Director's Office

After certain choices, you reach the Director's Office.

WARNING! If you are playing the 3DS version, don't save the game during the room escape! There is a bug that can erase your save data! If you want to save, jump to a novel sequence and save there before starting the room escape.

How to Reach the Director's Office

To reach this room, you have to unlock lock 2. To get to this room go through the yellow door, choose ally, then go through the blue door and pick ally after that.

Collect Items

There is a business card holder on the desk, but don't check it yet. You don't have enough information to solve it. Just remember where it is.

Take the globe from the shelf in the corner. Examine it in your inventory to get a World Map.

From the same shelf, take the expensive brandy.

Take the short spear and the slingshot from the suit of armor.

Take the cheap brandy from the other shelf. From behind it, take the tablet.

Remove the three sets of books from the shelf.

Go to the large safe and tap the lock. Look at the World Map in your archive that you got by examining the globe that you found on a shelf. The map shows you the correct color connections to unlock the safe.

From inside the safe, take the fake deer head. Also take the binder, which contains instructions for the business card holder.

Use and Combine Items

Examine the business card holder on the desk, and put the cards in the correct positions based on the clues provided. The correct positions are:

Bob, Ellen, Sophie
Ann, Chris, John
Tony, Lola, Ian
Carole, Michael, Kate

Now turn the page and look at what it says on the back: BOOK 334

Put the books back on the bookshelf such that the last set of books is the four-book literary analyses set.

Tap the red line above the bookshelf where you put the sets of books. Then use the deer head on the outlet thing next to that red line.

Go to the bookshelf with the glass doors. Open the left door and put the cheap brandy on the shelf where the laser is shining. The laser makes a parallelogram inside of the bottle.

Put the expensive brandy on the shelf above the books.

Use the short spear on the desk drawer. Get the key from inside.

Use the key on the face recognition device to the left of the desk, then tap the device after it is on. It says "gender mismatch" for all of you, so Tenmyouji puts a picture in front of the device, and it works, making a section of the wall rotate.

Look at the photo that Tenmyouji left on the face recognition device.

Take the helmet from the armchair and put it on the suit of armor.

Sit on the chair. Try using the slingshot on the balloon target a couple of times. Tenmyouji will give you the key from the facial recognition device to use in the slingshot.

While sitting in the chair, pull the lever to the right of the chair. Notice the P on the wall. Take the battery from the table and combine it with the tablet.

Pull the lever to return to the main room.

Get a Safe Password

Check the tablet and put in the password HELP, which you saw with the red letters around the room. Press the CHECK key and the tablet will display a safe password.

Get another Safe Password

If you haven't put the cheap brandy into the credenza (the shelf that has glass sliding doors), do that now. The laser will form a parallelogram in the bottle.

Touch the credenza monitor to play a tangram puzzle. You need to make a parallelogram with the shapes. You can drag the corners of each shape to rotate the shape, or you can drag the middle of the shape to move it.

Here is one way to solve it. Be sure to tap CHECK when you are done.

A solution to the tangram puzzle in the Director's Office in Zero Escape: Virtue's Last Reward

When you do it correctly, the monitor will display IILP. Put that code into the tablet to get a safe password.

Open the Safe

Use the green safe password to get the escape key and some other items. However, if you haven't looked at the photo that Tenmyouji put on the face recognition device, Quark will ask you to do that first. Then put in the blue safe password to get the secret file.

After the Escape

After the director's office, you must choose ally or betray. As you can see in the in-game flow chart, this is the final choice in this path. If you choose Ally, Tenmyouji and Quark can leave, but Tenmyouji promises not to open the 9 door in this case. If you choose Betray, they will not be able to leave, but you would have a chance of reaching 6 points.