a blue warp and open the door, go through it.
Use the Cane of Pacci on the mine cart to flip it over, and get in. When it lets you out, push the pillar with the chest on it into the hole, and grab the small key from inside the chest. Ride the cart back to where you came from, and go back to the room to the north. Drop down below and use the key on the door above. Head down the stairs.
To the right is a shrinking portal, use it and carefully get past the traps. If you're walking you can hit R to roll, which gets you out of the trap's way faster. Go through the small hole. Go through the maze area to reach a shrinking portal, use it to grow to normal size. Now, when you go back through the maze, the small red things will activate and move down the path, hurting you if you're in the way. Move quickly and move to the side to keep out of harm's way. Once out of the maze, flip over the mine cart and get in. At the other end, flip the switch to change the tracks and get back in the cart to get to a new area.
DON'T put one of the worms into the hole at the top left. You need all four worms to go into the four holes at the bottom right of the screen so you can pull the pillar with the switch on it, and push it into the top left hole. Once it's in there, hit it and the path will open. Continue on.
In the next area, drop off from the north end of the ledge, get the chest (blue Kinstone piece) and push the top block out of the way. Go a little south and you see a hole, use the Cane of Pacci to power it up, and jump in to get to the ledge with the chest (green Kinstone piece). Exit right.
Slash the flames out of the way, then get in a position so the first lava platform is not in your way and you have a clear shot to the spiky one. When the spiky one passes, flip it with the cane. You want to ride the platform UP not down, so wait until it's coming up from below to get onto it. Get off at the upper right (below where the big door is). Step on the switch here to create a red warp. Next, go back left, use the Cane of Pacci on the spiky platform again, and head left across the platforms to reach the start area.
Flip over the spiky platform a third time, and this time, ride the second platform down. Quickly flip the platform below to get on, and do the same for the one to the right. Get off at the other end. Go up, and before moving on, use the cane to flip all the pots to the right to get them out of the way. Then flip the moving platform above you, hop on, then get off onto the safe area below. Flip the other platform above, and get on. You have some platforms to flip, so don't waste time and flip them as soon as you can. Make your way to the right, and at the other end exit to the next area.
Go up the stairs and drop down into the hole. If you want a green Kinstone piece head right first. Carefully avoid the traps to reach the chest with the piece inside. Avoid them again to exit left. Use the cane on the top hole to boost yourself up to the ledge, and drop down the other side. Use the cane on this hole, and get in and face the tornado so you float up to the ledge above. Take the path right to the next room.
At the end you reach another tornado, and if you look on the floor below there's a path of tiles. Follow that path as you float to get to the other ledge. Once you reach the lava room, you have a lot of tornadoes to navigate through. Avoiding the stalagmites, use the one at the starting ledge and head south to a safe spot. There's another tornado here, and before moving on you may want to use it (using the cane to reach it) to get to the chest on the ledge above, it contains 100 rupees. Next use that tornado to float slightly northwest to the spot with the flames and the hole. Use the cane here to get to the ledge above. Next is another tornado, use it to go in a general west direction, using tornadoes on the way to keep going. Stop at the platform to the lower left with the chest on it and grab the green Kinstone piece. Then use the cane to reach the next tornado, and go into the next tornado northeast to reach the ledge with a big chest on it (big key). Drop off the platform to the north (left of the chest). Slash the flames for recovery hearts if you need to. Flip over the moving platform to the left, then as it's going up, take it up to the boss door.
To get to the boss room you have to drop down the hole. First use any pots to recover hearts if necessary.
Gleerok will spit flames, but they can be cut with your sword, and sometimes hold recovery hearts. You need to circle the lava pit so you're around the side of Gleerok (you should roll to move faster) to use the Cane of Pacci on its shell. When you hit it and it's stunned, run across its neck and hit the spot on its back repeatedly. When Gleerok starts to sink, quickly run back across its neck so you don't fall in the lava, and stay near the wall, as the lava will spread outward. Be careful not to get hit by any falling stones. Stay out of the way of Gleerok's mouth, it will do a big flame attack (you can still cut down the flames). Repeat until Gleerok is beat.
The heart container and warp tile are above.
Shrink down and enter Melari's Mines. If you haven't completed the first 22 fusions, there may well be someone (or more) in the Mines willing to fuse with you. Check everyone to find out.
Go to Melari where you found him before and he'll give you the repaired Picori Blade (White Sword). Your goal now is to find the Elemental Sanctuary in Hyrule Castle.
If you're still short one or two fusions, you may want to go right back into the Mines and check around again to see if anyone wants to fuse now.
To get off the mountain, grow to normal size then drop down the ledge below the shrinking portal. You may want to take the left-hand ladder down and go west to the climbing wall to visit the Crenel Hermit before you go, he may have a Kinstone piece or two to fuse if you didn't fuse with him already. Otherwise go right and keep heading down, the path out of here is fairly straightforward. Make your way to Hyrule Town.
Do a lot of Kinstone fusions here if you didn't already. You'll want to make sure you get them out of the way before you head for Castor Wilds. If you can't fuse with anyone in town, that probably means you've done all the ones in Hyrule Town. Hopefully you fused with as many people on Mt. Crenel as you could, otherwise you may have to go back there or go to the Minish Woods to complete the 22.
Go to Swiftblade's wooden cabin to learn a new technique.
Buy the boomerang in the shop if you didn't already.
In Mama's Cafe and Romio's house are giant pots, use the Cane of Pacci to flip it over and it turns into a shrinking portal! You can't get out the human-sized door but you can get out through the small blue arch near the corner. Look for tiny ladders and holes everywhere to discover areas you couldn't reach at normal size. At Minish size, you can talk to animals, but most (if not all) cats will try to attack you. Some animals may be willing to fuse Kinstones with you when you're small.
There is a chick atop Swiftblade's dojo that you can talk to. To the right of Romio and Julietta's house is a dog you can also talk to. Both Romio and Julietta have pets. There's also a dog in the west end of town you have to talk to to proceed, more on that later.
There is a vine north of Romio and Julietta's houses that leads up to the higher level where the inn is. Around the back of the inn is a path marked with flowers. If you go down it, you enter a room with a shrinking portal and a piece of heart. Grow and grab the heart piece, then shrink again and make your way back to Romio's house to grow again.
Also while small, you can go into the back of Wheaton and Pita's bakery, and if you climb up and past the puffs of steam to reach a hole, there's a chest in the rafters area containing 100 rupees.
There is a wooden plank in the southwest area of town that you can now cross at Minish size (shrink at the cafe this time). Go across and go up to the dog that is blocking the stairway. Talk to it and it will move. This means you can access this area at normal size.
To get back to normal size now, There's a little path of flowers leading into the top of the cabin with the waterwheel that will lead you inside. There is a Minish house you can reach by climbing the tiny ladder, but the Minish doesn't say anything important (but might have a Kinstone to fuse). In the cabin is a shrinking portal, so use it to grow, and go outside.
At the bottom of this area is Carlov's hut, where you can bet mysterious shells for figurines. See the "Carlov's Figurines" section for more details.
When you're ready, head north to North Hyrule Field. To the northwest is a bombable rock. Get it out of the way and climb down the ladder. Go down the stairs for a piece of heart. Leave and continue on to Hyrule Castle.
Head straight north through the castle, then in the above room go around one side and past a set of stairs to the throne room and talk to the king and Potho. Leave the throne room the way you came in, then take one of the staircases down that are to the left and right of the throne room entrance. Go around south, and you'll see a door in the wall above you. Go through the door and continue north to reach the Elemental Sanctuary. Go up the stairs to the raised area, stand above the sword pedestal, and press R to drop the sword in. It will be infused with your two elements. A tablet will appear above, and Ezlo will read it, explaining your new power.
Now, you have the special power of being able to split in two when you stand on special glowing tiles. Try it on the two glowing tiles below the tablet. Stand on one, power up your sword and wait for the green meter to max out, then keep your sword powered up and walk to the other tile. You'll split. Your ghost image will move around as you do, but will always remain the same space apart from you. If it hits a wall or barrier, it will disappear. It will also disappear when the green meter runs out.
There are four glowing tiles right where you entered, use them in such a way that your double is spaced apart from you so the two of you can step on the two switches at the same time. The door will open.
Now you can leave the castle.
Here you will be confronted by Vaati. He and Ezlo will have words with each other and you learn a little something about the plot. Vaati traps you in with a couple moblins. Beat them and you'll be free, and Vaati will be gone. Listen to Ezlo and you will learn more about him, and about Vaati, and the light force.
Now for a detour to get a new item. Head for Lon Lon Ranch to the east.
Right as you enter you'll see a hole above you. Use the Cane of Pacci in it and get in to be boosted to the ledge above. Continue up to Veil Falls.
Head all the way right to find a Piece of Heart. Then before going back up the stairs, there's an exit south you can take, and if you fused Kinstones a chest might be here containing 200 rupees. Then exit to get back to Lon Lon Ranch.
Head all the way south to the Eastern Hills.
Enter the tree. Inside, agree to give the fairy all of your rupees. In return, she gives you a big wallet that can carry 500 rupees (and you don't lose any of the rupees you were carrying).
Now that you have a bigger wallet, you can look for one of the chests you revealed with a fusion that contains 200 rupees. Use the checklist to find the locations of these chests. You can also defeat the golden rope in the Eastern Woods if it's there to win 200 rupees.
Before moving on, if you have any Kinstone fusions left to do, go back to the Eastern Hills and use an exit here to reach the Minish Woods (it's best if you take the southernmost exit, you reach the Minish Village more quickly).
Do any Kinstone fusions you can with the Minish in the woods and the village. If you did all the fusions in town and on Mt. Crenel you should be done with the first 22 fusions that you can do before heading for Castor Wilds.
Get to South Hyrule Field.
Use the warp tile you created north of Link's house to reach another house. The two chests in the first room contain a green Kinstone piece each. In the upper room, the chest contains another green Kinstone piece. Now, it's IMPORTANT that you use the gust jar to suck the ghost away from Gregal. You have to move side to side while using the jar to keep moving with the ghost. Do it from below, you won't get it to work from the side. Once you do it long enough the ghost will be sucked away. If you don't do this before a certain point in the game, you will miss out on a very helpful item later. Once it's gone, talk to Gregal for 100 mysterious shells. Now leave.
You want to make your way to Mt. Crenel.
There's a piece of heart and sword technique and some treasures to be had here, now that you've infused your sword with the two elements. From the entrance go north to the climbing wall and go up. Keep climbing up the rock walls until you reach a cave. Inside are glowing tiles you can use to split in two. Split on the two top corners of the tiles and go through the gaps to step on the two switches. Inside, grab the piece of heart. The two chests contain a total of 100 rupees. Train with Grayblade to learn the roll attack.
Again, if you're missing any fusions, you may have to return to Melari's Mines.
When you're ready, go west from Hyrule Town to Trilby Highlands.
Head north and up the bridge you see, then exit the screen right to reach a new area of North Hyrule Field.
Beat the monster, then use the Cane of Pacci in the hole to get up on the ledge. Flip the switch to connect the bridge. Now return to Trilby Highlands.
Head south until you reach a ladder. Go down. Use the White Sword to split in two such that the two Links can push the block left and out of the way. Go up the ladder at the other end.
Get rid of the monsters around, then bomb the wall above for a red Kinstone piece. Go south now, ignore the tree hut, then east. First go north. There are two rocks next to each other to the right of the steps, put a bomb between the two to blow up the wall. Inside are some fairies, you can use an empty bottle to catch one (they revive you if you die). Go back out and up the stairs, and push the rock into the hole so you can get down to this area more easily next time.
Now go south and exit south to the Western Wood. A cutscene will take place in which you see Vaati approach the king in Hyrule Castle, and later the king is acting fishy, demaning his soldiers search for the light force or face imprisonment. Gee, wonder what that means.
After this point, new fusions open up.
Anyway, back in the Western Wood, go south, push the rock into the hole to make a shortcut to South Hyrule Field (where Link's house is). Next, head west, then north to Castor Wilds.
Walk in a little ways to hear from Ezlo, then try to walk in the swampy mucky part, and step back out. Ezlo will tell you you're not equipped to get through here, so head back to Hyrule Town.
Kinstone fusions now possible:
Postman
Candy (pigtailed girl on second floor of inn)
There is a red Kinstone piece in the bottom right pot on the top floor of the inn.
Once you fuse kinstones with the postman, the guy in the post office will start a newsletter. Go to the post office and Marcy will be there (if not, leave town and go back in). You can buy issues of Swiftblade's newsletter from her for 200 rupees per issue. Once you pay 200 rupees, you can leave town and go back in to make the new issue appear. If you feel like it, get a couple issues, as that's all you can afford for now. The newsletter is not necessary to beat the game, but if you feel like being complete, go for it.
Now, head to the shoemaker's place (there's a big shoe on the roof). The shoemaker will fall asleep and a pair of shoes will fall off the counter. This gives you access to the counter if you use the pot in the corner to shrink and climb the ladder up to the countertop. On the counter you meet Minish who say they will give you the Pegasus boots if you can wake the shoemaker so he can finish the boots, with a potion from Syrup. The Minish mark the location on your map. It's in the Minish Woods, and the way there is through Lon Lon Ranch.
Go into the fenced area where Malon and Talon are hanging out, and go up a bit to a shrinking portal. Use it and go into the house through the blue arch. Grow to normal size, break all the pots to find the key, then shrink again and exit the house. Grow at the stump above, then talk to Talon to give him the key and he'll go in. Follow him in and go through the house to the pasture area. If there are stairs leading down in the pasture, take them and get the bigger wallet. In the left part of the pasture area is a door, inside you have to split in two to push up the block and reach the chest (50 rupees). There's nothing up the ladder here, but there will be later, so just leave it and go back out to the pasture. There's a Minish path here, but there's no shrinking portal around... yet.
Exit east to an area of Lake Hylia.
Follow the path here to get to Stockwell's house. Shrink down to size and go up to the dog, who will fuse a Kinstone with you. Return to Lon Lon Ranch.
From here go north and follow the path. Before using the Cane of Pacci on the hole, push the rock into the hole further west so you can reach this area more easily later. Then use the cane on the hole and jump up to the ledge. Shrink at the portal, and walk east across the plank to a crack in the ground, where you get a red Kinstone piece. Go back across and grow again. Use the whirlwind to float directly south to the next ledge. Follow the path to another whirlwind, and use it to float south over the water. From there it's a clear path to Lake Hylia.
Follow the path down. First, exit left to Lon Lon Ranch, and all you need to do here is push the rock into the hole to access this area more easily later. Then go back to Lake Hylia and south to reach the Minish Woods.
If you did all the first 22 Kinstone fusions, there will be a golden octorok here. It moves slowly but rapid-fires rocks at you, and it takes a ton of hits before it dies. Your reward for beating it is 100 rupees. Also if you did the fusion, if you head west there will be a chest containing a blue Kinstone piece. Below that is a piece of heart.
Head back eastward, find the steps up and follow the path to Syrup's hut. Buy the Wake Up Mushroom for 60 rupees. Now make your way back to Lon Lon Ranch.
Once you're back at the ranch, you can go up the nearby stairs and hop into the whirlwind. Head west and a little north, and push against the ledge to the left. It will look like you're too low to make it, but if you're positioned right you'll float up onto it. Drop down the ledge to the south and you'll find a Goron trying to break into the cave. You can fuse Kinstones with him to cause a Goron to come to Hyrule Town to sell Kinstones. They are really expensive, but you might find them useful.
To get out of here, you have to push the rock into the hole to the right. This gives easier access to this area for later in the game.
Make your way to Hyrule Town.
Go back to the shoe place and walk up to the counter and press R. You'll use the mushroom and the guy will wake up and give you the Pegasus boots. You have to equip them to a button to use them. Hold the button and you'll dash.
