A list of all the echoes Zelda can learn, with locations where you can learn each one.
# | Echo Name | Echo Description | Where to Learn the Echo |
---|---|---|---|
Table Echo | A small, low table, strong enough for a person to stand on. | Learned when you first receive the Tri Rod. | |
Wooden Box Echo | A large, wooden box made of planks that is light enough to float on water. | In the castle dungeon, west of the jail cells. | |
Hyrule Castle Pot Echo | An elegant pot from Hyrule Castle, clearly made with love and great effort. | In the castle dungeon, west of the jail cells. | |
Decorative Shrub Echo | An ornamental plant hardy enough to support a person on its bushy leaves. | After the start of the quest The Mysterious Rifts. | |
Advertisement · Continue Reading Below | |||
Old Bed Echo | This bed is a bit worn out, but you'll still get sleepy if you lie down on it. | On top of the shelves after the start of the quest The Mysterious Rifts. | |
Boulder Echo | A hard rock that's very heavy, but you can move it if you really push. | Royal-Family Shortcut | |
Rock Echo | An ordinary rock that might be found anywhere. Good for throwing. | Cave in Suthorn Beach. | |
Zol Echo | A weak, gelatinous monster that moves slowly by expanding and contracting. | Suthorn Beach | |
Sea Urchin Echo | An unmoving aquatic monster with hard spines that can pierce metal. | Suthorn Beach | |
Keese Echo | A monster resembling a bat. If you hold one aloft and step off a ledge, you can glide a bit. | Beach Cave (Suthorn Beach) | |
Meat Echo | A large hunk of bone-in meat that has been roasted to glistening. Its dripping juices entice certain monsters. | Southwest house in Suthorn Village. | |
Pot Echo | A simple pot of a common type. It is big enough for a person to fit inside. | House east of the southwest house in Suthorn Village. | |
Trampoline Echo | This children's toy of springy cloth on a wooden frame lets you jump higher than usual if you hop onto it. | Suthorn Village | |
Sign Echo | A simple sign made of wooden planks. These stand all over Hyrule. | East of Suthorn Village | |
Ignizol Echo | A white Zol with a flame on top of it. Anything it touches is set ablaze. | Cave in Suthorn Prairie, east of Suthorn Village. | |
Rope Echo | A snakelike monster that rushes at its prey headlong. Able to dodge airborne foes' attacks with ease. | East of the first cave in Suthorn Forest. | |
Caromadillo Echo | This monster lives in caves or on plains, recklessly charging everything it sees. It holds its tail to roll, bouncing off walls. | Second cave in Suthorn Forest. | |
Spear Moblin Echo | A brutish monster found all over Hyrule. Its hurled spears can reach even high-up targets. | West of the second cave in Suthorn Forest. | |
Strandtula Echo | A spidery monster that spins thread to dangle from ceilings. The thread is strong but quite flammable. | Suthorn Ruins | |
Darknut Echo | A martial monster in sturdy armor. It is slow and plodding, but its armor makes it utterly immune to blunt-force attacks. | Suthorn Ruins | |
Brazier Echo | Stand near this portable fire pit and bask in its warming glow to stave off the cold. | Suthorn Ruins | |
Deku Baba Echo | Agressive and immobile, this plant reaches for anything that gets near. It is vulnerable to having its head pulled. | Suthorn Ruins, after the dark swordsman battle. | |
Crawltula Echo | A spidery monster that does not spin webs but does walk on walls and ceilings as easily as flat ground. | Southern Suthorn Prairie | |
Octorok Echo | Found in and around water, this octopus-like creature spits small rocks at its enemies, with impressive range. | Southern Suthorn Prairie | |
Crow Echo | Roosting in high-up spots, this bird monster swoops down to steal people's rupees. | Gerudo Desert | |
Aruroda Echo | From out of the vast and trackless desert comes this one-eyed menace. It tries to get behind foes to sting them. | Gerudo Desert | |
Caromadillo Lv. 2 Echo | A powerful monster that hurls itself with incredible momentum, flying over holes with ease. | Cave in Gerudo Desert | |
