Rec Room


After going through the lounge with Luna, you choose to ally with her and go through the blue door.

Collect Items

Go over to the rabbit ride and take the extension cord.

Use the extension cord on the jukebox.

Take the billiards poster from the wall.

Take the billiard balls from on top of the refrigerator. Take the scrap of felt and a bottle of luminol from inside the refrigerator.

Take the poster to the right of the dart board.

Go over to the suits of armor. Take the pool cue, the lance, the axe, and the trident.

Give the axe to the suit of armor standing to the left of the one with the shield. Press the circular button in front of the stage to make the armor break open the shield with the axe.

Take the allen wrench from inside the shield.

Play Billiards, sort of

Use the scrap of felt on the pool table. Use the luminol on the pool table.

Turn off the room light with the switch next to the doors. Go to the pool table and make a note of the letters:
CA
FD
BE

Now use the billiard balls on the pool table.

The first ball that you drop will be A, the second will be B, and so on. That means that you have to drop the balls into the slots that match the luminol letters. This is the order that you need to drop the balls in.

3, 1
6, 4
2, 5

Which balls do you put into each spot? Use the billiards poster that you found on the wall and compare it with the ball outlines in the top right. of the pool table puzzle. Ball A needs to be solid magenta, ball B needs to be solid yellow, ball C needs to be striped orange, and so on.

This means A = 4, B = 1, C = 13, D = 2, E = 6, F = 9.
Tap the yellow triangle to the right of the billiard balls to see the ones after ball 8.

So the balls to put into the slots are:
Third: 13, First: 4
Sixth: 9, Fourth: 2
Second: 1, Fifth: 6

When you do it correctly, some dart tips will fall down into the ball return.

Combine the pool cue with the allen wrench. You will get a round-tipped allen wrench.

Use the round-tipped allen wrench on the coin box of the rabbit ride. Take the sun tokens.

Use a sun token on the rabbit ride. K hops on, and Sigma and Alice are deeply disturbed. And then you get a photo.

Look at the back of the photo to see Z9 and D1.

Use a coin on the jukebox. Enter the codes from the back of the photo to get two gold discs.

Use the gold discs on the frames to the right of the jukebox. This unlocks the darts frame.

Combine the darts with the dart tips.

Get the Secret File Password

Use the darts on the dart board.

There is a note that you found to the right of the dart board that explains that darts thrown at the outer circle are multiplied by 1, darts thrown in the middle ring are multiplied by 2, and darts thrown at the inner ring are multiplied by 3.

The dart case has arrows pointing from left to right for the red, blue, and green darts. However, these can also be interpreted as greater than signs. Red > Blue > Green. So you need to reach a score of 91 by throwing a dart at a red, blue, and green spot, and the score from the red spot has to be the largest of the three numbers, the score from the green spot has to be the smallest of the three numbers, and the score from the blue spot has to be between those two numbers.

There is only one way to do it: Hit the red 17, the blue 11, and the green inner 8.

Get the Escape Password

Use the darts on the dart board.

There is a note that you found to the right of the dart board that explains that darts thrown at the outer circle are multiplied by 1, darts thrown in the middle ring are multiplied by 2, and darts thrown at the inner ring are multiplied by 3.

The dart case shows that the red is the smallest dart, the green is the biggest dart, and the blue is the medium-sized dart. So you need to reach a score of 91 by throwing a dart at a red, blue, and green spot, and the score from the green spot has to be the largest of the three numbers, the score from the red spot has to be the smallest of the three numbers, and the score from the blue spot has to be between those two numbers.

There is only one way to do it: Hit the red 6, the blue 11, and the green 20.

After the Escape

After escaping the rec room, some events will happen and you will have to choose ally or betray.





Page last updated 2014-04-05T15:57:37-05:00