Now go to Swiftblade, who has a new technique for you to learn.
There are several Kinstone fusions you'll want to take care of before moving on. First, head for South Hyrule Field.
If you haven't already, step on the warp tile north of Link's house to reach the house where Gregal and the ghost are (or were). If you didn't get rid of the ghost before, check the "Path To The Next Element" section for how.
Go to Link's house, and fuse Kinstones with Smith. Then leave the room and go back in, and he'll have another to fuse. While in the South Hyrule Field, go to the eastern part of the area and there's a hole to use the Cane of Pacci on. Get up on the ledge and fuse Kinstones with Tingle. BE SURE to talk to him again to learn about his brothers, to make them appear around Hyrule.
Go north and exit right to get to the Eastern Hills.
There should be a chest here, it contains an empty bottle.
Go up and around to where Eenie and Meenie are working in the field. Both of them have Kinstones to fuse, so do it.
Now head north to Lon Lon Ranch.
If you didn't go to the Goron Cave area earlier with the tornado, do it now. See above for how to do it, and fuse Kinstones with the Goron there.
Go through the house to the pasture area, and go through the door to the upper left of the pasture. Split in two to push up the block, then go up the ladder and fuse Kinstones with Ankle. If you didn't talk to Tingle after fusing with him, Ankle will not be here.
Now that you have the Pegasus boots you can dash attack the sparkling tree, and the leaves will fall off and it will turn into a shrinking portal. Shrink and go into the Minish path (small dirt path to the right) and go up to find a chest containing a red Kinstone piece. Go up further for a piece of heart.
Grow back to normal size and find the northern entrance to Lake Hylia (the one that took you to Stockwell's house with his dog in it).
Take the stairs south of Stockwell's house to find David Jr., who will fuse Kinstones with you. If you didn't talk to Tingle after fusing with him, David Jr. will not be here.
Now head for Trilby Highlands.
Go to the southwest area to reach the tree hut. Inside, fuse Kinstones with Percy.
There are a bunch of Kinstones to fuse on Mt. Crenel. I think you can wait until you have an item later that will make it easier for you reach Mt. Crenel, but I'll give you directions on how to get the fusions now.
In the first screen, go up until you reach the climbable wall, and go up. Then go west and down until you reach a vine (it's the one that grew with the green hot spring water). Go down, and go right to shrink, then go into the crack in the ground and fuse Kinstones with the Minish. You can go ahead and get the chest that appeared now, check the map to reach it (200 rupees).
Now go back up the vine you came down on. You want to make your way to Melari's Mines. But first, take the climbable wall to the left and go up, there should be a chest here on a ledge. Get it (blue Kinstone), then go back down.
Head all the way east and keep climbing up the rock walls until you reach a door. You may have come here before, it's Grayblade's dojo. If you didn't train here yet, do it now. See above for how to get in.
Head west and up some stairs to reach a hole where you can use the Cane of Pacci. Jump up on the ledge above. Shrink and enter Melari's Mines.
You may want to go around and collect all the stuff that appeared from the Kinstone fusions. The easiest way is to exit the mines via the west exit, go straight down to the next screen, then west to the rock wall that takes you to the big rock wall. Climb up to the next area and you reach the beanstalk to the left. Up there is a piece of heart and a bunch of rupees. Go back down.
Now you want to get to the Minish path where it's raining. Use the mushroom to the east to get over to that side. Shrink down and get into the path and get the chest for a blue Kinstone piece.
Now you can go back to the base of the mountain, use the mushroom to get back to the other side and start heading down. There may be a Golden Tektite down below, fight it if you want a bunch of rupees (and can handle getting hurt a lot).
Make your way to the Western Wood, and up to Castor Wilds.
Staying on ground level, go a bit north and west and you reach a door. Follow the path inside and you reach a room with a chest, but it disappears and a Darknut appears. To defeat it, wait for it to swing its sword (try to stay at a safe distance) then strike when its sword is out. Once it's defeated, the chest reappears. Get it for a gold Kinstone piece. Go back outside.
Only one way to go now: up. Take either of the two accessible vines up to the upper level. Head north and you get to a platform with a vine leading down, so climb down. Go up, and you find a one-eyed statue that you can't do anything about yet, and further north is a door. Inside, use your shield to stop the business scrub. It wants to sell you arrows but you don't have a bow yet. However, you can fuse Kinstones with it, so do it. Now go back out.
The only way you can go is west across the swamp, so dash across. You'll have to change directions a lot to get around the obstacles and reach the ledge at the northwest. Shrink, and go up through the Minish path to the left. To get across the water, hop on the lilypad, equip the gust jar, and tap the button to blow gusts and propel yourself upward and around the obstacles. When you reach the other side there's a hole to drop in.
Inside are blue monsters dashing around. Swing your sword like crazy to beat them. When they're gone, a big chest appears. The bow is inside! Now that you've got the bow, go back out to the shrinking portal and grow to normal size again. Dash back across the swamp.
Just above you is a one-eyed statue. Shoot its eye with the bow and it'll start moving. Keep shooting its eye until it's dead. Now the vine that was behind it is accessible. Don't go up it yet, instead, head southeast and up a vine. Continue southeast and you reach another one-eyed statue. Beat it as before, then dash across the swamp that was behind it. You reach a door, and inside is a chest with a gold Kinstone piece inside.
Before moving on, go south from the door and under the bridge above to reach a rock that you can push into a hole for easier access to this area. Cross over the rock, then go left and up the vine. Take the southwest bridge and continue south across the bridges. At the end you reach another statue, kill it as before. Take the path it was blocking to reach a chest with a blue Kinstone piece inside. Be careful, rupees will appear that are actually Like Likes. Hit the rupees with your sword to make the Like Likes appear, then keep swiping at them, backing away so they don't eat you, to beat them.
Jump off the left or north side of the ledge and go south to reach a tombstone. Clear away the plants and push the tombstone up. Go inside and get the piece of heart. You'll meet the ghost of Swiftblade the First but he can't teach you anything until you have all seven tiger scrolls. Go back out.
From here dash eastward across the swamp. First, check the small tombstone to shatter it and reveal another symbol. Then, push the rock above you up to fill the hole and make a path to this area. Next kill the one-eyed statue. Climb up the vine that was behind it and take the bridge to a whirlwind. Float southwest to a small ledge. Cut the plants, push the rock into the hole, and go into the cave. Get the chest for another gold Kinstone piece.
Cross over the rock you pushed, and dash west and south across the swamp, to the southwest corner of the area. Here there are three big statues, and you have to fuse your gold Kinstones with them to open the way. Do it, and exit south to the Wind Ruins.
There's an Armos in the way, touch it to wake it up, then kill it with your sword. Continue on and you reach a shrinking portal. First, shrink and go into the crack in the ground. Get the red Kinstone piece. The Minish here will give you a tip on how to get further. Go back out.
While still tiny, notice that the Armos's eye is dark. You may have tried to awaken it, but it wouldn't move. What you have to do is, still at Minish size, climb the ladder-like part of the Armos to get inside it. Flip the switch inside to turn it on. Then go back out, grow to normal size again, and beat the statue. Take the path it was blocking, then push the stone into the hole. Continue east to the next screen.
Continue on the path. In the screen with the statue blocking your way, you have to defeat the three tektites to clear the way. Once they're gone, continue.
The path is pretty straightforward, there will be a part where it might look like the way is blocked by a stone, but you can walk above it and exit the screen.
In the next screen, defeat all the ropes (snakes) first, and cut down the grass. You'll want a clear path with no enemies so you can reach the Armos at Minish size. Shrink, activate the Armos, then grow and defeat it. Above, push the rock into the hole. Defeat any enemies in your way, and continue to the next screen.
There are three Armos that are standing there, the fourth one to the far left will move and block the way. Defeat the other three to open the way to the two chests (left: 100 rupees, right: 30 mysterious shells).
To get further, you need to shrink, climb up the fourth Armos, and hit the switch to deactivate it. Then when you grow it won't move to block the way. Go through to the area it was blocking. Break all the rocks to defeat any hidden monsters, and defeat the rope (snake) to open the way. Go into the next screen.
In here, you have to defeat the four Stalfos to continue. Once that's done, move on to the next room.
Be careful of the rupees sitting out, there are Like Likes there. Hit the rupees with your sword to make the Like Likes appear, and remember to keep your distance. To get rid of the electrical ball moving around the edge, hit it with the boomerang. A fairy will appear. Make your way to the ladder and go up.
Go through the door in this room. Use the platform to get on the platform that's going left to right, and shoot the two eye switches to open the door. Go through.
Use the two leftmost tiles (walk around one of the statues) to split in two so you can step on the two switches. The statues will awaken, defeat them as before and a chest appears containing the compass. Get it and go back out.
Make your way to the platform all the way to the right, hit the eye switches and go through the door.
Get rid of all the ropes (snakes) and clear away the skulls to reveal the glowing tiles. Use the rightmost tiles to split in two so you can push the block all the way to the right. While you're still split in two, push the bottom block to the left. Now get rid of the clone (walk it into a wall) and now use the topmost glowing tiles to split in two. Push the far right block all the way up to reach a lever. Pull it all the way until a key drops down, all the way to the bottom floor. Drop down the hole to get it. Exit south.
Go right, past one door, and go through the one after it. Go upstairs. In this room, break the skulls and get rid of the Stalfos. Get the chest for a blue Kinstone piece. Now pull the right-hand lever to reveal another chest with another blue Kinstone piece. Finally, pull the left-hand lever to open the door and go through. Go up the ladder and defeat anything in your way to get to the next room.
Go through the open door here and clear away the skulls (some will fly at you) then beat the Armos. Charge your sword while standing on the tile that was under the Armos, then go to the rightmost tile. Carefully walk through the door to the right and go up and step on the switches to open the door. Go through. Shrink, and go back to the room with the glowing tiles. Climb into the Armos and activate it, then go through the crack to the left and grow. Push the block out of the way and defeat the Armos. Pull the lever to make a key fall. DON'T jump down right away, shrink first. Then drop.
Since you're Minish size you can go through the small arch. Grow at the portal then grab the piece of heart. The second block from the left can be pushed downward, so do it and exit the room (use the boomerang on the electric thing if you want it out of the way).
Go left and into the first door to grab that small key. Then go back out through the door in the south wall, and head left to the next door. Go up the stairs. Beat all the monsters in here (there are one-eyed statues above) then go up the stairs to the platform and get the map from the big chest. Go up past the traps, beat the Stalfos if you want, and enter the left-hand locked door.
Get on the platform and carefully avoid getting pushed off by the blocks in the way. In the next area, a wallmaster is lurking. Watch for shadows on the ground; if you see one, get out from under it! The wallmaster (a giant hand) will fall where its shadow is, and if you're standing there it'll grab you and take you back to the dungeon start. You can kill the wallmaster first if you want, then shoot the two eye switches to create a bridge. Cross it to the next room.
When you approach the south door a Darknut will appear. Beat it as before, wait for it to swing its sword, then strike. After it's beat, a blue warp will appear. Go through the south door.
Carefully enter this room so you don't get slashed by the traps. They move counter-clockwise, so continue counter-clockwise so as not to get hit by them, and get to the switch. Step on it, then go around again and finally go through the door you opened. Head right to the next area.
This may look like a plain corridor, but notice three tiles around the middle of the wall above. This is a hint to bomb the wall, so do it. Go through the hole and open the chest for this dungeon's treasure: the mole mitts. This is a really cool item that can dig through special walls, the likes of which you've seen in this dungeon (there are a bunch in this very room). It can also dig through the funky door-shaped walls around the world that look like you should be able to bomb them, but can't. I'll tell you where to find those later.
Now you can reach the chest in the corner that contains 100 rupees, just equip the mole mitts and dig a path there. Exit the room.
Head right to the next area and jump off the ledge to the area below. Before going through the other locked door, exit all the way south. Dig around the statue so you can push it up onto the switch. Grab the blue Kinstone piece from the chest. Don't go up the ladder, instead go back the way you came.
At the top of the room, unlock the right-hand door now and go through. Get your Pegasus boots ready to use. Pull the lever, then dash across the bridge you formed. Go up to the next area.
Defeat all the blue wallmasters to make a shrinking portal appear. Don't use it yet, instead, go right to the next area. Make your way down, getting rid of the skulls. To avoid the rolling spiky things, drop into the holes in the floor and get out when it's safe. Get to the area above and to the right.
This area is a bit of a puzzle: there are four switches, two statues that can be pulled onto the switches, and an arrangement of glowing tiles above. Notice that to get back to the switches after splitting into two Links at the glowing tiles, you only have a narrow path by which to get there. That means you have to be careful where you create your clone. The way to do it is to put one statue on the upper left switch, and the other on the bottom right switch. Then, stand on the bottom-most glowing tile, charge up your sword, and walk to the top-most tile. Walk one Link through the narrow path, then move carefully so the second Link doesn't disappear by hitting a wall. Maneuver around to get the two Links standing on the two switches that are left. Grab the key that falls.
Now you have to get past the rolling spiky things once again, so get into the holes and get yourself to the locked door below. Unlock it and go through. Follow the path. Before heading to the bottom area with the blue wallmasters, you want to continue left instead and drop down below, going up through the upper-right door. You'll have to pull the lever and dash across the bridge again so you can reach the room with the shrinking portal in it. Use it to shrink, exit right, go through the small arch and down to where the rolling spiky things are. Get between the two of them and follow them left to reach the door in the south wall. Go through and follow the path to the room with the blue wallmasters.
Go through the tiny arch in the wall above. Unshrink, step on the switch to make a key appear, then dig your way to it. There are electric orbs hidden in the funky walls, but you can avoid them, just be careful where you dig. There's nothing else hidden here, so shrink again and go out the tiny arch. Drop down below through the little gap, be careful of the wallmasters and grow with the portal. Carefully beat the wallmasters and continue east.
Continue on to reach a room with funky walls and trapped moldorms. Make your way to the ladder below, beating a moldorm on the way, and climb up. Continue on to a room with skulls. The two on the right will turn into stalfos, and three of the ones above will fly at you. Once they're all taken care of, go through the locked door above.
Drop down the RIGHT-HAND hole and you end up by a big chest that contains the big key. Push the block left and drop down. Exit left. Go up the stairs and continue left. Drop down from the ledge and go a bit south. Go down the stairs in the wall above. Exit south to the long starting corridor. If you need rupees (my wallet was full at this point) head all the way right and dig near the corner for 50 rupees. Otherwise, go through the first door to the right and head up the stairs.
Continue south and dig to the chest for a red Kinstone piece. Then get to the ladder and go up, and dig to this chest which also holds a red Kinstone piece (boomerang the orbs if necessary).
Go back down the ladder, and when you get to the room with the hole, drop down, then exit south to the long cooridor. Go all the way west and dig west through the funky walls. Before going through the door, dig to the corner where a chest is hidden, containing a blue Kinstone piece. Then go through the door.
Make your way into the room and the door will shut behind you, and two wizzrobes will appear. When they appear, they stay in one spot and shoot a fireball in the direction they're facing. Then they disappear and reappear in a random spot. Not only that, the torches in the corners shoot fireballs at you. Avoiding the fireballs, slash the wizzrobes with your sword when they appear until they're beat. A chest will appear containing 80 mysterious shells. Now go back out to the long cooridor.
Go through the middle door this time (the one above the dungeon entrance) and up the stairs. Continue south, then up the ladder. Dig your way to the door above. Push the block to the right (the one that's sticking out) to make a red warp tile appear. Now you can unlock the boss door. In the room you enter, you can boomerang the orbs to create fairies (catching them in your bottles if you can) and break all the skulls to replenish hearts and arrows. Then go up through the door to the boss room.