Sand Piranha Echo | Vigorous and quick, this fishlike creature swims through sand with ease. It cannot survive in water, however. | Gerudo Desert | |
Tornando Echo | This mischievous monster cloaks itself in a miniature tornado and bursts out from sandstorms to knock foes backward. | Gerudo Desert, north of the Oasis. | |
Soft Bed Echo | It's easy to just close your eyes and drift away on this soft, well-maintained bed. | Gerudo Desert oasis, in the Tough Mango Plant Lab. | |
ReDead Echo | Endlessly wandering the Gerudo Desert, this unsettling creature's screams can freeze enemies in their tracks. | Gerudo Desert, south of the oasis. | |
Gerudo Pot Echo | A fine pot with vibrant colors to catch the eye. It is typical in Gerudo culture and has been for ages. | Gerudo Desert, in a building south of the oasis. | |
Wind Cannon Echo | An arcane device that continually blows a strong wind straight ahead that can disperse sand or extinguish flames. | Gerudo Desert, in a building south of the oasis. | |
Advertisement · Continue Reading Below | |||
Boarblin Echo | A brute of the northern Gerudo Desert, this creature bounds directly at fores and lays into them with its club. | Gerudo Desert, northwest of the oasis. | |
Boomerang Boarblin Echo | Trained in the use of boomerangs, this Boarblin warrior is dangerous both coming and going. | Gerudo Desert, northwest of the oasis. | |
Beetle Echo | This small monster isn't very strong but can overwhelm the unwary in great numbers. | Gerudo Desert, cave north of where you defeat Lanmola. | |
Beetle Mound Echo | A strange pillar of soil that produces Beetles endlessly or until it's destroyed. | Gerudo Desert, cave north of where you defeat Lanmola. | |
Boomerang Boarblin Lv. 2 Echo | Having mastered the boomerang, this Boarblin has deadly aim. Its sharpened boomerangs are quick and accurate. | Northwest part of Gerudo Desert | |
Club Boarblin Lv. 2 Echo | This desert-dwelling warrior wields a club and shield. Fiercely territorial, it will pursue intruders doggedly. | Northwest part of Gerudo Desert | |
Flying Tile Echo | This magical floor tile flies at any who come near. If you stand on top of it, you can briefly fly with it. | Northwest Gerudo Desert, in a cave in the mountains. | |
Peahat Echo | A large plant creature that spins its spiky roots to attack. Like most plants, it is vulnerable to fire. | In the cave south of the Suthorn Ruins. Jump down into the water at the base of the cliff, then go into the cave with the torches beside the door. | |
Holmill Echo | This monster digs holes in soft earth. Sometimes these holes can be entrances to hard-to-reach places. | Ancestor's Cave of Rest in Gerudo Desert. Bind to the large boulder and pull it away from the wall to find the door to the Holmills' room. | |
Platboom Echo | An unusual monster that tries to crush anything that approaches. The brave can ride it to high-up places, however. | Stilled Desert Temple Ruins | |
Pathblade Echo | This monster charges ahead, spinning its sharp blades, then returns to its starting point. Its unending motion blocks paths. | After you seal the eastern rift in Gerudo Desert, you can go to Cryptic Cavern. You will find Pathblades there. | |
Gibdo Echo | A bandaged monster that can stop foes in their tracks. It is weak to fire, though, and will flee in panic if exposed to it. | After you seal the eastern rift in Gerudo Desert, you can go to Cryptic Cavern. You will find Gibdos there. | |
Gibdo Lv. 2 Echo | Terrifying and driven by vengeance, this bandaged horror transforms into a ReDead when set on fire. | After you seal the eastern rift in Gerudo Desert, you can go to Cryptic Cavern. You will find a Gibdo Lv. 2 there. Don't use fire on it, or it will turn into a ReDead. Instead, use Pathblades to attack it until it's defeated. | |
Snake Statue Echo | A foreboding statue with a raised head and a coiled tail. Its cold eyes stare into the distance. | Gerudo Sanctum | |
