Your ship's CPU limits the number of modules you can have online on your ship at a time. If you have insufficient CPU, this doesn't prevent you from fitting another module if you have enough Powergrid for it, but rather prevents you from putting that module online. This article describes ways to optimize your CPU usage and capacity.
The Electronics skill will boost your CPU output by 5% for every level you have it trained. In addition, this skill is required for a few types of scanners and EWAR modules.
Co-processors fit in your ship and increase your CPU output. There are a number of different co-processors available. A Co-Processor II boosts CPU output by 10%.
A number of skills exist that reduce the amount of CPU required by different types of modules that you can fit to your ship. They are summarized below:
Implants such as the Zainou 'Gnome' and the Inherent Implants 'Highwall' reduce CPU usage of specific module types.
There exist a number of rigs to reduce CPU usage of modules. For example, the Liquid Cooled Electronics rig will reduce CPU needs of Electronics Upgrades modules.
| Skill | Modules with improved CPU |
|---|---|
| Weapon Upgrades | Reduces turret, missile launcher, and smartbomb CPU needs |
| Electronics Upgrades | Reduces the CPU needs of Signal Amplifiers, Backup Sensor Arrays, and other modules that affect targeting |
| Energy Grid Upgrades | Reduces the CPU needs of modules that improve capacitor recharge rate and capacity |
| Mining Upgrades | Reduces the extra CPU penalty applied to mining lasers on ships that have Mining Laser Upgrade modules fitted to them |