When the head falls and stops moving, shrink and climb into it. Keep hitting the pillar with the eye on it and you'll get pulled back out. Grow, beat the hands as before (your arrows get replenished each time you come out of the head). A hand may pound the ground, causing beetles to fall from the ceiling. Kill them and keep fighting. When the hands are beat, shrink and climb back into the head.
Now you have to dig to find the pillar with the eye. Once you find it, keep hitting it until it's gone you're pulled back out again. Grow, attack the hands, but beware: the head shoots a shrinking ray this time. Watch its eyes, and stay a little up and to the left or right to avoid getting hit. Once again climb into the head when it's down, dig to find the pillar, and hit it to destroy it for the last time. Once it's gone, the boss is beat.
Grab the heart container, then go up the stairs that opened.
Go straight up and read the tablet. Behind you a bird will drop an ocarina, get it. Unfortunately, the element you were seeking is not here. Bummer. You're taken back to the Wind Ruins.
Ezlo will talk some more. Time to make use of your ocarina. Play it, and a bird (Zeffa) will grab you and you're shown the world map with different spots lit up. Pick the one at Lake Hylia.
Right now, you're by a shrinking portal and a tiny house above it. Shrink and go into the house. Fuse Kinstones with the Minish, then talk to it to learn of Librari. Then use the ocarina to get to Hyrule Town.
Once you leave the inn, she'll be in Gorman's house. If you have an empty bottle, she can put a special charm in it that will increase both your strength and defense temporarily. If you had chosen to tell Din (red-haired one) about the house, the charm she offers only increases strength, and Nayru's (blue-haired one) only increases defense. However, there's more to the house-renting sidequest, and you can get one of the other two women into a house.
After Farore's in her new house, Bremor the carpenter will appear by the post office. Fuse with him and the head carpenter will get the motivation for a new project. Go into the stranger's house in the northwest corner of town, and go back out. A bit of the house will be built (over the Minish's house unfortunately... but he relocates to the new house once it's done). Go back in and then out again and the house will be done. Talk to Gorman, who needs another single female tenant. Go back to the inn and talk to either of the two women to tell them about the new house. When you go to the new house she'll be there, offering either a strength or defense charm. That completes the house-renting sidequest.
You can buy a bigger quiver from Stockwell if you have the cash (600 rupees to be precise).
The simulation arcade is open now (the house with the ghost on the roof) and if you play, you enter a simulation where you face a ton of monsters (the monsters that appear are random). Once you beat them all, a chest appears containing a piece of heart. After that, the prizes (and enemies) are different each time you play.
Now that you have the Mole Mitts, you can dig your way through the funky wall just below Mayor Hagen's house. Inside, dig your way to the bottom right corner to find a chest containing a red Kinstone piece. Then make your way up, and in an upper left corner is another hidden chest containing another red Kinstone piece. Take note that there are beetles around the area, so if you suddenly can't use your sword, tap all buttons to get the beetle off of you, then kill it. Continue on and you reach a ladder, and above it in the corner is yet another hidden chest with yet another red Kinstone piece. Climb down the ladder to reach a chest with 100 rupees inside. To the right, push the rock all the way right into the top hole. That's all you can do for now, the other rocks are inaccessible at this point. Go back outside.
Now you want to head for the newly open library. Head to the roof, shrink down, go inside, and walk into the bookshelf in the upper left corner with the trails in front of it. Talk to the Minish here and they'll tell you that you can't reach Librari because some books are missing. Go outside and grow. If you go to the bottom floor and talk to the lady at the counter on the left, she'll tell you one of the missing books and a clue to who has it. The first clue is a girl with a cat. She means Julietta, who lives near Anju's house (the girl with all the Cuccos).
If you go to Julietta's house, you see the book is up on top of the bookshelf. The only way to get it down is to shrink to Minish size and push it down, but there's no shrinking portal in here. What you have to do is empty one of your bottles, fill it with water (you can jump into the well for that or use the stream in town), go into Romio's house next door to Julietta's, and pour the water on the fire in the fireplace on the right. Then shrink down and walk into that fireplace. You can cross the plank to reach Julietta's house. Be careful in here, as her cat will try to swipe at you. Get over to the tiny ladder, climb up, and push the book down. Then make your way back to Romio's house to grow again and go back to Julietta's house to collect the book.
Go back to the lady at the left-hand counter in the library to return it. Talk to her again to learn that the next book is with an absentminded scholar. You may have tried getting into the house next to the dog that was blocking the stairs down to the southwest area of town. The guy inside wouldn't let you in. Now, you can get in. You need another bottle of water to put out the fire in the fireplace.
Now go to the cabin nearby where are the carpenters are, shrink, and go outside and get into the scholar's house. BEFORE going into the fireplace, you need to go into the Minish house in the scholar's house and talk to the Minish there, otherwise your path will be blocked later. Once done, go into the scholar's fireplace and once outside, go into the Minish house above (if the new house has been built there, you'll have to come back with a new item to get to the Minish house up the ladder inside). If the Minish House is still there, fuse Kinstones with the Minish and go back out.
Go into the yellow-roofed house where the stranger lives, and talk to the Minish standing there if you want (if it's blocking you, you didn't talk to the Minish in the scholar's house). Then go out the hole in the back. Follow the path around and down to a plank going across the stream. Go up, and talk to the Minish up here if you want. Now you have to enter the closed off area with the cats. Be very careful as you walk around, to try to avoid getting hurt by the cats. Once you pass through the area, you reach a vine going down, onto a small fountain. Go around the edge and into the hole.
This is kind of a mini-dungeon. Go through the door to the right. There's a fairy in the rightmost pot, if you want to catch it in an empty bottle. Use the Cane of Pacci on the hole, jump in, and get shot up to the ledge above. Go through the door.
Walk into the room and four blue dashing monsters will appear. Beat them all to make a chest appear, containing the Power Bracelets. Grab them, and exit left. Drop down, and go all the way south to get out of here.
You have to go back through the area with the cats, but now that you have the power bracelets, you can push the crate up to avoid the cat up top. If you didn't fuse with the Minish earlier (the one who is living in the new house if it was built) you have to come back later after you've broken the pots in the house so you can push the bookcases left to make a path and reveal a ladder. Make your way back to the scholar's house. Push the left-hand bookcase further left, then push the right one left as well. Now you can go up the ladder and reach the hole.
In part of the room, there's a Minish standing on a book, trying to get it to fall. You need to help him get it down, but your weight alone isn't enough. Go to the bottom left corner of the room, and you'll see dust on the floor. Suck it up with the gust jar to reveal glowing tiles. Create two Links, one directly above/below the other, and stand on the very edge of the book. After a few seconds it will fall (and so will you).
Exit the house by the hole, and go back into the carpenter's cabin through the back way to get in and grow. Get to the scholar's house and grab the book. Return it to the lady at the left-hand counter in the library, and talk to her again for the clue to the final book, which is with Mayor Hagen.
Go to Mayor Hagen's house (south of the school). You have to talk to the mayor, but he's of no help. To get any information, you need to equip the Pegasus boots and dash into the wall under each mask to make them fall one by one. The left mask hides a hole. Once all the masks are gone, shrink down, climb up, and go into the hole you revealed. Talk to the Minish, who will mark the location of Hagen's lakeside cabin (where the book is) on your map.
Now you want to go to Lon Lon Ranch, then to Lake Hylia from there (use the southern exit to Lake Hylia), and finally south to the Minish Woods.
Now go back to the fork in the path and dig north to the ladder, and go up. Outside, you reach a small cabin; Mayor Hagen's cabin. Inside you get a hint on what to do next. Go back outside and go north of the cabin to the sparkling tree. Dash at it with the Pegasus boots to reveal a shrinking portal. Shrink and go south from the stump into the Minish path behind Hagen's cabin. Get on the lilypad, equip the gust jar, and tap the gust jar button to blow gusts and propel yourself downward. You reach a plank, and if you did the fusion there will be a chest here containing a blue Kinstone piece. Exit south.
In Hagen's cabin, ride the lilypad to the little ladder down out of the water pool. It looks like you're stuck, but you can push the right-hand bookshelf to the right to reveal a ladder and create a path to the book. Push it down like you did with the book at Julietta's house. Then get back on the lilypad to get back to the Minish path. Use the gust jar to go all the way north, but be careful, there are monsters in the path now. Once outside, grow at the portal. Go into Hagen's house and get the book.
Now all you have to do is play the ocarina to be taken to Hyrule Town.
There is a new empty bottle you can get now that you have the power bracelets. If you go into Stockwell's shop you will see he has an empty bottle with him behind the counter, and it's accessible if you're Minish size. You have to shrink in Mama's cafe, push the shelf thing to the left, climb the ladder and go through the arch. Pass through the rafter area, talking to the Minish if you want, then exit right. Walk across the wooden plank to get to another rafter area, this time with enemies around. The chest contains 10 mysterious shells. Exit down the stairs at the upper right, into Stockwell's. He'll say something, then when you grow he says something more. Check on the empty bottle, and agree to feed Stockwell's dog Borken (you may have fused with the dog earlier).
Make your way back to Mama's cafe, grow, and go outside. Use the ocarina to warp to Lake Hylia, and go up to reach Stockwell's house. Stand next to Borken's food dish and press R to put the food into the bowl, and watch it eat happily. Now you have a new empty bottle.
Before moving on, there are a lot of Kinstone fusions out there, so first use the ocarina to get to the Minish Woods.
In the screen up from the beanstalk, exit right to the Minish Woods.
Use your shield to stop the Business Scrub, who is selling Kinstone pieces. You can fuse TWICE with this scrub, so do it. Then go back out, and go up and into the mole mitts cave. The left-hand chest holds 50 rupees, the right a blue Kinstone piece. Now you can leave the forest and head back to the Eastern Hills.
Go back out, and now warp or walk to South Hyrule Field.
Now go west to the Western Wood.
You're done here, so go north to Trilby Highlands.
Dig to the left to find a chest containing a blue Kinstone piece. Then dig right and before going up the ladder, there's a chest here containing a blue Kinstone piece. Dig away the dirt against the wall to reveal another wall symbol. Fuse with it to make another Goron appear in the Goron Cave, which should be the fourth, breaking through that wall. This gives access to a chest in Goron Cave containing rupees. Back in the mole mitts cave, go up the ladder.
Out here, fuse with Knuckle (the guy in blue) to open a tree in North Hyrule Field. This should be the fourth, we'll be returning there shortly to get a new item. But first, shrink and go into the Minish house, and fuse with the Minish there.
Now you can use the ocarina to get to Hyrule Town. From there go north to North Hyrule Field.
If you head east and south you find a ledge, but DON'T drop down yet. First, break the rock that's above the ledge (you see a small vine below). This reveals a crack in the ground. Now you can drop down the ledge, and there is a tree you can dash into to reveal a shrinking portal. Shrink and climb up the vine to the crack you revealed, and fuse with the Minish here.
Now go north into the Hyrule Castle Garden.
A little north is a tree you can dash into to make another portal. Do it, and go to the top right corner where there's a crack. Go in and fuse Kinstones with the Minish.
You can also go down the stairs where the right-hand fountain was in the garden to reach a piece of heart.
You're done here, so warp to Mt. Crenel.
If you missed any earlier fusions here (I hadn't been able to fuse with Melari) do them, and then drop down the ledge, down the ladders, and head west to the climbing wall. (If you missed the beanstalk up on the top, go up it now for 160 rupees and a piece of heart.) Go to where the Crenel Hermit is, and there's a mole mitts cave.
In the cave, if you take the left path you reach a piece of heart. At the very end of the right path, the final wall has a symbol on it with which you can fuse Kinstones, so do it. Then you can leave.
Warp to the Castor Wilds.
Walk down to the very bottom against the wall, then dash west across the swamp, and go down into the Wind Ruins.
Make your way in and you see a crack and a portal. Shrink and go into the crack, and fuse Kinstones with the Minish there. A beanstalk appears here in the ruins. Go back out and grow, and head for the beanstalk. On the way there, there may be a chest, in contains 200 mysterious shells. Up the beanstalk is a large quiver.
Now, one last fusion before moving on. Warp to South Hyrule Field.
Get up on the eastern ledge with Tingle and fuse Kinstones with him. You couldn't do this fusion before you fused with all four of the Tingle-looking guys.
Now warp to Hyrule Town.
Push one of the bottom left blocks to the left, then the corner one down to get out. Continue south, defeat the Sluggulas, and use the gust jar to grab the mushroom and get launched to the other side. The path is straightforward, eventually you get trapped in a room with two monsters with blue mandibles. You can't hit them head-on, but they will click their mandibles then throw them out like boomerangs, leaving them vulnerable. Avoid getting hit and defeat them to make a chest appear containing the flippers!
Get in the water and swim all the way south to get dumped into the stream in Hyrule Town. You can just swim up to the bank to get out, then climb up the ladder at the library and grow back to normal size. Before moving on, you can go into the well and swim up to the chest, which contains 100 rupees. Taking the path above the chest leads you to an area where you can push a rock up into a hole. Do it. That's all you can do here, so leave the well the way you came in.
Now you will be able to complete the final stage of Anju's cucco game, because you'll need to swim across the stream and throw the cucco over it to win. There are more tips for that later in the walkthrough.
Your next destination is Lake Hylia. Use the ocarina to get there.
When I got here, David Jr. (the guy who dresses like Tingle and his brothers but isn't related) had a Kinstone to fuse.
Get in the water. You'll see a piece of heart on a little island, and may notice a cave you can get into with the mole mitts. You can't get either of those yet since you can only get out of the water if there are shallows by the bank. So for now, swim southeast to reach the shrinking portal above Mayor Hagen's cabin. Swim north from there to a small vine up to a crack, in which is a Minish with whom you can fuse Kinstones. Get back outside and into the water (still small) and swim all the way northeast to an arch. Go through.
In this cave, get out of the water and go around to a chest containing a red Kinstone piece. Make your way back outside, then grow at the portal by Mayor Hagen's cabin. Get back in the water.
To west and south is a piece of heart, grab it. Above (north of the stairs to the left), there is a cave you can enter with the mole mitts, hiding a chest containing 50 rupees.
Southwest from here is a place you can get on land, leading to an area with an open tree. Inside is Waveblade's dojo, grab the piece of heart. Waveblade will teach you the Peril Beam technique if you have 10 or more hearts. When you're done, go north and west from here to a rock you can push into a hole for easier access to this area later.
Now swim north to get to the giant icy crack. Get onto it and press R to shrink and fall in.
Go down the stairs. The ice around here is slippery, and there are edges you can fall off, so be careful. Go north, push the blocks of ice out of the way (if you push them straight ahead they keep sliding along the ice until they hit something), and go through the north door. From there just exit east. Beat the monsters if you want and go downstairs. Push the lever to open the trapdoor above and let the sunlight in. Notice the block with the key frozen inside. You need to melt it, so go back upstairs and drop down the trapdoor. Push the ice block down, then right, and it'll be under the sun and melt. Grab the key, then go right and push the block out of the way, and head back to the room with the locked door. Unlock and go through.
Drop down into the hole. To the right, the big key is frozen in a block of ice. To get it to the sunlight, first push the bottom plain block left, down, and left. Push the top plain block left. Then go to the big key block and push it left, up, left, down, left, up, and finally right under the light. The block will melt, grab the key. Now push the lever to close the trapdoor above. Go up the stairs and make your way to the entrance room.
This dungeon is a bit strange in that you go through the big door now (it's at the south end of the entrance room). You'll soon discover that the element is frozen in ice, and the boss is frozen below. There's plenty more exploring to do before you're done with this dungeon.
Exit southwest, and continue south to get the map. Go back north to where there's water and a rolling spiky thing. Get in the water, and when the spiky thing comes near, dive with B to swim under it. Exit west. Go up the stairs, get in the water and exit east, then south, then get out of the water. Use the gust jar to get the mushroom and launch across. Step on the switch and the gate at the waterfall opens. Get in the water and drop down the waterfall to the next area.