Mothula Echo | This insect creature blasts through the air when it spots an enemy. While fast, it can't stop quickly. | Gerudo Sanctum | |
Poe Echo | A mischievous spirit that uses its lantern to set things on fire. When chased, it can slip through walls to escape. | Gerudo Sanctum | |
Hawk Statue Echo | A pointed statue with folded wings and a hooked beak. Its sharp eyes stare into the distance. | Gerudo Sanctum | |
Cat Statue Echo | A lithe statue with a mark on its forehead and rounded features. Its cunning eyes stare into the distance. | Gerudo Sanctum | |
Guay Echo | Soaring implacably above Hyrule Field, this winged monster dives to attack prey with its sharp beak. | Hyrule Field | |
Tangler Echo | Nearly spherical and always scowling, this angry fish charges directly at any foe it sees. | Hyrule Field, in the water | |
Sand Crab Echo | This crablike monster attacks with its powerful claws as it skitters to and fro. | Near Seesyde Village. | |
Chompfin Echo | This jagged-toothed bully rules the water, chomping and spinning with a slap of its tail. | In the water in the south part of Seesyde Village. | |
Biri Echo | Electrically charged, this floating creature zaps an area around itself. Its field reaches further in water. | Southeast of Seesyde Village. | |
Grilled Fish Echo | This perfectly grilled, flaky fish can instantly entice certain monsters with its irresistable, savory aroma. | Start the quest "Deliver the Grilled Fish" in Seesyde Village. | |
Tangler Lv. 2 Echo | Lighting up its surroundings with a head-mounted lamp, this scowling fish charges straight ahead. | Underwater in a cave on an island in Zora Cove. | |
Tektite Echo | Resembling a pond skater in action, this creature hops across the surface of water, jumping higher every third hop. | North of the Zora Cove Smoothie Shop | |
Bombfish Echo | This dangerous fish explodes at the slightest impact and is capable of breaking weakened walls. | In a cave in Zora's River, northwest of Jabu-Jabu's Den. | |
Needlefly Echo | Highly intelligent, this large insect is a master of finding the perfect moment to attack. | Zora's River, southeast of the River Zora Village. | |
Water Block Echo | Liquid in a cube shape. If laid next to others, you can swim through them. | Stilled Jabul Waters | |
Advertisement · Continue Reading Below | |||
Bio Deku Baba Echo | Capable of swallowing whole anything that approaches it, this fearsome plant is vulnerable to having its head pulled. | Jabul Ruins | |
Darknut Lv. 2 Echo | This elite monster wears bright armor that protects against most attacks. Its powerful axe cleaves through foes. | Hyrule Castle after passing through Stilled Hyrule Castle Town | |
Gustmaster Echo | Entirely immobile, this unusual creature intermittently blows gusts of air strong enough to lift a person off their feet. | Hyrule Castle after passing through Stilled Hyrule Castle Town. | |
Ball-and-Chain Trooper Echo | Armored from head to toe, this mighty monster swings a ball and chain that can shatter some things on impact. | Hyrule Castle after you pass through Stilled Hyrule Castle Town. | |
Zelda's Bed Echo | There's no better place to sleep than your own bed from your own castle. | Hyrule Castle, after defeating the boss there. | |
Sword Moblin Echo | A brutish monster that fights with a sword. Its kind are fiercely territorial and form groups throughout the land. | In the field full of boulders that is east of Hyrule Castle. | |
Sword Moblin Lv. 2 Echo | This strong Moblin is common all over Hyrule. It blocks with its shield but struggles when its attacks are blocked. | Northeast of Hyrule Castle Town | |
Carrot Echo | Harvested fresh from a field northwest of Hyrule Castle, this carrot is quite sweet. Horses come running for them. | After you complete the quest "Still Missing", complete the quests "Runaway Horse" and "Impa's Gift", then bind to a carrot in the carrot patch and pull on it. Then you can learn the echo. | |
Ghini Echo | Eternally lonely, this one-eyed ghost has an unfortunate tendency to lick potential friends. | Stilled Northern Sanctuary | |
