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Find Mii (StreetPass Quest) - Original Version

Overview

In Find Mii, your StreetPass Mii is kidnapped and locked in a cage. You must gather heroes by either using your Play Coins to hire a hero, or by passing by people with StreetPass. Once you have collected some heroes, you can play Find Mii. If your StreetPass Mii settings say that you like cats, your hired heroes will be cats. If your settings say that you like dogs, your hired heroes will be dogs.

The heroes will travel through a series of rooms where ghosts and demons block the path. Each hero gets a turn and can choose to either attack with his or her sword, or use a magic spell, the nature of which depends on the color of that hero's shirt.

The amount of damage that a hero can inflict depends on that hero's level. Heroes hired with Play Coins will either be level 1 or level 2. Heroes that you met with StreetPass will start at level 1 the first time that you meet them. The next time that you meet the same person with StreetPass, that hero will level up until he or she reaches the maximum level of 7.

NOTE: If you close the StreetPass Plaza game, you will lose any hired heroes and StreetPass heroes that you encountered, so don't close the game until you are done using your heroes!!

Taking Turns

Each hero is only allowed to do one thing on his or her turn. If the hero's action defeats an enemy, then the hero gets to take another turn. However, if the hero's action does not defeat an enemy, then the hero's turn will end after taking that action. For example, after casting a magic spell, if the hero did not defeat an enemy with it, then the hero will become tired and go back home. Similarly, if the hero attacked with the sword, but the hero did not defeat the target of the attack, then the enemy will strike back and the hero will run away.

If you have multiple heroes, you can tell the current hero to get back in line. This means that the hero will still get to take a turn after the ones ahead of him or her in line have taken their turns.

List of Rooms

The following is a list of the rooms in the Find Mii dungeon, along with the types of monsters there and other information about them.

Num of RoomRoom NameEnemiesHatsNotes
1Fort of Summoning
  • Ghost - 7HP
  • Quest 1 - Mario Hat
  • Quest 2 - Luigi Hat
2Fort of Summoning - B1
  • Ghost - 7HP
  • Ghost - 7HP
3Fort of Summoning - B2
  • Blue Ghost - 25HP
Blue Ghost is immune to water and weak to fire
4Gloomy Grotto
  • Ghost with Yellow Shield - 7HP
  • Blue Ghost - 25HP
  • Quest 1 - Cat Hat
  • Quest 2 - Blue Pikmin Hat
A yellow hero can break the yellow shield with its sword. The shielded ghost is still vulnerable to magic attacks, but the magic attacks are weakened.
5Gloomy Grotto West
  • Armored Ghost - 10 HP
Level 1 heroes can't inflict damage on the Armored Ghost with their swords
6Gloomy Grotto East
  • Blood Ghost - 50 HP
  • Quest 1 - Red Pikmin Hat
  • Quest 2 - Bunny Hat
Blood Ghost is immune to fire but weak to water
7Gloomy Grotto Exit
  • Armored Ghost - 10 HP
  • Blue Ghost - 25 HP
  • Quest 1 - Kirby Hat
Level 1 heroes can't inflict damage on Armored Ghost with their swords. Blue ghost is immune to water and weak to fire.
8 Mirage Tower
  • Blue Ghost with Light Blue Shield - 25 HP
  • Armored Ghost - 10 HP
  • Quest 1 - Link Hat
  • Quest 2 - Bowser Hat
A light blue hero can break the light blue shield with its sword. The shielded ghost is still vulnerable to magic attacks, but the attack will be weaker. Level 1 heroes can't inflict damage on the Armored Ghost with their swords
9 Mirage Tower Ground
  • Blood Ghost - 50HP
  • Quest 1 - Dog Hat
Blood ghost is immune to fire but weak to water.
10 Mirage Tower 1F
  • Armored Demon - 25HP
  • Quest 2 - Toad Hat
Level 1 heroes can't inflict damage on the Armored Demon with their swords
11 Mirage Tower 2F
  • Armored Demon - 25 HP
  • Armored Ghost - 10 HP
  • Quest 2 - Yellow Pikmin Hat
Level 1 heroes can't inflict damage on the Armored Demon or Armored Ghost with their swords
12 Mirage Tower 3F
  • Armored Demon - 25 HP
  • Armored Demon - 25 HP
  • Quest 1 - Samus Hat
  • Quest 2 - Metroid Hat

This room is filled with darkness when you first get there. The only way to get through it is to hire or meet a hero with a white shirt. All of the heroes who are ahead of the white hero in line will run away. Once it's the white hero's turn, it will automatically light up the room. The white hero will then turn back, and any other heroes who are next in line will get to attack as normal. The room will stay lit until you start the quest over.

Level 1 heroes can't inflict damage on the Armored Demons with their swords

13 Mirage Tower Summit
  • Armored Fiend - 60 HP
  • Ultimate Ghost - 145 HP
  • Quest 1 - Crown
  • Quest 2 - Ultimate Hat
The Ultimate Ghost will appear after the Armored Fiend is defeated. Level 1 heroes can't inflict damage on the Armored Fiend with their swords. However, level 1 heroes CAN damage the Ultimate Ghost.

List of Magic

Please see the list of shirt colors and magic.

List of Hats

The following is a list of the hats that you can obtain for your StreetPass Mii from the Find Mii game.

Hat NameObtained From
Mario's HatRoom 1, First quest
Cat HatRoom 4, First quest
Red Pikmin HatRoom 6, First quest
Kirby HatRoom 7, First quest
Link HatRoom 8, First quest
Dog HatRoom 9, First quest
Samus HatRoom 12, First quest
CrownRoom 13, First quest
Luigi HatRoom 1, Second quest
Blue Pikmin HatRoom 4, Second quest
Bunny HatRoom 6, Second quest
Bowser HatRoom 8, Second quest
Toad HatRoom 10, Second quest
Yellow Pikmin HatRoom 11, Second quest
Metroid HatRoom 12, Second quest
Ultimate HatRoom 13, Second quest
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