Swim south and dive to avoid the spiky thing, then at the bottom, you can read the tablet for a clue, then step on the switch to open the gate. Exit east. Get inside the pot-shaped formation, swim to the bottom center area of it, and dive down to retrieve a small key (you may have to swim around to find it). Go back the way you came, past the spiky thing, and climb up the wall to the area above the waterfall. Push the block out of the way and walk north to the locked door, unlock it and go through.
Follow the path, step on the switch to lower the gate, then suck the lilypad to you with the gust jar. Hop on, and gust your way north. Just follow the straightforward path through the water and gust yourself down the waterfall. Keep following the path, getting off the lilypad and diving to avoid the spiky thing. Continue east and you reach a small island with a switch on it, step on it to lower the gates. Continue riding the lilypad, and at the fork, go east.
Get off the lilypad and beat the Madderpillar like you did back in Deepwood Shrine. The battle is harder and more annoying because it takes place on ice. When you beat it, exit north. Grab the compass from here, then return to the lilypad, exit west, then exit north. Up above, step on the switch to open the gate. Continue north on the lilypad. Beyond the frozen chest, up north, there is an unfrozen chest that contains 50 rupees. Now you need to tackle the ice block puzzle below.
You need to get a block onto the switch, and the way to do it is to push the rightmost block left, the topmost down and left, the bottom-left block up, and then push the upper-right block left and up, onto the switch. Back on the lilypad, continue along the path past where the gate was. Continue north and east and through the door into a dark room. Carefully make your way along the ledge and exit north to where there's light again. Go up the stairs, and continue up to the first floor.
You have to beat the three mandible monsters to continue. Remember that you can't hurt them head-on, so hit them from the side or behind or wait for them to throw out their mandibles and hit them when they're vulnerable. When they're gone, a blue warp tile appears and the door below opens. Use the warp tile and exit south if you need hearts, then back in the warp tile room, go through the door.
Follow the path to a large lever. Your strength alone isn't enough to budge it, so clone yourself on the tiles below and have the two Links push it together. It will move and half the floor below (where the element and boss are) will be hit by sunlight, melting a small ice block in the way. Drop down and go through the path that just opened. Follow the path and you reach a chest containing a blue Kinstone piece. Continue on. To reach the chest below, take the bottom-left path first to get the blue Kinstone piece. Go back and take the bottom-right path next. You encounter a slow-moving ring of traps with an opening. Go through the opening when it passes to get into the center. The path to the right leads to a couple of pots, one of which hides a green Kinstone piece. After you get that, go through the traps to the path to the left, and go through the door.
Take the path where it leads you until you reach a hole in the floor. Go down the stairs, push the lever, then go up the stairs. Walk across the trapdoor and push this lever to let in some sun, then go back down and push that lever to melt the ice block. The chest holds a small key. Go back up to where there's a locked door, and go through.
Keep going and a gate will close behind you. Down below, push the lever and sunlight will stream in, then blue blobs will fall from above. You might remember this happening before the giant green chuchu boss appeared in Deepwood Shrine. This is the same, except the giant blue chuchu is electrified. You have to wait for its electricity to go away, then use the gust jar to shrink its base until it falls. Hit it a bunch of times, and repeat the process until you beat it.
A chest appears containing the Flame Lantern! Finally! It can be used to brighten dark areas, light unlit torches, and melt ice blocks.
Head back the way you came and use the lantern to melt ice blocks in the way (you can melt your way to the pots, they may contain hearts if you need them), then go down the stairs here. The frozen chest contains 100 rupees. The next room is dark and you have to fight three more of the monsters with the blue mandibles. Just turn on the flame lantern and fight, it'll stay lit. You'll probably end up lighting the torches in the room as you move around fighting. Once the monsters are gone, go through the east door.
With your lantern still lit, take the very bottom path and light the torch at the end to make the block above disappear. Go back the way you came and go down the path where the block just disappeared. You'll see a torch above, but before going to it, head southwest to reach the chest containing a red Kinstone piece. Then go back to that torch and light it to make the block disappear. Of the two paths down, take the left one. You'll see to the left a wall you can bomb. Blow it up and go through, then beat all the monsters to get a small key. Go back to the maze.
Of the two paths leading up, take the right-hand one. The chest contains a red Kinstone piece. Continue and you'll find another torch to light to get rid of the block in the way. Take the path where the block was. Get to the second chest for yet another red Kinstone piece, and light the torch. Go through the locked door that you can now access.
Be careful in here, if you get hit by one of the fiery things, you'll automatically run in the direction you're facing for a while. Make your way to the west exit. Carefully make your way across the ice to the next room. You can turn off your lantern now. Go into the door and you enter a hidden path. Once you can't move any further, start moving westward to get out and to the next room.
To continue, create two Links, one above the other, and push the top block as far left as it will go. Get rid of your clone so you can make two again, one beside the other, and push the bottom block all the way down, over the glowing tiles. Using the other set of tiles, create two Links side-by-side and push the leftmost block down one space. Get rid of your clone once again to create two Links, one above the other, and push the topmost block to the right so you can go through the door.
Push the ice block left. Make your way into the room and push the second block down and left onto the switch. Now you need to carefully make two clones, but spaced so they can maneuver around the blocks and step on the two remaining switches. To do this, stand on the topmost tile and charge up your sword, then with it still charged walk around the block to the third tile down and make the clone. Carefully make your way around the blocks to the switches all the way to the left. You may have to keep trying. Once you do it, go through the door you opened.
Stand in the doorway for a second to make sure you don't get hit by the fiery things. You have to get into the room and push the top right block up to open the door. Go through.
Defeat the enemies and melt the ice to reveal glowing tiles. Make two Links one above the other and push the block below to the right (it's under the ice bridge). The way out is between the two torches. Go up the stairs to the next area.
In here you have to get all 9 torches lit to open the way. Unfortunately the floor is slippery and the torches will eventually go out. You have to be quick, and keep trying until you get it. Once you do, exit.
Swim and dive your way south avoiding the spiky things. Don't even bother with the blue-mandibled enemies, just exit at the bottom right. Step on the switch to reveal a red warp, then bomb the north wall where the tiles point to get to the next room.
Argh. There are not one, but TWO Madderpillars in here, it's dark, and there are webs everywhere. At least the floor isn't slippery. You can burn all the webs down with the lantern to make your life easier. Work on the Madderpillars one at a time if possible, and once they're gone the way will open, so go through. Continue on the path and watch out for sluggulas from above on the ice bridge.
Eventually you get back to the room with the element and boss in it. Use the tiles to clone and push the lever to the left to let in more sunlight. The element will thaw out, but so will the boss, who sucks up the element and goes to the room below. Heal up with the hearts in the pots around the room, then follow the boss.
With the Water Element in hand, grab the heart container and take the green warp. Step onto the big tile above you to get warped out of the dungeon.
You'll see a ghost who marks your map with your next destination. You'll also be reminded that you need to go back to the elemental sanctuary and power up your sword.
Before all that, there are two Kinstone fusions to be had, both in the Minish Woods. Use the ocarina to get there.
First, fuse with the Minish in the little house west of the Minish village. Then, fuse with the Minish elder in the village. Go back to the first Minish you visited to get the remote bomb. If you want to use normal bombs again later, just go back to this Minish to trade. You can only set one remote bomb at a time, but you can set it off whenever you want with the bomb button. The chest that appeared in the Wind Ruins is a bigger bomb bag, get it if you want.
Now use the ocarina to get to Hyrule Town.
At the Inn, you can light the two torches in the top floor room at the bottom to open the door, giving access to the roof with a red Kinstone piece in a chest.
The school is now open, and there's a Minish path in the playground that should have a chest in it from an earlier fusion. To get there, use the Cane of Pacci to flip over the big pot and make it a shrinking portal. Take the bottom right blue arch to get out to the playground, and go east to find the path. The chest contains a red Kinstone piece, and above that is a rock that you won't be able to push out of the way until much later in the game, so leave.
Still tiny, go back into the schoolhouse, and find the blue arch at the bottom left. Outside, climb the ladder, talk to the Minish if you want, and grow and grab the chest (red Kinstone piece).
While in here, you can push aside the statue of Minister Potho to reveal stairs leading down. There's actually a better path to this area that puts you in a position to get two treasures instead of one. You can't access it just yet but you should wait until you can, otherwise you'll be wasting some bombs.
When you're ready head north to North Hyrule Field, and from there north to Hyrule Castle Garden.
Guards are blocking the main entrance in, so you have to find another way in. But first there are a few things to do.
First head east. If you were here earlier you've already cut the bushes and there's a ladder going down. If not, cut the bushes and go down. Grab the piece of heart, then light the torches in the corner and talk to Grimblade to learn the sword beam skill.
Back outside, there's a tree to dash into to create a shrinking portal if you didn't already, and a Minish house in the northeast corner.
There's also a drained fountain to go down with a piece of heart there if you didn't get it before.
Next go to the west side of the garden. You need to sneak past all the guards in the hedges here. First stay just above the path leading in so the soldier can't see you when he comes down to the entrance to the maze. Then when he goes back up, rush in when he's at a safe distance and get to the right side of the small piece of hedge. Wait for him to go back down, then continue north and get to the corner below where the next soldier is walking. When he walks toward the right, rush up and left and down out of that section of hedge. The next part is tricky, the way I did it was to wait until the third guard walks all the way right, and at that time the fourth guard was walking down so I had a clear shot to walk around behind the fourth guard and north to the destination area.
Before moving on, go down the stairs where the fountain was drained to reach a fountain with a few fairies floating around. Next go back out, and cut down the bushes to reveal a ladder. Go down.
Back out of the water, go into the door or down the ladder. There are glowing tiles here and a large block that needs to be pushed by three copies of Link, so do it. Climb up the ladder on the other side. Head north up the stairs and there should be a chest here containing 200 mysterious shells. Exit west.
Once you're done in there, continue on and head north, being careful of the ghosts and crows that attack.
You enter the Lost Woods, where you have to follow a specific path to get out. There is a ghost in each screen, and it's dark where the lantern doesn't shine, so be careful. The signposts will tell you which way to go, but some of them won't tell you directly, instead they tell you to go the same direction as you went a few screens ago, for example. The correct path to get out is up, left, left, up, right, up.
Once you're out, head northeast to Damp's house. He'll give you the graveyard key, but back outside a crow will steal it. Equip the pegasus boots on the sword button (so you can keep the lantern on) and find the tree where the key is. Don't get too close to the tree or the crow will fly it to another tree. Dash into the tree and grab the key. BE SURE to re-equip your sword if you unequipped it.
Go back to the graveyard gate and talk to Damp to have him open it for you. In the graveyard, go straight up and push the tombstone up to get it out of the way. Then go left and up to where a lone tombstone stands, and push it up to reveal steps. Down below, split into three to push the block out of the way and reach a piece of heart.
Back outside, go towards the gate then right and find some rocks on the ground. Break them to reveal glowing tiles. Split into three, then walk left through the path past the first tombstone you pushed up, then go up past the flowers and right to the switches. Step on them to move the big tombstone. Go down the steps to reach the Royal Crypt.
Pull down the leftmost mushroom to get to the other side. Don't touch the left or right door, they're fake and will hurt you. Unlock the middle door and go through.
You need two keys to progress, and you get them both in this room. First go to the right and down. There's a trap moving around the edge of a long line of blocks. You need to use the glowing tiles to split into three, careful not to let the trap hit you (or hit your sword) while you split. Charge up your sword and let the trap pass before stepping on any tiles. Then when you've split, maneuver around the blocks and avoid the trap to get up to the top (let the trap pass before trying to keep going up), and step on the three switches to make the first key appear.
Now go over to the bottom left of the room. Charge up your sword and step on one of the tiles, but wait until the moving platform comes near before splitting into three, timing it right so you can step on it right after you split. Ride the platform and again maneuver around the blocks to get safely to the top, step on the switches and get the second key. Go back to the center of the room and use the two keys to get up to the next area.
Defeat the ropes that charge at you, and continue to the next room. Light the four lanterns to make two mummies appear. The torches will shoot fireballs at you. Carefully defeat the mummies as before, then go through the final door.
Step up onto the platform to get a special gold Kinstone piece. You'll be taken out of the crypt.
Fuse twice with Damp.
Go down the steps that were revealed with one of Damp's fusions, grab the chest for 100 mysterious shells, and fuse twice with the girl ghost in here.
If you talk to Damp, he'll tell you a special path through the Lost Woods, with the final direction missing. The correct path is left, left, left, up, up, up, up. So go into the Lost Woods and follow that path, and before the last "up" you reach a chest containing 200 mysterious shells. Go up once more to reach the graveyard again. From there, warp to Hyrule Town.
Also, shrink at the library and climb down the ladder, then swim into the stream. There is an arch here to swim into. If you go up then west, you reach a frozen chest. Thaw it out to get 100 mysterious shells. Go back out and grow at the library again.
Fuse with Din, Nayru, and Farore. The butterflies that appear around the world will increase your skills.
You can now go down the ladder next to Mayor Hagen's house and split into three, and push the block up to reach a rock you can push into the last hole. Now that all three rocks are in all three holes, you can pull down the totem pole into the large area and push it out of the way. Then pull the pillar with the chest on it straight down, and push it into the hole there to be able to open it for 200 rupees. Then, above, bomb the blocks out of the way to reach a chest with 100 rupees in it. You don't need to bomb the rest of the blocks, they just lead to a path that takes you into the school where Potho's statue is. If you go into the school you can push the statue to one side to reveal stairs leading down to that area, but there's not much point.
For now, go south to South Hyrule Field. Use the warp tile thing above Link's house. Fuse twice with the woman blocking the doorway. Then fuse with the woman by Gregal's bed. Now warp back to South Hyrule Field.
Shrink down at the portal to the southwest, then jump in the water. Up north is a small arch you can get into for a piece of heart.
There should be a ton of fusion treasures around the world right now, particularly in Castor Wilds, so go around and get them if you wish. Just check your map for locations.
In the Trilby Highlands, go north from the Hyrule Town exit and get into the water. Use the mole mitts to dig into the cave. The chest here contains a red Kinstone piece. Head down the ladder to reach a fountain with fairies floating about.
In the Western Wood, you can go down to Percy's house, light the torches inside, and reveal a monster (it won't attack). Talk to it to get 50 rupees. Then go back out and in to find Percy back in his house finally. Talk to him to get 100 mysterious shells. Around the Western Wood are a bunch of paths opened. Some trees are up, giving access to spots of dirt that you can dig for rupees a piece, side by side. One tree is up leading to a chest that contains 100 mysterious shells.
In Castor Wilds, collect the joy butterfly to boost your digging speed. Go up to the golden rope and beat it for 100 rupees. Then go to the northwest corner over the swamp and shrink down. Take the lilypad south and into the crack. The chest here contains a red Kinstone piece.
Now take the log south, and continue to head east. South, in the swamp, is another lilypad, which takes you to a piece of land with a vine going up that takes you to a crack. The chest inside holds a red Kinstone piece.
Ride the lilypad back to land, go up and east through a log, and continue to the southeast area of the Wilds. Get in the water here, and there is a small arch into which you can swim. Go up the leftmost path to reach a chest containing a red Kinstone piece. Then go up the second to the right path to go through the door here. Beat the monsters with the blue mandibles, then push the leftmost block up, the one two blocks over up, and the middle one to the side. Beat the monsters through here. At the top, the middle three blocks are the ones you can push. Push the left of the middle up, the right of the middle up, and the middle one left to reach the piece of heart. Now you can go back outside.