Stuffed Toy Echo | A cute little plush guy. For creepy, unknown reasons, ghosts are drawn to it. | After you repair the Stilled Northern Sanctuary rift, light the two torches next to the large grave in the graveyard, go down the stairs, and go west to find a Stuffed Toy. | |
Ghini Lv. 2 Echo | The largest type of Ghini, this monster has a huge eyeball and tongue to match its stature. | After you repair the Stilled Northern Sanctuary rift, light the two torches next to the large grave in the graveyard and go down the stairs. Proceed through the area to fight a Ghini Lv. 2 and learn its echo. | |
Wolfos Echo | This wolflike creature is the bane of travelers, circling ominously around them to sow fear and confusion. | Southwest of Hyrule Castle Town, east of Hyrule Ranch. | |
Mini-Moldorm Echo | Skittering through its mountainous home on many legs, this creature's quick and erratic movements confound foes. | North of Kakariko Village on Eldin Volcano Trail | |
Torch Slug Echo | Slimy and able to cling to walls and floors, this monster leaves a trail of flame wherever it goes. Beware. | Eldin Volcano Trail, after the first cave. | |
Lizalfos Echo | A hunter by nature, this creature wields a razor-sharp spear. It stabs prey with blinding speed. | Eldin Volcano Trail, after the first cave. | |
Ghirro Echo | This airborne pest hinders foes with its powerful breath. The gale is strong enough to shove a person around. | Second cave on Eldin Volcano Trail | |
Zirro Echo | This troublesome flying monster spits a continuous rain of bombs from on high. | Stilled Goron City | |
Tweelus Echo | This fire-resistant rock monster's hard exterior is still vulnerable to impact. It has a weakness for rock roast. | North of Goron City | |
Fire Octo Echo | This Octorok variety has adapted to its volcanic habitat, using its high internal temperature to spit fiery rocks. | Lava lake northwest of Goron City. | |
Fire Wizzrobe Echo | A powerful fire magician, this creature warps across the sky, flinging blades of flame. | Upper pool of lava, east of lava pool near Goron City. | |
Lizalfos Lv. 2 Echo | Nimble and lizard-like, this creature is resistant to fire and able to leap into close combat from great distances. | Lizalfos Burrow | |
Fire Keese Echo | This flying monster burns hot enough to ignite anything it touches but will be destroyed by a stiff wind. | Lizalfos Burrow | |
Rock Roast Echo | Considered a Goron delicacy, this meal is beyond the chewing power of the average Hylian. | Rock-Roast Quarry | |
Firework Echo | This device, crowning achievement of its Goron artisan, launches three fireworks in a row. | Complete the quest The Firework Artist. | |
Spear Moblin Lv. 2 Echo | This Moblin throws spears relentlessly, keeping foes at bay. Its arcing throws can reach even distant enemies. | Eastern Temple (East of Hyrule Castle Town) | |
Hydrozol Echo | A Zol variant that grows when exposed to water. Its liquid surface makes it immune to fire. | Faron Wetlands (Southeastern part of Hyrule) | |
Drippitune Echo | This amphibious monster's croaking song can call rain from a cloudless sky. | Faron Wetlands (Southeastern part of Hyrule) | |
Hoarder Echo | Naturally camouflaged, this creature hides underground until an unwary foe approaches the mushrooms on its back. | Faron Wetlands (Southeastern part of Hyrule) | |
Baby Gohma Echo | This creature slings sticky webs at foes to slow them down. The webs are curiously flammable though. | The northeast part of Faron Wetlands | |
Advertisement · Continue Reading Below | |||
Buzz Blob Echo | Slow-moving but powerfully charged with electricity, this creature's shock field is even wider in water. | The northeast part of Faron Wetlands | |
Armos Echo | This living statue tirelessly patrols back and forth in a straight path, never wavering, always facing directly ahead. | In a cave in Faron Wetlands, northeast of the heart-shaped lake. | |
