The Air Spirits, Sylphs


-- Harmel --

Leave town, and head east across the bridge. Go north past the house in the mountains and you'll reach a town. Buy a Pick-axe and Rope from the item store. You might want Holy Bottles and Dark Bottles too. Upgrade weapons and armor if you want. You'll get a Kite Shield and an Amber Cloak for free later, but you can buy them now if you want. The Warrior Sword is the most balanced weapon here.

-- Euclid --

If you haven't already, go back to Euclid and buy lots of food! You will need it for the next part.

-- Bart's House --

Leave town and go back to the house in the mountain pass. There is a chest (Thief's Mantle) behind the house. Talk to Bart. You can rest for free in his house.

-- Long Valley --

From Bart's house, exit to the north to enter the Long Valley. Check on the rocks in your path to break them with the Pick-axe. Keep going up, and when you see the wind blocking your path, walk right and talk to the Sylphs to fight them. Lightning Bolt works well against the blue ones, but you'll need regular attacks for the pink ones.

After that fight, walk straight down for a chest (Blue Ribbon), then continue north.

After the save point, you'll have to go through the tornadoes to the right. From there, go up, and use the leftmost entrance to the cave.

-- Cave --

Go up until the wind blows you to the right, towards a save point. Go right and up from the save point and get behind the hole, then check on the little post to send a rope down. Climb down.

Follow the path, using the Pick-axe on the wall in your way. Skip the stairs for now, and go right and break the wall for a chest (Spy Lens). Then go left and down the stairs. After breaking down the wall, walk left and go up the rope.

Before fighting the Sylphs, go down and left from the hole and exit the cave for two chests (r to l Kite Shield, Amber Cloak). Then go back in and walk up to the Sylphs to fight them. Don't use Lightning Bolt this time.

When they're gone, go right and up to an area you couldn't reach before because of the wind.

You'll come to an area filled with Shoki. Try to walk around the Shoki to avoid getting hurt too much from it. Make sure your food sack is filled.

Go right from the bubbling pool and break the wall with the Pick-axe. Drag the stone and use it to cover the bubbling pool.

Now walk right, past where you got the stone, and follow the path until you get to another hole where you can use your rope.

-- Shoki Cave --

This next area is dangerous. If you encounter a Hell Lord, RUN (press and hold the L button, or R button if the monster ambushed you, and wait for the counter to reach 0)! You can't beat it at your level. You can use Holy Bottles if you don't want to fight a lot. Also, constantly check your food sack to make sure there's still food in it. If you run out, you may want to exit the cave and get more food, because your health will keep going down.

From the save point, go down, right and up, and you'll find a stone. Drag it as far down as you can, then as far left as you can, and finally, up. Cover the rift. Unfortunately, there's still another rift.

Go back to where you got the stone, and take that path. Go right from the rift for a chest (Talisman). Break the wall to the south to get the rock. Cover the rift.

Now leave this area the way you came in, up the rope.

Get the treasure above you (Rune Bottle), then go down to leave the cave.

-- Long Valley and Summit --

Go to the upper right of the screen and into the next area. Follow the path to reach the Sylph.

** Klarth's Skills **

Klarth can summon magical spirits that he's contracted with. Each spirit does a different kind of elemental or physical damage, which different enemies are weak to. Just as with Mint, you can turn off individual summons by going to Klarth's skill menu and pressing Y on that summons.

** Klarth's Tactics **

NOTE: Go to Klarth's Tactic menu right now and tell him not to call any spirits. It's best to save his TP for boss battles.

His tactics are:

Call Many Spirits - casts spells very often Call Spirits - not as often Conserve TP - even less frequent Don't Call Spirits - no spells at all

-- Long Valley --

When you're back in the area that used to have tornadoes, go down from where you just came, and there's a chest (Apple Gummy) tucked in a corner. Then go to the far left of the screen to find a chest (Charm Bottle) you couldn't reach before because of the Sylphs' wind.

-- Bart's House --

Now go back and talk to Bart. Rest in his house if you need to.

-- Overworld --

You can stock up in Harmel and/or Euclid on the way to Beladum.

-- Spirit Forest --

Go through Beladum to the spirit forest and check on the tree where Cless saw the vision to talk to Martel.

-- Overworld --

When she's done, go north, through Beladum, then through the mountain pass.

If you want to level up at this point, don't go to the town north of Bart's house, because once you do, you won't be able to rest in his house anymore.





Page last updated 2013-09-13T02:28:44+02:00