Go all the way back to the lilypad at the northwest of the Wilds. Ride up and go through the log to the Minish path above. Gust your way up, then go into the left-hand crack (you already went into the top one for the bow). In the chest is a red Kinstone piece. Then go back out the Minish path and to the final lilypad to reach a crack in the corner. The chest contains a blue Kinstone piece. Go back and grow. Then use the ocarina to get to the Wind Crest here in Castor Wilds for quicker access to the Wind Ruins.
Get the Joy Butterfly that's here. There may be various treasures around here. To get into the crack that may have appeared, you have to go all the way to the second portal and shrink. Backtrack, going down tiny vines to get from screen to screen. There will be a crack in the ground on the way, go in it to get a red Kinstone piece. Then go back out and down the middle vine to reach a tiny opening. Make your way through this simple cave to get a piece of heart. Then go back out and continue to the second shrinking portal to grow again.
There may also be a chest near where you entered the Fortress of Winds, it contains a big bomb bag.
Once you're done, warp to Hyrule Town, then west to Trilby Highlands. From here go to Mt. Crenel Base.
First make your way to the Crenel Hot Spring via the Minish path. In there is a chest containing a blue Kinstone piece. Go back out and grow, then warp to the Mt. Crenel Wind Crest to get near Melari's Mines. Shrink and go through the mines to the Minish path up north. In the path is a chest containing 200 mysterious shells. If you want to fight it, there's a golden tektite a little lower down. To make life easier, exit right out of the Minish path rather than going back through Melari's Mines. Grow and use the ocarina to get to the Mt. Crenel Wind Crest. Now drop down the ledge to the bottom left and continue down to the golden tektite, and beat it for 100 rupees. Otherwise use the ocarina to get to Hyrule Town, and exit to North Hyrule Field. Go north past the four trees, then take the northeast exit to Veil Falls.
Turn on your lantern, head right and up the stairs. The fiery skull thing can be defeated with the boomerang. There is a bombable wall between the two blocks in the corner, so bomb it and go through. Inside you get 50 mysterious shells. Continue upstairs and out of there to reach a chest containing 100 mysterious shells. Go back in. You need to push the blocks to the right out of the way and then push the top block left with three Links. Head down, and exit out of the first outside door you saw.
Climb the rock face, and check the tombstone at the top to reveal another Wind Crest. If you did the fusion a chest will be here, containing a blue Kinstone piece. Continue north to enter a cave. Bomb the wall to the east to get to a chest containing 50 mysterious shells. The stairs down take you to a room with a bunch of rupees, plus pools of water that have rupees if you dive down. Outside, you can get in the water but there's nothing you can do there now, so just go back to the room you started in. If you take the right hand stairs you reach a chest containing 100 rupees. Go outside and climb up the wall.
You'll see something moving here, and will hear Goron noises. If you played Ocarina of Time you'll know what this means. For now, just ignore it and head for the big whirlwind at the top of the falls. Jump in and you get rocketed into the sky.
You will need to hop into the white whirlwind to float in the air. Float left and a little down to another whirlwind, and continue left and a little up to another cloud to land on. Drop into the hole here. You need to kill the two cloud piranhas to get your next gold Kinstone piece. Let them charge at you and stay still, it'll jump over you and you won't get hit. As it's falling back toward the cloud, hit it. They need to be hit twice to be beat. Once done, then fluffy cloud above will break apart, revealing a gold Kinstone piece. A red whirlwind also appears, take it back up.
Dig west through the thick clouds to reach a regular whirlwind below. Jump in and head left and up (not southwest) to another cloud surface. Dig away the thick clouds to find a total of 100 mysterious shells up above, and a gold Kinstone piece below. Go back to the regular whirlwind and take it straight south. You may have to use the whirlwind slightly to the right to keep going so you can get around the thick clouds and land on the surface. Drop down the hole here.
To kill the Lakitu you can use the boomerang to stun it so you can hit it, or shoot it with arrows, up to you. Go north to fuse Kinstones with the cloud. Go back down below and use the red whirlwind.
Above, use the regular whirlwinds to float slightly right and down, then left and down to the lower-left cloud. Dig out the chest containing 50 mysterious shells. Fall down the hole.
Go north, kill the Lakitu as before, and go up to fuse another gold Kinstone. Use the red whirlwind right here to reach another gold Kinstone piece. Fall back down below, continue south to the lower area, and use the rightmost red whirlwind.
Fall down the hole. Kill two more cloud piranhas for another gold Kinstone piece. Use the red whirlwind where the Kinstone piece appeared, and grab the 50 mysterious shells from the chest. Use the regular whirlwind and head southeast to another cloud surface. Dig through the thick clouds to discover a small hole, and jump in. Use the nearby red whirlwind, then fall down the next hole. Fuse your gold Kinstone with the mysterious cloud. One more fusion left. Take the red whirlwind back up.
Get into the regular whirlwind and head left to the next cloud surface. Dig through the thick clouds to reach another regular whirlwind. Go a little up then right, hit the next whirlwind on the way, then start heading south until you reach the cloud surface and a hole. Drop down it to reach the entrance of Cloud Tops. Fuse your last gold Kinstone with the mysterious cloud below. The last pinwheel will spin and make the fluffy cloud break apart, revealing a large whirlwind. Take it on up.
There may be Kinstones to fuse with the people here if you didn't do it before. If you go up through the regular doorway (not the stairs) you reach a room with that warp tile in it... this is the same building you warped to from South Hyrule Field! Go on upstairs, and make sure to visit Gregal, who, if you sucked the ghost away earlier, will give you the Light Arrows! Head upstairs once again. In the room above, there are three chests, the left two containing blue Kinstone pieces, the right containing a red one. Go up the stairs where the woman is standing, and in the room above are two chests, each containing a red Kinstone piece. First fuse Kinstones, TWICE, with the person here (I think someone on the first floor said the person is an old woman). Then talk to her and she will grant you access to the Palace of Winds. Talk to the kid blocking the stairs, and the way to the fourth floor will be opened. Go up, break the pots (a couple hold fairies), use the giant whirlwind, and you reach the Palace of Winds.
Hit the switch, cross two bridges, hit this switch, and cross this bridge. At the blocks, push the middle one up then just swing your sword to hit the switch and make the bridge. Go up it, then push the block between the torches down, and hit the switch with the boomerang or an arrow. First cross the bridge and beat the stalfos. Then go back and break the skulls, split into three, all directly next to each other, cross the bridge, and push the big block up to get to the way out.
Take the platform up, avoiding walls and enemies on the way. In the next area you can ignore the stalfos because as you try to fight it the ground will crumble beneath you. So just go up the stairs onto the walkway above. Head up and then exit left.
Head down and use the boomerang or an arrow to hit the red switch. Cross the bridge, follow the spiky thing left and run up to the now blue switch before the spiky thing comes back toward you. Hit the switch to make it red and create the next bridge. Now you want to cross the bridge, but you need to activate the now red switch once you're across, so you can either use a bomb (a remote bomb is handy if you have it) or you can try to use the magical boomerang if you have it (using the boomerang is much harder). So, cross the bridge and activate the switch however you like. Then break the skulls for hearts and items, then go up the new bridge to a new area, where a gate will appear behind you.
You have to first fight 2 Wizzrobes, then 4, then 6. When they're all beat, a big chest appears containing the Roc's Cape, an item that lets you jump, and, if you hold the button, glide for a few seconds. Equip it now and use it to jump over the gap to the right.
Now, get under the shadow of the cloud and jump straight up and hold the button to glide. You'll jump onto the cloud above. Keep doing this to get to the next level.
Watch out for the crows. Just stand on the cloud for a sec and let the two blue chuchus jump towards you and fall into the hole so you don't have to deal with them. Jump to the right off the cloud, walk right, and jump and glide over the gap. I know of no way to get rid of the bomb enemies here, but you can just jump and glide over them. Exit right.
With this block puzzle, push the one in front of you down. Then push the one above you up, and the next one above you up as well. Finally push the right-most one further right and you have access to the glowing tiles. Split into three on the bottom row of them, go through the gaps below, and stand your Links in the three gaps between the brown switches. Charge up your three swords, and do a spin attack to activate all four switches. Two spiked beetles will appear, equip your shield and bump them upside-down to make them vulnerable to attack. Once both are beat, the door opens. Go through.
The fans will push you below if you're not careful. Wait for it to stop, then run up past it. You'll have to pass several fans like this. At the third one, wait for it to stop and then drop into the hole in the floor. The fan will blow overhead but you'll be safe. When the fan stops again, make sure your Roc's Cape is equipped, get out of the hole and jump across the gap. Once you're safely on the other side, you need to wait for the fan to stop blowing so you can continue down. Keep avoiding getting blown away by the fans, and make your way south. When you reach the two fans down below, you have to use the Cane of Pacci on the hole near them. Your best bet is to wait for them to stop blowing, use the cane from a distance to create the spark in the hole, and go back up to wait for the fans to stop. When they do, roll quickly to the hole and drop in to get propelled to the ledge above. Continue west to the next area.
Now on the grating are special panels that flip if you jump on top of them or below them, sending you down below or up above respectively. Jump on this one to get down. There are rupees here and a Like Like, but you can ignore them. Jump up under the panel to get above again. For the next panel, wait for the moving platform to be below, then jump on the panel to land on it. Let it take you to yet another panel, and jump up to get above. Continue north, down the stairs, break the skulls if you feel like it, then jump from cloud to cloud to get to the next level.
You have to do this next part quickly and efficiently or you'll have to try all over again. Jump off the cloud and charge up on two of the three rightmost tiles so you don't split yet. Once you see the (very fast-moving) platform approach, split into three and step on. Stay to the left side, and at the end quickly walk down to get off. Go up the stairs together, avoiding skulls, and push the big block out of the way. Continue down to the next room.
Push the three rightmost blocks downward to get them out of the way. Make sure the Roc's Cape is equipped and get on the moving platform, and quickly jump to the other one, trying to avoid the crows. You will have to jump between the two platforms so you don't get pushed off, all while crows are attacking. You may want to start your jump from lower down on the platform so the other one doesn't move out of the way before you can get across. Once you're on the rightmost one at the end, QUICKLY jump south to solid ground. Jump up under the panel to get above, and exit right.
Make your way right by jumping down onto the platforms and up onto the gratings. Though the platform still moves east, you need to always jump up above whenever you can, then back down below when the platform is there. Once you're at the end, exit right.
The grey thing you might notice is a tiny arch that you can get through if you're Minish size. We'll come back to that later. Go north, avoid the spiky rolling thing, and use the Cane of Pacci on the rightmost hole. Use it to jump up to that ledge. On the other side are glowing tiles and three brown switches. Split on the corner tiles nearest the switches, and when the three Links do the spin attack after splitting, the three switches will be activated. A shrinking portal will appear. Use it and go through the south arch.
Push the pot in front of you down and off the edge. The next part can be tricky to figure out, but once you get the idea it's not so bad. Obviously, push the first one left. Push the one above up, then the next above one up. Push the bottom right one down. The middle of the three, left. The bottom one, down. The one left of that, down off the edge. The one left of that, up. The middle on the left, up. Go through the arch.
Go north now, and wait for the spiky thing to start going towards the right to go north, through the arch in this wall. Follow the path to the shrinking portal, and grow. From there exit south.
Use your boomerang or an arrow on the south switch to make a small key appear and the door open. Go through the door and equip the Roc's Cape to jump over the gap. Continue on until you reach the spiky rolling thing. Get past it (you can jump over it) and unlock the door at the other side and go through. From here just jump up the clouds to the next level.
Jump off the cloud, beat the moblins if you feel like it (it's probably best to avoid them) and exit west. Get a sense of the timing of the fans, and get past the first two carefully when they're both off about the same time. Safely at the other end of the piece of bridge, watch the timing of the second two fans and try to jump when they're both off. You're best off holding the jump button and gliding the whole way across, as it takes you past the bridge to the solid ground. If you get blown around by the last one, you may still be able to float to the other side.
Go up the stairs. You don't want to go down those stairs blocked by the blocks yet, instead you want to continue south, so push the top middle one left and the middle right one right. Jump over the spikes, careful of the blue chuchu that appears (use the boomerang to de-electrify it) then jump over the next set of spikes. This next part is annoying, you have wait for the fan to stop, get in its path, then jump left a few seconds after the fan has stopped so that it starts again while you're in mid-air and propels you all the way left to the other side. Once you've done that, exit north.
Jump from platform to platform. You can ignore the enemies or use the Cane of Pacci on them, but it's easier to ignore them. Make your way north to the next area. Jump to the top cloud (it doesn't take you to a new level this time), then jump to the right and glide to reach the other side. Before jumping to the platform with the clouds, go up and defeat the moblins and make your way to a chest containing a blue Kinstone piece. (You'll notice a piece of heart here, we'll get that later). Then go back and jump to that cloud platform. Jump up the clouds until you're at the top, then jump right and glide to get to the next ledge. At this next group of clouds, jump up to the next area. Exit south, avoiding or beating the stalfos.
In here are ball and chain soldiers. They're tough and their attacks hurt. You have to stand in the path of one, and when it stops spinning the ball and chain it's about to shoot it out at you. Get out of its way and then roll towards the enemy and attack it as best you can, running out of the way quickly to avoid getting hit when it starts spinning the ball and chain again. Each one leaves behind 50 rupees, and when they're both gone you get a small key. Use it on the door in here to proceed.
Beat the stalfos in here. Boomerang the spark to create a fairy, which you may need after those ball and chain soldiers. Then just continue west. Here there are four switches, but you can only split into three links. But there are pots here, and you can push a pot onto one switch, split into three in position to hit the other switches, and step on them. Do it and continue on.
Press the switch in the other corner to activate the fan. Stand near the fan but not in the stream, then jump and glide, gradually angling into the stream so that you are propelled across but stay within the stream. Once you're successfully across, approach the door and 2 spear moblins and 2 ice wizzrobes appear. The air is still blowing, so be careful as you fight. Once they're gone, the way is open. Jump across the gap and avoid the bones thrown by the red stalfos. Exit right.
Switch on the fan and carefully propel yourself across as before. Push the block out from in front of the chest to get a small key. Then push the rightmost accessible block right, and the one above you up to get out. Use your boomerang on the spark to create another fairy, which you may again need. Then unlock the door above and continue. Get the big key from the chest and exit (grab yet another fairy if you need it), then exit right, straight down to the big door, and unlock it and go through.
Drop down the edge where the arrow is pointing. Walk towards the top of the platform and defeat the darknut that appears (wait for it to swipe, then attack, or see if you can't knock it off the edge) to create a blue warp tile. If you need hearts, take the blue warp to the entrance and break the pots, using the warp repeatedly to get as many hearts as you need. Then back on the sky platform, exit north across the bridge that formed.
In the dark room, turn the lantern on and head right, then up to a platform on which sits a chest holding the compass. There are monsters around (red stalfos and mummies) so watch out. Back on ground level head down and left and up some stairs.
Make your way north, then exit east to a room with a hole in the center. Avoiding the enemies, fall down it to reach a small key in the dark room below. Drop down from the ledge and go up those stairs you just took, and exit south to a room with peahats and cracked floor. Use the gust jar on the peahats to get rid of them, trying not to make too many holes in the floor. You'll want to get rid of all of them so your path is clear. Break the jars up top to reveal the tiles, then make three Links at the leftmost tile, the middle tile, and the rightmost tile. Maneuver around the pillars to the brown switches below, stand in the three gaps between them, charge up your swords and spin attack to activate them all. Go through the door, jump your way past the spiky things, grab the small key, and exit right. Drop down, unlock the door and go through.
Carefully jump and glide to the right to get into the nearest whirlwind (you may have to move around in the air to get positioned over the whirlwind). Continue right, avoiding the floating bombs, to the next vortex that will take you to the exit ledge. Go through.