Deku Baba Lv. 2 Echo | A ferocious plant that uses its large mouth to snap at and swallow enemies. Its hard head protects it from attacks. | Stilled Heart Lake | |
Piranha Echo | Long fins and remarkable ferocity define this underwater predator. It pursues its prey relentlessly. | Faron Wetlands, east of Heart Lake | |
Giant Goponga Flower Echo | Native to the Faron Wetlands, this monstrous plant spits large clusters of dangerous pollen at enemies. | Faron Wetlands, east of Heart Lake | |
Beakon Echo | Persistent and loud, this monster follows its prey and calls for nearby allies to attack on its behalf. | Faron Wetlands, in a cave east of Heart Lake | |
Electric Wizzrobe Echo | A potent electricity wielder, this creature warps across the sky, firing lightning-fast bolts that shock targets. | Faron Wetlands, east of Heart Lake after you go through a cave | |
Electric Keese Echo | Wreathed in electricity, this flying monster shocks and paralyzes any foe it touches. | Stilled Faron Wetlands | |
Goo Specter Echo | A gooey nightmare that flattens itself to the ground, making it impossible to attack. | Stilled Faron Wetlands | |
Mothula Lv. 2 Echo | This powerful Mothula lives in the wetlands. Attacks won't stop this flying juggernaut while it is blasting forward. | Stilled Faron Wetlands | |
Spark Echo | A strange entity that moves along walls. It is wreathed in electricity and will shock anything it comes in contact with. | "A Shock in the Dark" Slumber Dojo Training | |
Snomaul Echo | A strange and hostile collection of living snowballs, this creature's true body is the head. It can regrow lost snowballs. | Hebra Mountain | |
Leever Echo | A patient, subterranean monster, it waits for prey, then bursts to the surface, rotating its blades to attack. | Hebra Mountain | |
Ice Keese Echo | A flying monster shrouded in a zone of frigid air that can freeze enemies solid. | Hebra Mountain | |
Ice Block Echo | Like most ice, this block slides when pushed and floats in water. It also melts in the heat, again like most ice. | Hebra Mountains, in a cave | |
Sword Moblin Lv. 3 Echo | A veteran Moblin that has mastered using its huge sword and shield to cut down all opponents. | Hebra Mountain, in a cave north of a Moblin fortification in the eastern part of Hebra Mountain | |
Snowball Echo | This large ball of snow rolls quickly downhill. While it's painful to be struck by, it is surprisingly fragile. | Cave near Condé's house on Hebra Mountain | |
Ice Octo Echo | This monster freezes foes with icy spit. The cold within it leaks out of its head. | Hebra Mountain, after clearing Stilled Hebra Mountain Cave | |
Ice Wizzrobe Echo | A mighty caster of ice magic, this creature warps across the sky, freezing enemies with frigid blasts. | Hebra Mountain, after clearing Stilled Hebra Mountain Cave | |
Freezard Echo | On spotting an enemy, this monster will blow out icy breath as it implacably pursues its quarry. | Northern cave on Hebra Mountain | |
Moa Echo | Fiercely protective of its allies, this floating monster fires eyebeams at foes. With no one to protect, it calms down. | Highest part of Hebra Mountain | |
Temper Tweelus Echo | When attacked, this rage-filled rock monster moves much faster and heats up to scorching before cooling again. | Hebra Mountain, highest cave | |
Cloud Echo | The Still World has petrified this cloud into something you can stand on for a short while. | Stilled Hebra Mountain | |
Freeze Slug Echo | Lurking on the walls and floors of the coldest places, this creature leaves a path of freezing ice behind it. | Stilled Hebra Mountain | |
Tektite Lv. 2 Echo | While it has a thick shell and sharp leg spikes, the single, glaring red eye is the dominant feature of this Tektite variant. | Lanayru Temple | |
White Wolfos Echo | Larger than a normal Wolfos, this white variant can summon its smaller kin with its howl. | Lanayru Temple | |
Ancient Orb Echo | Enigmatic and extremely old, this is an artifact of the Eternal Forest. It floats in the air by unknown means. | Learned in Eternal Forest during the quest The Prime Energy and... |