Avoiding the mummies, walk north to the next area, then stand between the two switches, charge your sword, and do a spin attack to activate the two of them and open the door. Then go back down one screen, and up the stairs. Take the path leading up and go through to the next room. Watch out, fire wizzrobes are about to appear, AND there are holes in the corners of the floor, so get to the center of the room and watch your step. Beat the wizzrobes to make a chest appear containing the dungeon map. Continue west.
Beat the floormasters here and then pull the lever to make the door open (it stays open permanently). Go through and go up the stairs. Go left and up and push all the blocks into the hole, then jump across to the door. Go through and follow the path to get that piece of heart you saw earlier. Go back to the room you were in and fall into the hole. Exit south, then up the stairs. Getting rid of the monsters, head right. You need to hit the floating bomb with an arrow when it's near the cracked blocks, so get in position and do it. Then jump across. If you go straight up there's a place where you can send your boomerang up and activate a switch that opens a door. If you jump back across the gap and go up, you can go through to a chest containing 200 rupees. Back across the gap, ignore the locked door for the moment, get past the mummy, and go up to two unlit torches. Light them to create a red warp tile (go back and forth to the beginning if you need hearts), then go back to the locked door, unlock it and go up the stairs there.
Bomb the wall to the right, avoiding or beating the mummies. Go through. There are stalfos and wizzrobes aplenty out here, avoid them or beat them, but walk up towards the top edge and up to the left wall, where, if you tap it with your sword, you discover it can be bombed, so do it. Continue, and bomb the cracked blocks and go through the door.
Very carefully avoid the floating bombs (they're stationary). If you touch one, a chain reaction will start, activating a switch that closes the door. When you're near the end, you have to get pretty close to the bottom row of bombs so that when you walk left you don't hit the top bomb. Carefully get between the two bombs, push up the block between them, then push the other block to the left. Go through the door. Grab the small key then go back to the floating bomb room. From behind the blocks, hit the two nearest bombs to make them explode so you don't have to deal with them. Push the bottom middle tile down and the other one left to get by. Boomerang or arrow the bomb below to get them out of your way (the door will close but you won't need to go back up to that room anyway). Exit south to the room with a square of cracked tiles. Stand on any one of them to fall to the room below. Unlock the door and go through.
There are monsters everywhere in this maze, including wizzrobes that appear at random, so watch out. First head right and then up to two tiles next to two blocks. Push the top block to the right to reach the chest containing a blue Kinstone piece. Then backtrack to the entrance and take the path up. (You're pretty much guaranteed to get hurt along the way here, unless you're emulating and using save states like crazy.) Don't go up past the spikes unless you want a dead end with skulls that might have hearts. Continue until the path splits, and go down the left path. At the end there are two skulls over two tiles. Get rid of the skulls, then push the two tiles off the edge. Carefully jump from here to the ledge on the other side (if you glide too long you'll overshoot it). Continue up where the clouds are, but watch out for those bastard wizzrobes, who could still appear anywhere around you. Jump your way up the clouds to the next level.
Now you're at the final big door. Go through, break skulls if you need hearts, and then continue up to the giant whirlwind. When you take it, you'll end up standing on the dungeon boss.
When you beat the blue Gyorg, jump onto the pink one when it comes near. A blue Gyorg will fly over trying to knock you off, so be careful when you try to split. When the three eyes open, split in the proper position and whack away at the eyes, pausing to avoid the fireballs the blue Gyorg will spit at you. You may have to split again, but keep working away at the eyes until they explode. Wait for your clones to be destroyed then jump onto the bagain and attack the eyes. Once they're gone, the battle is over.
You'll get the Wind Element finally, grab the heart container and take the green warp out of here.
So, for now, let's do some fusions that opened up after beating the Palace of Winds.
You can't use your ocarina here on the roof so go down through the house and out the front door. Use the ocarina to warp to Lake Hylia.
This is quite a maze, and there is plenty of treasure to be had. To the southwest, there are a total of three hidden chests. The rightmost contains a red Kinstone piece, the bottom left a blue Kinstone piece, and the top one 50 mysterious shells. Continue west.
Beat the moldorm and then dig away the dirt from the far wall to reveal a symbol. Fuse with it to make the final Goron appear at Goron Cave.
Go back to where all the paths split out, and take the path to the right. Though there are many holes here, there is only one hidden chest, so find it for a red Kinstone piece. Go up the ladder above and once outside go down the ladder to the left. Dig to the next ladder and go up. You'll reach the beanstalk you caused to grow with an earlier fusion. Climb up to get (left) 200 rupees, a piece of heart, and (right) 200 mysterious shells. Now go back into the cave, beyond the ladders and to the area where all the paths split out again.
Now take the long path west. When the path splits, go left and up first and reveal two hidden chests, the left containing a blue Kinstone piece, the right a red piece. Keep digging east a long way to a chest containing 50 mysterious shells. Go back the way you came, and at the split dig down to an exit. Grab the piece of heart. To make your life easier, just warp to the Lake Hylia Wind Crest. You want to reach Waveblade's dojo, he has a Kinstone to fuse.
Now fly to Mt. Crenel.
Now fly to Hyrule Town, and make your way north to Hyrule Castle Garden.
And that's all the fusions you can do before reviving the Four Sword.
So, now, sneak back into the castle past the guards as you did before, make your way to the sanctuary, and infuse the blade. You can now split into four, and if you charge up your sword and do a spin attack, the blade will shoot out a spinning energy beam.
Go up through the door that appears and check the stained glass windows to learn the true nature of the light force. Unfortunately, Vaati is there to discover the secret too. (The thing that I find strange is the fact that at the very beginning of the game, just before he turned Zelda to stone, Vaati spoke of the power of light that flowed through her veins... why didn't he know about the light force then?)
Anyway, exit south, splitting into four to step on the switches, and continue south. Now you discover that the castle is different. There are people around turned to stone. Use the new spin attack energy beam on each statue to revive him. When you can, exit south.
Exit west, then north. Carefully avoid the spinning fireballs and continue north. Boomerang the skull enemies to get rid of them. Bomb the east wall, go through and shrink. Go back out the way you came in, and make your way to the spinning fireball room. Carefully go towards the big hole where the four lines of fire are spinning, and drop down. Continue north, up and right through the small arch. In the next room, grow to normal size, press the switch to open the jail cells, and go in and revive King Daltus with the Four Sword. Talk to him and he'll give you a small key. Exit west, then go north up the stairs.
Don't unlock this door (it may be a fake anyway), instead head down to the spinning fireball screen, split into four (with the real Link in the bottom row) and push down the block, and continue south. Go all the way south, ignore the locked door to the left (it's a fake) and unlock the south door and go through. Follow the long path, avoiding or beating monsters, down some stairs to the chest with the map in it. Go back a little bit and up those stairs.
NOW you can exit south and leave the castle. Warp to Hyrule Town.
There are two drawbacks to winning the Carlov Medal before beating the game: the sound test won't be able to play some of the game's songs (final dungeon and final boss battles and ending credits, for example), and you won't be able to collect all 136 figurines in the game. However, the drawback to waiting until you beat the game to collect all 136 figurines is the fact that you will be short one piece of heart, and therefore won't have all 20 heart containers for the final dungeon and final battles. Since that doesn't make a HUGE difference, I say to wait until you beat the game before going for the rest of the figurines.
Go straight to Swiftblade and learn his final technique. Now if you want you can get all the rest of the issues of his newsletter at the post office. You should probably save the cash for better stuff though.
Fuse Kinstones with the purple-haired teacher in the school. She won't always be willing to fuse, you may have to go in and out of the school multiple times before she is ready to fuse.
You have 7 Tiger Scrolls now, so you can now train with Swiftblade the First in Castor Wilds. Go there.
There should be an opening in a waterfall in the very northeast corner of Castor Wilds. Make your way to the small watery area at the northeast of the Wilds. First go on land and through the door to a piece of heart behind a bunch of blocks. The only way to reach the piece of heart is to push the rightmost blocks. Push the top and bottom ones inward, and the middle one up or down. The other blocks won't budge sideways. Grab the piece of heart, then go back out and swim into the waterfall. Train with Scarblade. After you do, you'll be able to charge up your sword faster, and will be able to do more spins with the Great Spin Attack you just learned.
You're done here, and if you did everything here earlier, you should never have to come back! Warp out of here to Hyrule Town, then go north to North Hyrule Field.
Since you're here, you might as well continue north and west to the Royal Valley, where some fusion prizes await you (unfortunately you have to go down the ladder and push the block out of the way again). Make your way into the Lost Woods, and take the easy path left, left, left, up, up, up, up, to get to the graveyard. Past the graveyard gate, there is a joy butterfly flying around the northwest area that makes you swim faster. The two chests, northwest and northeast, both hold a red Kinstone piece.
Warp to Veil Falls.
Outside, swim east and up. The rupees are Like Likes. Up above is a cave, dig into it with the mole mitts. The left chest holds 50 mysterious shells, the right, 50 rupees. Go back out and return to Lon Lon Ranch.
Go up the bridge in here to get the fourth and final empty bottle. Now you can leave. Warp to Minish Woods.
Since the new crack at Lake Hylia is easiest to get to, warp there.
Now to Veil Falls. Since the Wind Crest puts you in a not-so-good starting spot, you'll want to warp to Hyrule Town, go north to North Hyrule Field, then take the northeast exit to Veil Falls.
You can go now to South Hyrule Field.
Note: if you dig to the left of the door of Link's house, a red rupee will appear. You can go inside and out again and the red rupee will come up each time you dig. Use this if you need to fill your wallet (mine was full at this point). You can go into the bottom left corner of Link's room and Ezlo will give you a hint about this.
Now go to Hyrule Town.
A word of advice: for the harder rounds, first start the round and go around town scoping out the locations of the cuccos you'll need to catch to win. Once you've memorized their locations, go into a building and back out to quit that round. Then go back and start the round again and find the cuccos where you saw them earlier.
In the final round (3 cuccos in 55 seconds, two of them golden), once you get the two golden ones, you need to go west, swim across the stream, grab the white cucco, stand VERY close to the edge of the stream and throw the cucco across. If you're not careful, you'll throw it into the water and you'll have to start the round over again. Once you make it, you finally get that stupid piece of heart! After that you can still play but it's always the hardest round.
There's a piece of heart now accessible now that you've revived the Four Sword. Go into the Minish path in the school playground and split into four up above to push the large block up and out of the way, to reach the piece of heart and two chests containing red Kinstone pieces.
Now that you have the Roc's Cape, you can stand right under the town bell, jump and glide straight up, and you'll hit the bell and knock down a piece of heart.
Now that you have the Roc's Cape, there's a piece of heart you can reach in the cave where you got the power bracelets. The cats in the little garden area will be gone, so although it's a long way to reach the cave, you're not in danger of getting hurt. Once in the cave, get to the end of the short bridge, and jump across to the piece of heart. Then make your way back to the carpenters' cabin and grow to normal size again.
The last piece of heart I was missing (aside from the one for getting all the figurines) was one in the Minish woods. Warp there.
IMPORTANT: Before the final dungeon you should probably switch back to regular bombs.
This is it, it's time to return to Dark Hyrule Castle and beat Vaati. So, warp to Hyrule Town and head north to the castle garden, where you can just walk into the castle.
Go straight up and through the door to the next room.
Take a left, then exit north.
Listen to Ezlo, then carefully split on the four tiles so you don't get hit as you're splitting or after you've split. Then swing your sword when the statues shoot the orbs so they deflect back at them and hit them so they disappear and the gate opens. Go up and through.
Defeat the wallmasters here and either stay away from the pots along the left or go up and break them before they hit you, then exit east.
To solve this room, you need to step on all of the blue tiles and turn them red by stepping on each one once in the proper order. If you do it wrong, step on the switch to reset the tiles. Here's how you should do it.
16 17 20 21 15 18 19 22 23 14 13 12 11 04 05 10 03 06 09 01 02 07 08
Go to the next room. Beat or ignore the monsters and continue south.
Below are four switches you need to step on. You have to split at the tiles when the trap is at the very top, so step on three tiles and wait for the trap to reach the top before splitting. Once that's done, walk right a little to avoid that first wall, then go down carefully, avoiding the walls and the trap. Once you've stepped on the four switches a chest appears containing a small key. Once you have it, drop down below and continue on the path.
Follow the path to the entrance hall of the dungeon and use the key on the door up the stairs to the right. Go down. You'll be on a path with a Stalfos and Wizzrobes, follow it avoiding or beating the monsters and continue north. In this screen just go north again.
Kill the Stalfos in this room first. Then when you're ready, go up. You need to split at the glowing tiles in a certain pattern in order to defeat the shooting statues. You want to split at the top left and bottom right corner tiles as well as the tile above the bottom left corner and the tile below the top left corner. Like this:
o--- | o o | ---oOnce you've done it correctly, quickly charge your sword, walk up into position by the statues and do a spin attack when the statues shoot the orbs. If you did it right the statues will be destroyed and the gate will open. Go through.
There are a lot of Keatons in this room, get rid of them. Bomb the western wall near the bottom left corner and go through. Continue on then go up the stairs and follow the path to the next room.
Walk towards the throne, then kill the red Darknut. You'll see the throne move, but first go through the right door to get the compass. Then come back and push the throne to the right to reveal stairs. Go down.
Avoid the monsters around and continue along the path. There's only one way to go for a while.
When you're outside the castle and there are whirlwinds, take them southeast first then southwest to the ledge leading south, avoiding the orbs from the statues. You can land on the ledge behind the shooting statues if you want, but you'll need to kill the moblin and use the Roc's Cape to jump into the next whirlwind. Once you're on the south ledge, continue south.
Beat the moblins here if you want and exit through the door.
Watch out for the line of fire here. After the line of fire is pointing up, you want to split into four (starting from the right tile and ending on the left), so you can run past it as four. Once you're past the fire, run into the west wall and stay there until the line of fire passes. Then push the big block all the way down to reach the door to the right. Go through.
Continue south. You're outside the castle again with more whirlwinds. It's a pretty straightforward path, use the whirlwinds towards the right and avoid the orbs going south to the next ledge. Continue on and ignore the door.
Continue until you see a switch and piece of bridge across the way. Use the boomerang to activate the switch, then get through the moblins and go through the door across the way.
Not a hard room, just go up to the top to see the position of the switches and split in the appropriate positions to hit them. Do it like this:
-o-o- | | | | o---oGo through the door that opens.
There are two ball and chain soldiers, carefully beat them to open the doors. A red warp tile will appear. Exit left and continue through the open door.
Here you have to make a bomb explode at the cracked blocks. If you're using the remote bombs this can be a problem. It is possible to blow up the bomb when it reaches the blocks, but it's very tricky and you have to be in the right position. The bombs will fall off the moving platform so it's no use putting one on there. Keep trying and eventually you get it. If you're using regular bombs you'll have an easier time, you can just pick it up and wait for it to start flashing fast and throw it so it explodes at the blocks.
Once the blocks are out of the way, get on the platform, equip the Roc's Cape, and jump up through one of the panels. Hit the two switches up top to open the door, then jump back down and exit.
Continue on the path, using the boomerang to create fairies out of the sparks and replenish your health or catch some fairies in your bottles. Then exit north.
Beat the black Darknut in this room to create a blue warp tile.
Six more Darknuts will appear in separate rooms, some in pairs. You have to beat them all. Argh. Exit south, then west to a red Darknut. Beat it. When done, exit north.
You want to kill every last monster in this room before you continue. Be very careful, there are two Wallmasters that will fall from the ceiling and you don't want to get grabbed by one. If you do, just take the blue warp and go south, west, and north back to this room. Once the monsters are all gone, equip the bow. You have to quickly shoot the eyes in the north wall without getting hit by the flames. The eyes will reopen gradually so you can't waste time. Once all four eyes are closed, the door opens. Go through.
Push the middle block left and the bottom block down, and jump down the hole. Go up the stairs here, then step on the switch to open the door. Take the stairs going up. Grab the key, and go back down. The door you opened just leads to an area outside, with a couple pots with hearts in them. Get them if you want, go back inside and push the middle block right, the bottom block down, and exit.
Continue south until you reach a room with two Darknuts. Beat them both to open the way. Exit south.
Another blue tile puzzle, the solution is as follows:
01 02 13 14 15 29 30 03 12 11 16 27 28 31 04 10 17 26 25 32 33 05 08 09 18 24 23 06 07 19 20 21 22
Go through the door that opens when you solve it.
In here, kill all the Ghinis. One of them is the main Ghini, the way to tell is to see which one remains solid when you hit it; the others will sort of disappear a second when you hit them. If you beat the main one, they all disappear. Continue on outside the castle to the next door.
Go up the stairs for a small key. If you return and go down the stairs there are a bunch of bombs and arrows in pots. Go outside and return to the inside of the castle.
Go north twice, then east twice to a room with a red Darknut. Beat it to open the path. Exit south.
The only way I've ever been able to beat this room is to go down to the switches below, beyond the flames, stand in the very center, charge up my sword carefully so as not to hit any of the switches, and do a spin attack to hit all the switches at once. It's not that hard. I think technically you're supposed to split into four to do it, but I have no idea now you're supposed to get inside the array of switches in a + configuration. Once you've got it, exit.
There are fire Wizzrobes in here, so try to deal with them before doing anything else. Step on the switch to reveal stairs going up, go up them for a small key then return below. All that's downstairs are a bunch of mummies, so don't bother. Exit west.
Continue north twice, then west twice, north twice, and east twice until you reach two Darknuts. Defeat them and the path opens. Exit north.
Get out your lantern, light it, and go around the room lighting the lanterns here. Just walk along out of the way of the flames and get them all lit. Try to be quick or they'll start going out. The door will open, go through.
Beat all the Ghinis (or find the main one again) and the door will open. Go through.
Go up the stairs for a small key, then return below. Exit west, south twice, west, and all the way north.
Get rid of all the lock blocks with your four keys. Break the pots to the right to find the glowing tiles, use them and push the big block to one side to reach the big key.
Go south twice (if you need fairies, boomerang the sparks. Fill any empty bottles you have with them). After the spark room go west, south twice, and east. This is it, time to go through the big door and face Vaati. Make sure you have fairies in bottles from the spark room, and go through.
After you go forward and Vaati speaks. Go north. You have to fight the ball and chain soldier on a narrow walkway, so carefully get in front of it so it shoots out the ball but roll back towards the entrance when it's about to shoot out the ball, then roll back in and hit it as much as you can. When it's beat, go north up the stairs.
The bell will toll once. Split into four and beat any monsters on the way, careful not to let any of your clones get hit, then step on the four switches to open the way. Go through.
The bell tolls again. Now for a tough battle against THREE Darknuts. Try not to sustain too much damage and beat them, then go up the stairs.
Now it's time to beat Vaati once and for all. Get ready for a series of final battles.
Once the two eyes are gone, an eye opens on Vaati's body and he's vulnerable, so hit him as many times as you can.
Now there will be four eyes. Stay out from below them because they will each shoot a beam downward. From the side you can kill one of the eyes as they do this. Continue to watch out for Vaati's fireballs and black energy balls, kill the remaining eyes, and try to hit Vaati when he's vulnerable again. Unfortunately he may teleport away, so follow him and try to attack.
After this, the eyes around Vaati are protected, and you must use the Gust Jar to draw away the shield. Defeat the eyes as usual once you've sucked away the shield, but be careful because now Vaati will teleport around the room and may appear right on top of you, so keep moving.
Once more Vaati returns with the shielded eyes, so attack him as you did the last time around. Eventually you beat this form, but you've got a ways to go before he's beat.
Four of the small eyes are vulnerable once you hit them with an arrow. Reveal the four vulnerable ones, then split in the shape necessary to hit them all at once. Once the eyes disappear, hit Vaati as many times as you can. If you're out of arrows, break the spiky rocks around to get more.
After a bunch of rounds of this, this form of Vaati is defeated.
Vaati will appear with two arms and four small eyes in front of him. After a few seconds, one of his arms will come out of the ground. Hit it with the Cane of Pacci to flip it over and reveal a hole. Shrink to Minish size and go inside. One of the eyes in here is vulnerable; it's the one whose pupil moves around. Keep hitting it to beat it, then exit and return to normal size.
Do the same for the other arm, except now you'll need the lantern to see inside there. Beat the vulnerable eye then exit and grow to normal size again.
Now that the arms are gone, Vaati will use the four eyes in front of him. He'll shoot a lot of balls of electricity so take caution. If Vaati shoots out a black energy ball, you can suck it away with the Gust Jar. The eyes will shoot out balls of energy.
Your goal now is to split into four (try to time it so he's not about to shoot out the fast-moving balls of electricity), then stand in line with the eyes and swing your sword just as the balls of energy reach you. If you do it right, the balls of energy will fly back at Vaati and hit the eyes, which disappear. After that run up and hit Vaati's body as much as possible.
Repeat the process, and eventually Vaati will be gone for good.
Congratulations, you beat the game! Be sure to watch the whole ending, because once it's over it lets you save your game. With the saved game you'll be able to get the 6 new figurines available from Carlov (provided you didn't get the Carlov Medal already) and will be able to get access to that last piece of heart, the rupees and the sound test with the final battle songs included. Enjoy!
If you do these 22 first, the remaining 78 will all be in exactly the locations described. I don't believe any of the fusions listed after the first 22 open up until after you see the cutscene before going to Castor Wilds.
Of the first 22, there are a few that are done with specific people with specific rewards. Those are listed as 001 through 003. There are some people who are very likely to have Kinstones to fuse, like the Crenel Hermit. Some people will be willing to fuse at one point, but if you don't fuse with them and come back to them later, they may not be willing to fuse again at that point.
New fusions will open up after passing various big events in the game, like beating a dungeon or getting a new item. These checkpoints will be listed.
Remember, to get green Kinstone pieces, just cut a lot of grass and bushes. For the first 22 you'll need five of the green square tooth pieces, five green slants, and six green triangle wedges.
_ 001.
Where: Hyrule Town (automatic as you enter after beating Deepwood Shrine)
Who: Hurdy-Gurdy Man
Kinstone: blue S-curve
What: tree in South Hyrule Field near Link's house opens, containing a
piece of heart.
_ 002.
Where: Hyrule Town (house north of town square)
Who: Mayor Hagen
Kinstone: red long teeth (get this piece down the ladder outside of
Mayor Hagen's house)
What: pool in the (for now) inaccessible Lon Lon Ranch cow pasture is
drained, leading to a cave containing a big wallet.
_ 003.
Where: Hyrule Town (yellow-roofed house in the west end of town)
Who: Stranger
Kinstone: red jagged teeth
What: Warp tile appears near Link's house.
_ 004.
Kinstone: green square tooth
What: chest appears in Minish Woods south of where you met Ezlo.
It contains a red Kinstone piece.
_ 005.
Kinstone: green square tooth
What: chest appears in Minish Woods, in the (for now) unreachable
northwest area. It contains a blue Kinstone Piece.
_ 006.
Kinstone: green slant
What: a pool in South Hyrule Field is drained, revealing steps. They lead
to a cave in which you can get 75 rupees.
_ 007.
Kinstone: green triangle wedge
What: golden rope appears in Hyrule Castle Garden.
_ 008.
Kinstone: green triangle wedge
What: a fountain in Hyrule Castle Garden is drained, leading to a fountain
with a few fairies floating around.
_ 009.
Kinstone: green square tooth
What: chest appears in north area of Lon Lon Ranch, reachable via
Veil Falls. It contains 200 rupees.
_ 010.
Kinstone: green triangle wedge
What: chest appears in Minish path in the (for now) inaccessible Hyrule
Town school playground. It contains a red Kinstone piece.
_ 011.
Kinstone: green triangle wedge
What: chest appears in Minish path leading to Minish Village. It contains
200 Rupees.
_ 012.
Kinstone: green triangle wedge
What: chest appears in North Hyrule Field, in the (for now) inaccessible
northwest area. It contains 200 Mysterious Shells.
_ 013.
Kinstone: green triangle wedge
What: chest appears in Minish Woods near Deepwood Shrine. It contains
a red Kinstone piece.
_ 014.
Kinstone: green slant
What: chest appears in Minish path in the (for now) inaccessible Lon
Lon Ranch cow pasture. It contains a red Kinstone piece.
_ 015.
Kinstone: green slant
What: golden rope appears in Eastern Hills.
_ 016.
Kinstone: green square tooth
What: chest appears in Minish Woods near the first entrance you took to
get there. It contains 200 rupees.
_ 017.
Kinstone: green square tooth
What: crack appears in Minish Woods next to pond with the two spinning
lilypads. Inside is a blue Kinstone piece.
_ 018.
Kinstone: green slant
What: chest appears in South Hyrule Field, east of Link's house.
It contains 200 Mysterious Shells.
_ 019.
Kinstone: green slant
What: golden octorok appears in Minish Woods, in the (for now)
inaccessible northwest area.
_ 020.
Kinstone: green triangle wedge
What: golden tektite appears on Mt. Crenel.
_ 021.
Kinstone: blue S-curve
What: tree opens in North Hyrule Field. Inside is a fountain with a
few fairies floating around.
_ 022.
Kinstone: red triangle wedge
What: fountain in Hyrule Castle Garden drains, revealing steps that lead
to a piece of heart.
_ 023.
Where: Hyrule Town (hang around the square and he'll pass through
eventually)
Who: Postman
Kinstone: blue squarish
What: Guy in post office decides to start a newsletter. Marcy will be
there the next time you go in and you can buy issues for 200 rupees each.
_ 024.
Where: Hyrule Town (Happy Heart Inn, east part of town)
Who: Candy (pigtailed girl on second floor of inn)
Kinstone: blue squarish
What: A platform appears in Trilby Highlands.
_ 025.
Where: Lake Hylia (Stockwell's house, accessible from Lon Lon Ranch)
Who: Fifi (Stockwell's dog, shrink to Minish size to fuse with him)
Kinstone: green slant
What: chest appears in Minish road (blue Kinstone piece), near Mayor
Hagen's house in the lake.
_ 026.
Where: South Hyrule Field (Link's house)
Who: Smith (Link's grandfather)
Kinstone: red triangle wedge
What: chest appears in Eastern Hills (empty bottle).
_ 027.
Where: South Hyrule Field (Link's house)
Who: Smith
Kinstone: green slant
What: chest appears in Trilby Highlands (red Kinstone piece).
_ 028.
Where: South Hyrule Field (east area, use Cane of Pacci to reach the
ledge)
Who: Tingle
Kinstone: green slant
What: tree opens in North Hyrule Field.
_ 029.
Where: Eastern Hills
Who: Eenie (the farmer on the right)
Kinstone: blue squarish
What: Lon Lon Ranch Goron opens entrance to Goron Cave.
_ 030.
Where: Eastern Hills
Who: Meenie (the farmer on the left)
Kinstone: green square tooth
What: chest appears on a ledge on the Crenel Wall (blue Kinstone piece).
_ 031.
Where: Goron Cave
Who: Goron on far left
Kinstone: blue S-curve
What: Goron enters Hyrule Town to sell Kinstone pieces.
_ 032.
Where: Lon Lon Ranch
Who: Ankle (Tingle's brother, wears pink)
Kinstone: green triangle wedge
What: tree opens in North Hyrule Field containing a switch to turn on
a torch, and a chest containing a red Kinstone piece.
_ 033.
Where: Lake Hylia
Who: David Jr. (guy in white who dresses like Tingle)
Kinstone: green slant
What: tree opens in North Hyrule Field containing a switch to turn on
a torch, and a chest containing 200 mysterious shells.
_ 034.
Where: Trilby Highlands (in an open tree)
Who: Percy
Kinstone: red long teeth
What: a fallen tree is raised, giving access to Percy's house.
_ 035.
Where: Mt. Crenel's Base (in the crack near where you found the green
seed you used the Crenel hot spring water on)
Who: Forest Minish
Kinstone: green square tooth
What: chest appears nearby containing 200 rupees.
_ 036.
Where: Mt. Crenel
Who: Mountain Minish (standing by the west exit of Melari's Mines)
Kinstone: green triangle wedge
What: chest appears in southwest of Minish Woods containing a blue
Kinstone Piece.
_ 037.
Where: Mt. Crenel
Who: Melari
Kinstone: red triangle wedge
What: giant beanstalk grows at Mt. Crenel peak. Climb it for a piece
of heart.
_ 038.
Where: Mt. Crenel
Who: Mountain Minish (standing by east door in Melari's Mines)
Kinstone: green square tooth
What: chest appears in rainy Minish path containing a blue Kinstone Piece.
_ 039.
Where: Mt. Crenel
Who: Mountain Minish (leftmost Minish using pickaxe in Melari's Mines)
Kinstone: green slant
What: chest appears in the Minish path with the Crenel hot spring,
containing a blue Kinstone Piece.
_ 040.
Where: Castor Wilds (in a cave in the northern area)
Who: Business Scrub
Kinstone: blue squarish
What: tree in Minish Woods opens, inside is a Business Scrub selling
Kinstone pieces.
_ 041.
_ 042.
_ 043.
Where: Castor Wilds (southwest corner)
Who: Mysterious Statue
Kinstone: gold
What: After all three of these are done, the boulder blocking the path
south shatters.
_ 045.
Where: Hyrule Town
Who: Farore (green-haired woman on top floor of inn)
Kinstone: red long teeth
What: Gorman comes to town, wanting to rent out the empty house.
_ 046.
Where: Hyrule Town
Who: Bremor (He will appear once one of the three women [Din, Nayru,
Farore] is in the house Gorman rented. He is standing near the post
office)
Kinstone: red jagged teeth
What: head carpenter gets the motivation to build a new house, go in
and out of a building a couple times and it will be finished.
_ 047.
Where: Hyrule Town
Who: Zill (standing by the shops with the robot on the roof and the
ghost on the roof)
Kinstone: green square tooth
What: A lilypad appears in Castor Wilds.
_ 048.
Where: Hyrule Town (Mama's Cafe)
Who: Mama (red-haired woman)
Kinstone: green triangle wedge
What: platform appears in Lake Hylia by a mole mitts cave entrance,
allowing you access.
_ 049.
Where: Minish Woods
Who: Mysterious Wall (when approaching Syrup's hut, use the mole mitts
to dig into the cave by the stairs. Clear away one of the far walls to
reveal the wall symbol with which you can fuse a Kinstone)
Kinstone: blue S-curve
What: A Goron appears in Goron Cave.
_ 050.
Where: Minish Woods
Who: Forest Minish in western house of Minish Village
Kinstone: green slant
What: lilypad appears in Castor Wilds.
_ 051.
Where: Minish Woods
Who: Forest Minish in western house of Minish Village
Kinstone: green triangle wedge
What: lilypad appears in Castor Wilds.
_ 052.
Where: Eastern Hills
Who: Forest Minish in southwest corner of Eastern Hill
Kinstone: blue S-curve
What: beanstalk grows in Eastern Hills, climb it for a piece of heart,
200 Rupees (top) and 200 mysterious shells (left).
_ 053.
Where: Minish Woods
Who: Business Scrub in the tree opened by an earlier fusion
Kinstone: green triangle wedge
What: golden octorok appears in Western Wood.
_ 054.
Where: Minish Woods
Who: Business Scrub in the tree opened by an earlier fusion
Kinstone: green slant
What: crack appears in Castor Wilds containing a red Kinstone piece.
_ 055.
Where: Eastern Hills
Who: Mysterious Wall, dig into cave near the farmers Eeenie and Meenie's
house
Kinstone: blue squarish
What: a Goron appears in Goron Cave.
_ 056.
Where: South Hyrule Field
Who: Forest Minish in southwest corner, dash at the tree to create the
portal and go into the tiny house
Kinstone: red triangle wedge
What: Syrup decides to make a red potion.
_ 057.
Where: Western Wood
Who: Forest Minish in the southwest corner of Western Wood
Kinstone: blue squarish
What: beanstalk grows in Western Wood, climb it for ### rupees and a
red Kinstone piece.
_ 058.
Where: Trilby Highlands
Who: Mysterious Wall in cave north of Mt. Crenel entrance (blue Kinstone
piece to left and right)
Kinstone: blue squarish
What: a Goron appears in Goron Cave.
_ 059.
Where: Trilby Highlands
Who: Knuckle (looks like Tingle, dressed in blue)
Kinstone: green square tooth
What: tree opens in North Hyrule Field containing a torch that can be
lit by a switch, and a red Kinstone piece.
_ 060.
Where: Trilby Highlands
Who: Forest Minish living near Knuckle
Kinstone: green triangle wedge
What: a pool in Trilby Highlands is drained, the cave contains ### rupees.
_ 061.
Where: North Hyrule Field
Who: Forest Minish in crack in eastern area
Kinstone: green slant
What: chest appears in Wind Ruins containing 200 mysterious shells.
_ 062.
Where: Hyrule Castle Garden
Who: Forest Minish in crack in upper-right corner
Kinstone: green square tooth
What: tree goes up in Western Wood, giving access to dirt that can be
dug up to reveal ### rupees.
_ 063.
Where: South Hyrule Field
Who: Tingle
Kinstone: red jagged teeth
What: golden tektite appears on Mt. Crenel.
_ 064.
Where: Wind Ruins
Who: Forest Minish (in a crack in the ground)
Kinstone: red long teeth
What: giant beanstalk grows in Wind Ruins, climb it for a large quiver.
_ 065.
Where: Mt. Crenel (in the mole mitts cave next to the Crenel Hermit's
cave)
Who: Mysterious Wall (dig below a far wall to find the symbol)
Kinstone: blue S-curve
What: a Goron appears in Goron Cave.
_ 066.
Where: Hyrule Town
Who: Librari (found in a house in the bookshelf of the town library)
Kinstone: green slant
What: golden octorok appears in the Wind Ruins.
Once you revive the Four Sword, the library will be closed forever. If you don't fuse with Librari before then, you won't be able to fuse with him in the library. However, after a much later fusion in the game, you can find him at Lake Hylia and fuse with him there.
_ 068.
Where: Lake Hylia
Who: Forest Minish in crack on a ledge in the east side of the lake,
reachable by swimming to a vine
Kinstone: blue squarish
What: beanstalk grows in Lake Hylia, reachable by swiming at Minish size
through northeast hole in lake (?) Climb for 200 rupees, 200 mysterious
shells, and a piece of heart.
_ 070.
Where: Minish Woods
Who: Minish elder
Kinstone: red long teeth
What: Belari develops remote bomb.
_ 072.
Where: Graveyard
Who: Spookter (ghost hanging around the graves)
Kinstone: blue squarish
What: Spekter the ghost leaves Hyrule Town.
_ 073.
Where: Graveyard
Who: Damp
Kinstone: blue S-curve
What: grave opens at upper-right of graveyard.
_ 074.
Where: Graveyard
Who: Damp
Kinstone: green triangle wedge
What: crack appears in Wind Ruins containing a red Kinstone piece.
_ 075.
Where: Graveyard
Who: Gina (girl ghost in grave opened by an earlier fusion)
Kinstone: green triangle wedge
What: waterfall opens in Hyrule Town containing 200 mysterious shells.
_ 076.
Where: Graveyard
Who: Gina (girl ghost in grave opened by an earlier fusion)
Kinstone: green triangle wedge
What: tree goes up in Western Wood, giving access to a chest containing
100 mysterious shells.
_ 077.
Where: Hyrule Town
Who: Din (red-haired woman in the inn)
Kinstone: red long teeth
What: joy butterfly appears in Wind Ruins, which lets you shoot arrows
faster.
_ 078.
Where: Hyrule Town
Who: Nayru (blue-haired woman in the inn)
Kinstone: red triangle wedge
What: joy butterfly appears in Royal Valley graveyard, which lets you
swim faster.
_ 079.
Where: Hyrule Town
Who: Farore (green-haired woman in the inn)
Kinstone: red jagged teeth
What: joy butterfly appears in Castor Wilds, which lets you dig faster.
_ 080.
Where: House in the clouds
Who: Flurris
Kinstone: green square tooth
What: golden rope appears in Castor Wilds.
_ 081.
Where: House in the clouds
Who: Flurris
Kinstone: green square tooth
What: tree goes up in Western Wood, giving access to some dirt that can
be dug up to get ### rupees.
_ 082.
Where: House in the clouds
Who: Caprice
Kinstone: green slant
What: chest appears in Veil Falls containing a blue Kinstone piece.
_ 083.
Where: Veil Falls
Who: Source of the Flow (doorway up the bridge)
Kinstone: Gold (from ghost of Gustaf)
What: the door opens.
_ 084.
Where: Cloud Tops
Who: Hailey
Kinstone: green square tooth
What: golden tektite appears in Veil Falls.
_ 085.
Where: Cloud Tops
Who: Gale
Kinstone: red triangle wedge
What: waterfall in Veil Falls opens, containing a piece of heart.
_ 086.
_ 087.
_ 088.
_ 089.
_ 090.
Where: Cloud Tops
Who: Mysterious Cloud (a cloud with a kinstone piece on it)
Kinstone: Gold
What: pinwheel starts spinning by a fluffy cloud. Once all pinwheels
are spinning, the cloud disappears and a red whirlwind is revealed,
leading to the house in the clouds.
_ 091.
Where: House in the clouds
Who: Siroc (old woman on top floor)
Kinstone: green triangle wedge
What: chest appears in the graveyard containing a red Kinstone piece.
_ 092.
Where: House in the clouds
Who: Siroc (old woman on top floor)
Kinstone: green square tooth
What: chest appears in the graveyard containing a red Kinstone piece.
_ 094.
Where: Lake Hylia
Who: Mysterious Wall in the cave in northern area of Lake Hylia, reachable
by jumping across some platforms
Kinstone: blue S-curve
What: a Goron appears in the Goron Cave.
_ 095.
Where: Lake Hylia
Who: Waveblade
Kinstone: red triangle wedge
What: waterfall opens in North Hyrule Field leading to Greatblade's dojo
where you can improve your Great Spin Attack.
_ 096.
Where: Mt. Crenel
Who: Grayblade
Kinstone: red jagged teeth
What: waterfall opens in Castor Wilds leading to Scarblade's dojo where
you can improve your spin attack.
_ 097.
Where: Hyrule Castle Garden
Who: Grimblade
Kinstone: red long teeth
What: waterfall opens in Veil Falls leading to Splitblade's dojo where
you can increase the speed of your split meter.
_ 098.
Where: Lon Lon Ranch (Goron Cave)
Who: rightmost Goron
Kinstone: red jagged teeth
What: Biggoron awakens atop Veil Falls.
_ 099.
Where: Minish Woods (Minish Village)
Who: Forest Minish whose house you can reach by swimming in the area
east of the abbey
Kinstone: red long teeth
What: platform appears in front of a mole mitts cave, which contains a
piece of heart.
_ 100.
Where: Minish Woods
Who: Forest Minish whose house you can reach by swimming in the area
east of the abbey
Kinstone: red jagged teeth
What: crack appears near Wind Crest at Lake Hylia leading to a cave
that takes you to a Minish house, in which Librari gives you a full
heart container.
Check out the complete list of pieces of heart and heart containers in Zelda Minish Cap
Early on, before you have a lot of figurines, your probability of getting a new one is very high (you get a new one the first time, obviously). Later though, the probability goes down. In general it's best to give enough shells that your probability is around 80%. Once you have a lot of figurines, you'll have to have a huge number of shells to get a good probability. The shop in Hyrule Town sells mysterious shells if you don't have enough, but they're really expensive. Here's the infinite money trick: to the left of Link's door, if you dig with the mole mitts a 20 rupee piece comes up every time. Just go in and out of Link's house digging up rupees until your wallet is full.
You can only get figurines of characters/monsters you've already seen in the game. That means if you spend a lot of time in Carlov's hut getting figurines, you may hit a point where you can't get anymore new ones. It can be hard to know when this happens, but it may help to check the list.
There are 136 total figurines you can win, but the last 6 can only be obtained after beating the game. BUT, if you collect the first 130 that are available prior to beating the final dungeon, Carlov will consider your collection complete, give you the Carlov Medal, and if you show it to the man sitting in Mama's Cafe he will unlock the door of the house with the robot on the roof, where you can access a piece of heart, 600 rupees, and an old-style phonograph that lets you use the game's sound test.
There are two drawbacks to winning the Carlov Medal before beating the game: the sound test won't be able to play some of the game's songs (final boss battles and ending credits, for example), and you won't be able to collect all 136 figurines in the game. However, the drawback to waiting until you beat the game to collect all 136 figurines is the fact that you will be short one piece of heart, and therefore won't have all 20 heart containers for the final dungeon and final battles. Now, the final battles are tough so you may want that last piece of heart so you have 20 full hearts, but I say to wait until you beat the game before going for the rest of the figurines.
001. Capless Link
002. Ezlo and Link
003. Princess Zelda - around Hyrule
004. Ezlo (Cap) - met in Minish Woods
005. Sorcerer Vaati - around Hyrule
006. King Daltus - Hyrule Castle
007. Minister Potho - Hyrule Castle
008. Smith - South Hyrule Field, Link's House
009. Mayor Hagen - Hyrule Town
010. Marcy - Hyrule Town in post office
011. Stamp - Hyrule Town in post office
012. Rem - Hyrule Town shoemaker
013. Dr. Left - Hyrule Town professor in western house
014. Carlov - Hyrule Town figurine maker
015. Borlov - Hyrule Town gambling game
016. Stockwell - Hyrule Town shopkeeper
017. Simon - Hyrule Town simulation game owner
018. Gorman - Hyrule Town
019. Anju - Hyrule Town southeast corner
020. Brocco - Hyrule Town square
021. Pina - Hyrule Town square
022. Beedle - Hyrule Town square
023. Postman - Hyrule Town
024. Crenel Hermit - Mt. Crenel
025. Monster Lady - Trilby Highlands
026. Damp - Graveyard
027. Gustaf, Royal Spirit - Lake Hylia, Royal Crypt
028. Syrup - Minish Woods
029. Great Butterfly Fairy - Minish Woods
030. Great Mayfly Fairy - Mt. Crenel
031. Great Dragonfly Fairy - Royal Valley
032. Percy - Trilby Highlands
033. Nayru - Hyrule Town
034. Farore - Hyrule Town
035. Din - Hyrule Town
036. Joy Butterfly - Castor Wilds, Wind Ruins, Graveyard
037. Gina - Graveyard
038. Festari - Minish Woods (in the abbey)
039. Gentari - Minish Woods (Elder)
040. Forest Picori - Minish Woods
041. Librari - Hyrule Town library
042. Town Picori - Hyrule Town
043. Melari - Melari's Mines
044. Mountain Picori - Mt. Crenel, Melari's Mines
045. Goron - Goron Cave
046. Minish Vaati - seen in cutscene when you enter Western Woods to look for Castor Wilds
047. Vassals - Hyrule Town, Hyrule Castle Garden, Hyrule Castle
048. Library - Hyrule Town
049. Blade Brothers - Hyrule Town, various areas of Hyrule
050. Wheaton & Pita - Hyrule Town
051. Funday School - Hyrule Town
052. Mama's Cafe - Hyrule Town
053. Happy Heart Inn - Hyrule Town
054. Zill and Friends - Hyrule Town
055. The Carpenters - Hyrule Town
056. Young Couple - Hyrule Town
057. Peaceful Hyrule 1 - Hyrule Town
058. Peaceful Hyrule 2 - Hyrule Town
059. Peaceful Hyrule 3 - Hyrule Town
060. Cucco! - Hyrule Town
061. At Lon Lon Ranch
062. The Wind Tribe - House in the clouds, Cloud Tops
063. Gregal & the Ghost - House in the clouds
064. Tingle Siblings? - South Hyrule Field, Lake Hylia, Trilby Highlands, Lon Lon Ranch
065. Eenie and Meenie - Eastern Hills
066. Goron Merchant - Hyrule Town (after a fusion)
067. Spookter & Spekter - Graveyard and Hyrule Town
068. Sluggula - various caves, dungeons
069. Scissors Beetle - Minish paths, dungeons
070. Moldworm - Minish paths, dungeons
071. Spiked Beetle - various dungeons
072. Eyegore Statue - Castor Wilds
073. Business Scrub - various caves
074. Armos - Wind Ruins
075. Keese - various caves, dungeons
076. Keaton - Trilby Highlands, etc
077. Ghini - Royal Valley, Royal Crypt
078. Gibdo - Royal Crypt, Palace of Winds, etc
079. Rollobite - various dungeons
080. Spark - various caves, dungeons
081. Dark Nut - various dungeons
082. Red Dark Nut - Dark Hyrule Castle, Palace of Winds
083. Chaser - Cave of Flames, various dungeons
084. Rock Chuchu - various
085. Moldorm - various caves, dungeons
086. Door Mimic - Royal Crypt, Dark Hyrule Castle
087. Peahat - various
088. Helmasaur - various caves, dungeons
089. Wall Master - various dungeons
090. Floor Master - various dungeons
091. Acro-Bandits - Lon Lon Ranch, Eastern Hills, etc
092. Bob-omb - Cave of Flames, other dungeons
093. Bombarossa - Palace of Winds, other dungeons
094. Like Like - various caves, dungeons
095. Rupee Like - various caves, dungeons
096. Rope - various
097. Boulder - Mt. Crenel
098. Ball & Chain Soldier - Palace of Winds, Dark Hyrule Castle
099. Spiny Beetle - various, hidden under rocks/bushes
100. Spear Moblin - various
101. Bow Moblin - various
102. Cloud Piranha - Cloud Tops
103. Mulldozer - various, often in Minish paths
104. Pesto - various
105. Puffstool - Deepwood Shrine
106. Wizzrobe - various dungeons
107. Fire Wizzrobe - various dungeons
108. Ice Wizzrobe - various dungeons
109. Wisp - various dungeons
110. Octorok - seen everywhere around Hyrule
111. Golden Octorok - appears after certain fusions
112. Golden Tektite - appears after certain fusions
113. Golden Rope - appears after certain fusions
114. Crow & Takkuri - various places (Trilby Highlands, Graveyard)
115. Lakitu - Cloud Tops and Palace of Winds
116. Stalfos - various dungeons
117. Beetle - various, usually under rocks/bushes
118. Chuchu - various
119. Tektite - Mt. Crenel, etc
120. Trap - various
121. Leever - Castor Wilds, Mt. Crenel, Veil Falls, etc
122. Madderpillar - miniboss in Deepwood Shrine and Temple of Droplets, etc
123. Spiny Chuchu - various, esp. Mt. Crenel
124. Octorok - Temple of Droplets boss
125. Gyorg Pair - Palace of Winds boss
126. Biggoron - found atop Veil Falls
127. Big Green Chuchu - Deepwood Shrine boss
128. Gleerok - Cave of Flames boss
129. Mazaal - Palace of Winds boss
130. Big Blue Chuchu - Temple of Droplets miniboss
131. Zelda & Link - Win this after beating the game
132. Minish Ezlo - Seen upon beating game
133. Black Knight - Dark Hyrule Castle
134. Vaati Reborn - First form of final boss
135. Vaati Transfigured - Precursor to final boss
136. Vaati's Wrath - Final boss of the game